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tycho

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Everything posted by tycho

  1. WOW. You're spot on - relative pathing works great, and I love the fades. Thanks!
  2. Further testing yields that only absolute pathing works for this plugin, despite relative pathing working in VLC/ZoomPlayer. My personal preference is relative pathing, since I sometimes share my LB build with friends; absolute pathing makes that difficult.
  3. First, this is my folder structure: LBambient ├─ Logs ├─ MP3 └─ Playlists Syntax I have tried in the M3U to no avail: G:\Launchbox\Plugins\LBambient\MP3\filename.mp3 [Absolute] \Launchbox\Plugins\LBambient\MP3\filename.mp3 [Relative Long] ..\MP3\filename.mp3 [Relative Short] In my testing, the Absolute and Relative Short structure playlists work in ZoomPlayer/VLC, but Relative Long does not. None of the three work with LBambient. I've attached all three M3Us here... MyPlaylist (absolute).m3u MyPlaylist (relative long).m3u MyPlaylist (relative short).m3u
  4. I made a folder for the audio files in the main LBambient folder (\LBambient\MP3), and restructured the M3U to reflect that. Instead of absolute paths, I used ..\MP3\filename.mp3. This structure works when I play the M3U using something like ZoomPlayer - the actual tracks are found and all the files in the playlist are visible. However, the same M3U does not trigger anything in LaunchBox. Logs show "playlist contains 0 entries." After that failed, I made the paths absolute (\Launchbox\Plugins\LBambient\MP3\filename.mp3) - still no joy. log 2024-07-03 23-22-22.txt
  5. Thanks - here's one of the logs. I started LB, selected a game but did not start it, then closed LB after the track ended, and no other track started playing. Also, my MP3s are in the same folders as my M3U playlist, and the files in the playlist are entered as FILENAME.MP3. log 2024-07-03 19-08-42.txt
    Works as advertised. I got some arcade ambience audio, split it into two-minute tracks, dropped them in the local playlist folder and made a playlist. I have some suggestions for future features: Ability to specify a specific playlist per platform Ability to toggle which platforms use the plugin Fade out audio when starting a game (versus current hard cut) Bugs/issues: I noticed that despite the description stating that the music/audio ends after the last file in the playlist has been played, my audio stopped after a single track; in other words, upon startup, the plugin selects one audio file from the playlist at random, plays that file, then stops Audio continues playing when switching to another application, instead of pausing when LB loses focus (not sure if this is intended behavior)
  6. I'd like to follow up on this, because I'm having issues with DOSBox launching from LaunchBox as well. For example, launching Space Quest IV using DOSBox. When launched from LB: Game launches with proper MT-32 music Digitized sound is non-existant - no sound effects or speech Running DOSBox manually, then starting SQ4 from inside the DOS environment: Game launches with proper MT-32 music Digitized sound works perfectly fine I feel like the "default" LaunchBox .conf file is messing with something, but I don't know where that file is located.
  7. I dunno, maybe I'm barking up the wrong tree here, but I'd been using DOSBox 0.74-3 for a long time, as well as DOSBox ECE that I use specifically for games that I use a modern gamepad with, and I never had any issues. I had been running it on a Windows 10 PC, with a GTX 1070 at 4K resolution, and all my games ran spectacularly. I had custom config files for many games, but I usually just picked from three config files for the most part. Most games I have use Sound Blaster emulation, but I have a Roland MT-32 emulator for games that support that. Everything ran fine from LaunchBox. I recently swapped my 1070 for an RTX 3080, but I hadn't tested my DOS games because I had no reason to think anything would be affected. Today, after four months of using the new 3080, I booted up a DOS game and I found some hinky things. I have some games that I got from the exoDOS pack, and some of those have a sort of "pre-run" selection screen, where you choose what sound emulator or graphics mode to use for the game - this screen shows up garbled, and I cannot read the text. If I guess the correct settings and start the game, SB sound stutters terribly, and MT-32 sound slows down when loading graphics (transitions, animations, etc.). When I exit the game, the command line interface shows just fine. Some further testing showed more irregular sound behavior: Launching Space Quest IV from LaunchBox, then choosing MT-32 music at the "pre-run" screen loads the game and the MT-32 emulation, but then I don't get SFX (Sound Blaster audio). But running DOSBox manually (via command line, not within LaunchBox) with the same .conf file, then starting SQIV via the same batch file and choosing the same audio options runs the game with both proper MT-32 music and SB audio. Both methods still give me stuttering audio. Since I have not changed any settings or made any changes besides the video card, I'm assuming that is the issue, but maybe could be LaunchBox? Does anyone have any ideas for troubleshooting? P.S.: ScummVM games - and all other emulators I use - still run perfectly in every way.
  8. tycho

