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C-Beats

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Everything posted by C-Beats

  1. Tools > Options > Image Group Priorities. In those you can pick what image types are used in which group and what priority they have. Then just select the group that you select.
  2. All the core functionality in Big Box can be utilized using a 4 way joystick and two buttons.
  3. You'd run a plugin where in the initialize call you set up a TCP Listener on whatever port you want to use. Then using a IGameLaunchingPlugin you'd broadcast an event to the partner listener, it'd hear the event, then launch the game you just told it to.
  4. Not sure I see the point of a CLI to launch a game. That point just launch the emulator via CLI. If you running a setup where both machines already have BB running you can code that up easily enough as the plugin can use the IDataManager interface to get the IGame interface of the title in question and then play it.
  5. Not currently no since those filters are rebuilt so that only options that are available in that selection are possible. You could potentially use an "All Games" side bar selection and just use the filters to drill into the platform you want to look at though.
  6. You need to clear the image cache via the options page. Then it'll refresh your logo's
  7. You can open an existing .lay file in your MAME artwork folder and see how the file syntax is and then play around with it. I've added comments to one I have in my collection to help describe what each line is. <!-- bezel.lay --> <mamelayout version="2"> <!-- This is the version the layout syntax uses, mine all have 2 as the value --> <element name="bezel"> <!-- This is how you identify what images you want to use, typically will only have one. --> <image file="bezel.png" /> <!-- Points to the image you want to use --> </element> <view name="Bezel Artwork"> <!-- This is the name of the view that will appear in MAME options --> <bezel element="bezel"> <!-- This tells MAME that you want to render artwork using the element of the same name --> <bounds left="0" top="0" right="16" bottom="9" /> <!-- This says where you want the artwork (numbers are in px format) --> </bezel> <screen index="0"> <!-- This tells MAME where you want the game screen rendered --> <bounds left="2" top="0" right="14" bottom="9" /> <!-- This is where the screen should be placed (numbers are in px format) --> </screen> </view> </mamelayout>
  8. User was asking in Discord as well. Turns out he was wanting to wheel to not be endless. This is a theme setting and is something that'd require altering the XAML to achieve.
  9. You can email support@unbrokensoftware.com and explain your situation and they can get you the version you need.
  10. Sounds like you're using RetroArch instead of MAME and don't have the core set correctly. Do the following: 1) Open LaunchBox 2) Open the Tools Menu 3) Navigate to Manage > Manage Emulators and select it 4) Find RetroArch in the list of emulators and press edit 5) In the Edit Emulator window that opens go to the "Associated Platforms" tab 6) Find the row for the platform in question, in the core column you will see a "2048_libretro" 7) Change the core value to whichever MAME core you are wanting to use 8) Press OK and try to launch your game again
  11. Inside of Big Box manuals are rendered inside of a Chromium window. At the moment I'm not sure we have a way to open them up to a certain position like you're requesting.
  12. You can turn videos off/on in the options of either app. Both apps have ways of playing the video as soon as the game is selected. That being said Themes can override the setting so if you are using a theme that doesn't display videos those settings wouldn't be used.
  13. I have a vertical cab, but I don't use a startup video on it so can't help ya sadly.
  14. Currently we don't have a game-level override for 3D models. It's something on our radar, but isn't built just yet.
  15. You could just have LB launch your BAT file for you. We didn't include the minimize code first pass because some applications don't really play nice to being ran that way. It's something we'd be willing to consider though. If you could, open up a BitBucket ticket for it and we can see how many would use that feature and consider getting it put it.
  16. A lot of the newer systems don't have snaps because you can't emulate them or they are newer emulators that are still WIP and don't have a large number of games in a solid state yet. EmuMovies has it's own Discord/Forums though that you could ask around in to see if anyone is working on a set of snaps for that console. Could potentially offer to help them make some as well.
  17. If you have a premium license you can add Custom Fields to games to store this sort of information via the Edit Game window or the Bulk Edit wizard.
  18. I'd check your coverflow quality setting inside of Big Box. We use an image caching system and your settings may be causing that image to be saved too small for your use case. Increasing the quality increases the size of the cached image so it looks better, but there will be a performance hit since you're reading a bigger file.
  19. 1) I'd have to look into this. I haven't really touched Steamy since I made it and would have to remind myself how I did that. 2) This won't happen. I'd have to write a plugin to coincide with the theme to do something like that and that is a bit more of a chore than I have time to deal with. I could probably help track down the XAML that sets it's location though and help you adjust it to put the logo where ever you're wishing it'd be.
  20. There is an option in Big Box controller options to help turn off some problematic control logic. You can try turning that on and seeing it it helps. I've never used a WiiMote for anything other than Dolphin so not entirely sure how Windows is translating it, especially since that controller doesn't have any official drivers for Windows.
  21. Would be easier for people to help you if you could provide a screenshot of what you're seeing that isn't correct.
  22. Because of how the models/images are created and used a spine image will always produce a better looking model and so we use the 3 images when we can. There is no way to change that logic.
  23. Could be a few things. 1) Your image cache is corrupted. In Big Box go to Options > Image Cache and clear all images. Then go back and see if they return 2) You have a service called "nahimic" running on your machine. Can check by going into task manager and the services tab and see if it there 3) If you're running an Intel GPU you need to open up there management software and set a rule for Big Box to either leave Anti-Aliasing off or on (is defaulted to an auto-detect setting) These 3 things cause the most issues with reports of elements not showing correctly.
  24. Yeah this is a known issue that has been corrected already internally but hasn't made it into a public release yet. Should be fixed in 13.2 beta 1. Not real sure at this point when that will drop though.
  25. Sounds like your spine images are facing the wrong way. They should be horizontal for that system, not vertical.
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