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Everything posted by C-Beats
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No Metadata/media automatic download NEC PC Engine SuperGrafx
C-Beats replied to Mighty_Richman's topic in Troubleshooting
Post was from two years ago, we don't even utilize the same type of file (or code) to grab the data so I'm doubtful there is any 1:1 correlation. Can you give specific steps on what you're doing and what outcome you're seeing vs what you'd expect to see? -
Big Box Crashing After Around 2 Minutes of scrolling....
C-Beats replied to DonellHD's topic in Troubleshooting
This issue is corrected in 13.21. You can opt in to the beta of said release inside of LB options window in the Updates section if you want to get a sneak preview at the build. The current beta should be almost exactly the same as the release will be so there should be very little risk opting in for this one. If you do and DON'T want beta updates after this one make sure to go back into options and shut it off after getting the update. -
LB is portable. Your various instances won't talk to each other at all. All paths are saved as relative paths when possible as well. No data is shared between installs so yes you'd need to import games/media separately for each install. It IS possible to copy/paste files from one install to the other but you may need to tweak paths for your games/emulators after doing so since the path may not be the same due to the relative pathing.
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Might I suggest a better workflow? Go to Audit window and copy/paste the grid into a google sheet, delete all the columns that aren't title and then use that when naming the images. Then do your work with the images and manually drag them to the appropriate file. The amount of LB UI interaction required because almost none in comparison. I believe you can also copy/paste from List view if that is easier.
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Currently there is no appropriate field to do this in our database. I'd suggest opening a feature request for such a thing on https://feedback.launchbox.gg/
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Hello all, it's that time once again. All strings should be added for 13.21 and ready for translations. Once again, thanks everyone for all your hard work, time, and devotion to doing this for us and the LB Community! @Opak @Kondorito @Cauptain @Nyny77 @dukeemu @cyanjiang @Just001Kim @MajKSA @gamehacker @alexposad @k_kutsugi @Bardock @Soomin papa @thewhite
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BigBox Locking up soon after going into Attract Mode in version 13.19
C-Beats replied to Zeosstud's topic in Troubleshooting
Yeah, the beta version of the next update has several corrections in it to help with attract mode stability. We have at least one more beta version to put out before we can confidently push out the full version, but the full version I'd assume would be out in a week or two. -
Works on any game that has that field set to the value you're looking for. That field is only auto-updated for Storefront games though, you'd have to manually set the field on the others.
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Intel GPU's have a known issue rendering WPF related to their anti-alias logic. In the Intel Graphics control panel there is a setting where you can either enable or disable aliasing for an application. By default the value is "detect" or "handle automatically" or something like that. You need to set that drop down to either Enable OR Disable. The value you pick really doesn't matter and either will work. For some reason that auto-detect feature makes it so entire chunks of elements don't render correctly though like you are seeing.
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I don't believe we have a way of filtering down to files that are unavailable (files are missing). Would be a good thing to submit a feature request for though!
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Most of the time we here this it's because an overzealous AV has quarantined a required file. Please verify this hasn't happened. You can also look in Windows Event Viewer's application logs for a .NET Runtime Error error log. There could be one in there that says LaunchBox crashed, along with a second log entry that has the actual error and stack trace saying why.
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Thanks was able to track down the cause and it'll be corrected in 13.21 release. Once that's out I'll push a theme update which solves @hkr's issue as well as some visibility binding errors related to MAME high scores.
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Yeah, you can do this. The issue is related to WPF trying to decide if needs to display the scrollbar or not and this forces it to always do so which eliminates that.
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Was able to replicate this thanks to your video and pin point the cause. Unfortunately override logos for Platforms and Playlists and dumping into the wrong folder. If you want to use this functionality between now and when the correction is released you can manually place the images in the appropriate folder: For Playlists: \\LaunchBox\Images\Media Packs\Overrides\Platform Clear Logos\Playlists For Platforms: \\LaunchBox\Images\Media Packs\Overrides\Platform Clear Logos\Platforms
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Thanks for this, we'll take a look.
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Yeah, that functionality is all built in and should be working. What aren't you seeing work?
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Prioritize Game Theme Videos in Big Box
C-Beats replied to Cyphermage's topic in Big Box Custom Themes
Inside of LaunchBox there is a Video Priorities section in the Options Window. It was moved there when the new video types were added. -
I have had several problems with Launchbox since yesterday.
C-Beats replied to Brocoli's topic in Troubleshooting
Just posting here so others with a similar issue can potentially find relief as well. User posted in Discord this was because of SSL/TLS options/filters in the user's antivirus program interfering with the processes. -
I moved this out of the beta thread since it isn't beta related. Anytime LB hard crashes without showing an error message first then the issue is a .NET runtime issue and should appear in Event Viewer in Windows. Open it up and look in the applications logs for error records. There will be two back to back error messages (at least one of them should say something about a .NET runtime error). One of the logs will just say the app crashed and tell you the exe file for the crash. The next log has the actual error and stack trace (will just function calls with line numbers at the end). That message is needed and will point to the cause of the issue. If you can find that post it up here and we can try to help you get the issue resolved.
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When it's ready. Soon™
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I'm not aware of any, but I'm not 100% positive. I do know we've been getting a lot of reports of their API having issues over the last few weeks so they may be making changes over there and it causing some potential connectivity/stability issues.
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LaunchBox stuck downloading metadata?
C-Beats replied to Arcadio A. Sincero Jr.'s topic in Troubleshooting
Should resume from where it it's at if you close and reopen LaunchBox. If it doesn't just rerun the wizard. If you select the "do no replace" option it'll only download the media for the items that still need it