    VisioN

    On the one hand, I'm in awe of how great this looks. The presentation is *chef's kiss* my aesthetic. On the other hand, I yearn for video snaps to be playing. I'm so used to hearing the gameplay when browsing, I discovered I quite miss it. Regardless, excellent job on this theme.
    Got it working today (don't forget to enable "show input on overlay" in the overlay menu) and I love it. I'm very much looking forward to more platforms and cores in the future from this creator. If there's anything I can do to help with the overlays for other consoles, let me know.
  9. This was the solution - I had to enable the "show inputs on overlay" option, as I had it previously disabled. Thanks!
  10. I tried the overlay, and I got the base image to show up, but the buttons were not responsive. I'm not using the latest version of RetroArch (got my build to a point where everything worked and stopped updating), so that might be it.
  11. Excellent effort - I'm sure this took a lot of trial and error. Quick question: I'm running on a 4K monitor. Would I need to change any values for this to work properly, or can I use as-is?
  12. tycho

    Steamy

    Just tested - can confirm that release date is now visible in list view. Thanks!
  13. tycho

    Steamy

    Thanks for the latest update, keeping it in line with LB 12.10's new features; the new related/similar games node looks great in this theme. As I was playing around, I noticed I didn't see a release date listed for any of my games. I checked the details settings, and un-ticked and re-ticked the "Show Release Date" option, but still no luck. I see all my other selected details, like publisher, genre, rating, play count, etc - just not release date. Should I be looking somewhere else?
  14. tycho

    Steamy

    Quick note: I tried sorting my games by "last played" while in list view, and nothing happened. Point of fact, no sorting option works except for title. I haven't tested other views yet.
  15. tycho

