I reached out to @JoeViking245 to ask if he saw any issues with the migrations in his plugins and he didn't have any with his plugins. Not saying that means we won't with ANY but as of right now I believe plugins should transition fine, they just won't have any benefit add in the move since they are using old frameworks. A user would also have to make sure the 3.1 runtime was installed to use the plugin and that runtime will no longer be distributed and installed with LaunchBox installation so as we move forward more and more users would have to take extra steps to use any plugin still on .NET Core 3.1
You obviously can't manage your collection in it, but for simply navigating to a game to play Big Box would play far nicer with that device than LaunchBox will.
Basically when enabled, any time one of the fields we are syncing get updated in your build you send the data to our cloud. Then when another install is syncing it grabs that data and applies the changes locally. For example if you have a PC build and a Arcade build. You play Aero Fighters 5 times for a total of an hour of gameplay. Those stats get sent to our server and then when you start up your PC build the play time and play count is set to the new value and will show in the UI.
There is a visual element added to the Default theme that shows the cloud sync status. This will get added to other themes once the version is closer to release. Overall a sync shouldn't take any noticeable amount of time for most users. The initial sync (the first time doing it) may take a second but overall you shouldn't notice it and it shouldn't slow down your app at all.
Outside of viewing the game in the LaunchBox app there is no other UI at the moment for looking at your sync data.
Can you rerun the installer over your current setup? This won't overwrite data, just make sure you aren't installing a LaunchBox folder INSIDE of your LaunchBox folder in the installer. This error reads like there is some sort of mismatch in your DLL files
Sounds like you potentially hit a rate limit with the Steam API/Website. I was importing my Steam collection over the weekend so I know the functionality is working. I do know Steam has been getting more fussy about their rate limit since the deck came out. We put some code in to help with this recently, but I'd like to take another look soon to see if we can improve this even more.
I did with Faeran after I posted but don't really remember what came out from it. Some of the situations aren't as straightforward as they could be if wanting to use FlowContext. If just wanting to use a logo using the old CoverFactory is of course an option. Feel free to PM me and remind me in the future. Been working hard on the next version and I admit it slipped my mind after that initial talk and I forgot to post any update on the forum. My apologies. You have a concept image of what you're ultimately trying to that I could see that would help me make sure I'm getting you the best information?
.NET 7.0 isn't LTS so we would never move to that version anyway. We are moving versions soon, but are changing how we release the app so that runtime download/installation isn't required.
LaunchBox often needs restarted after enabling game controllers before the input can actually be used. I'd enable the option, press OK to save changes, then close and reopen LaunchBox and then try to set the bindings and see if it improves then.
Wall view does support an index, that being said to access it you must press the "Show Index" binding, you can't navigate to it using the direction keys like you can in other views.
Yes, the default box logic looks at the spine image and uses it's dimensions to determine whether it's a top/bottom spine or a left/right spine. If the image height > width then it's left/right, otherwise is top/bottom.
Tools > File Management has tools in there to help you move your items in bulk. You'll want to do it one platform at a time though. Select the platform in LB then Ctrl+A to select all, then run the tool.
As of right now the app is framework dependent, meaning it's portable as long as the machine you're moving to has .NET Core 3.1 runtime installed. Next version we are looking at publishing a version of the app that is self-contained and has the runtime included which would remove that requirement.
We've been asked by the site owner not to integrate SteamGridDB into LaunchBox until they get their new API up and running and are respecting their wishes.
The MAME arcade lists don't look at the GamesDatabase at all to do what they do. Typically it's driven by the Source field that we get from MAME itself (though that isn't true for all of them). You can right click the playlist in question to see what logic is driving it. I don't believe any of those playlists are manual.
I've never personally used the app so I'm not entirely sure. If Google can't get ya sorted out perhaps some one on the forums who's done it can chime in and get you the answers you need.
On the left side bar is a drop down where you can change what sidebar filter you are using. Simply click that drop down and select "Games Missing Media"