    Steamy

    Can you share your .xaml files for this change? This is exactly the sort of thing I'd like to do, but looking at the code in the .xaml files makes my brain feel smooth. Related: Are there any resources or guides for editing/creating LB themese? I know the Community Editor has a good GUI for designing BigBox themes, but these days I'm more interested in LB themes...
  16. With the 12.7 update, I rather like the new game details configuration in the default theme. Between the scrollable screenshots with the video up first (akin to the presentation on Steam) and the more aesthetically pleasing detail verbiage with the horizontal rules, my ideal would be this new default theme game details view but the rest of the layout using this Lambda theming...
  17. Thanks for catching those! I must have already changed my QfG3 video already, because I have the correct one in my library, but I was completely unaware of the Keen2 video. Here are the two fixed clips: Quest For Glory III_ Wages of War.mp4 Commander Keen 2_ The Earth Explodes.mp4
  18. I suppose you can use the same method outlined above using the ScummVM folder included in Launchbox's Third Party folder; the reason I made a copy in my Emulators folder was for the sake of avoiding any potential issues. A future Launchbox update may or may not change that folder, and then I'd be up a creek. That happened to me with my DOSBOX configurations when Launchbox moved the DOSBOX installation to that third party folder about a year ago. Simply moving the folder screwed up literally all my custom configs I had set up for DOSBOX, and it fixing them all took a lot of my time.
  19. I'm not sure how one might "cancel" a windows system folder; ScummVM will, by default, create a folder for itself in %appdata% and place its configuration file there the first time you run it. If you delete the folder, the program will create it again unless you take the steps in my instructions. Doing that and making the batch files forces ScummVM to use your local configuration file with the relative path information. @epicfail's plugin effectively does exactly what I did - it makes batch files to launch each ScummVM game you have. The problem with the plugin is that it hasn't been updated in a while, the instructions are garbage, and it's not clear what the plugin is doing at any given moment.
  20. I think in order to use command line functionality, bat files are needed. ScummVM doesn't look for a specific file, per se, but a folder. I did not have any success adding ScummVM as an "emulator" with command line parameters in Launchbox, simply because I could not target a folder in the Launchbox game options. Using the combination of the .ini file and batch files as outlined in my instructions above, however, works great.
  21. Making ScummVM "portable" was initially daunting but surprisingly easy for me. I already had my ScummVM games integrated in my MS-DOS category in Launchbox along with my games that run in DOSBOX, but I kind of started from scratch in terms of modifying my ScummVM configuration file, to make the process slightly smoother.** Some caveats apply to these instructions. We are going to assume the following: That all your games that use ScummVM are on the same drive as your Launchbox build That you have ScummVM installed inside somewhere inside your Launchbox folder If those two things are true, the following instructions should work fine for you: Run ScummVM at least once, to create the scummvm.ini configuration file. It will be created in your %APPDATA%\ScummVM folder. Set your options for graphics, audio, etc. then quit ScummVM.** Copy the scummvm.ini file to the folder of your choice inside your Launchbox folder; I put mine in the same folder as the application: \Launchbox\Emulators\ScummVM [I copied this from the ThirdParty folder, to avoid any potential conflicts] Create a batch file to run the application using the scummvm.ini file you just copied. In my case: scummvm.exe -c .\scummvm.ini. Place this batch file inside the main ScummVM folder. Launch ScummVM using your new batch file. Now that you're in the main interface, add all your ScummVM games using the GUI. Once you do that and quit the application, your scummvm.ini file will use relative paths to refer to your games (..\..\Games\ScummVM\Beneath a Steel Sky\) instead of absolute paths (G:\Launchbox\Games\ScummVM\Beneath a Steel Sky\) This relative path structure is what will make this ScummVM installation portable. Launch ScummVM using the batch file again; go to the "Paths" tab in the options. Do not use the default values for these settings - instead, click on each option and set a folder preferably in your ScummVM folder. You can create nested folders in the main one, or just put them all in the main ScummVM directory. Now, your save, extra, and themes folders will have relative path information as well. Quit the application. Open your new scummvm.ini file in a text editor. Each game listed in this file will have a specific game ID. For Beneath a Steel Sky, it's "sky". You will need all these game IDs to create your batch files for launching the games. Create a batch file to launch one of your games by using this command: scummvm.exe -c .\scummvm.ini -f [gameID] - this will launch your game using the scummvm.ini file in your main folder, fullscreen. For Beneath a Steel Sky, it would be scummvm.exe -c .\scummvm.ini -f sky You will need to create batch files for launching each game; I simply copied the first batch file, changed the name, then changed the game ID inside the file. For example, Space Quest III became scummvm.exe -c .\scummvm.ini -f sq3 In Launchbox, make sure you're not using the ScummVM emulation option for launching the game; instead, point to the batch file you just created for each game. I additionally had to change each game's Startup Screen options to include "Aggressive Startup Window Hiding" and "Hide all windows that are not in Exclusive Fullscreen Mode"; otherwise, my game window would lose focus and I'd have to Alt-Tab back to it. It looks a little tedious, but it's pretty easy once you get started. Now all my games launch fullscreen perfectly, and I can migrate ScummVM in my Launchbox build to other computers with no issues. For the record, I tried epicfail's ScummVM launcher/configurator thing, but the instructions were all over the place, and the plugin wasn't really clear on what it was doing/creating. ** If you already have a populated scummvm.ini file, you can modify the path entries for your games manually after you copy the file to your preferred Launchbox directory. You can also edit the paths for the save, theme, and extras folder the same way; savepath=..\..\Emulators\ScummVM\ for example.
  22. Never mind. I was using ScummVM 2.2, so I reverted back to 2.0 and now everything's working again.
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