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Everything posted by C-Beats
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Huge Mame Marquee Collection including many in 4K resolution
C-Beats replied to Mr. RetroLust's topic in Game Media
Yeah, it can utilize ROM file name to match images. -
specified folder does not contain a full mame set
C-Beats replied to Tombas's topic in Troubleshooting
Never ever use torrents from Archive.org. The way their system is built they build the torrent file before all the files have uploaded which means that the torrent typically only contains a very small percentage of all items in the collection. A full MAME set size depends on what type you grab but should have several thousand files in it regardless. If you are downloading something from Archive.org it's best to use the tool Jason developed and put in downloads or using something like JDownloader to grab everything. -
Huge Mame Marquee Collection including many in 4K resolution
C-Beats replied to Mr. RetroLust's topic in Game Media
Yeah, meant more about any nested folders. Pack importer can work by game file name just fine. -
Huge Mame Marquee Collection including many in 4K resolution
C-Beats replied to Mr. RetroLust's topic in Game Media
I'm not entirely sure how the contents of this file are structured to know for sure, but you could try to use the image pack importer on the zip file and see if that helps ya out. -
RVZ is compressed where as ISO is not. Moving to RVZ would save you quite a bit of space. Outside of the space savings I don't believe there is any noticeable difference between the two.
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Yeah, the tech sounds interesting. Thankfully we shouldn't really have to DO anything to support it once Windows fully integrates it. Unfortunately we also can't really do anything to capitalize on it more until it's built in and working into the OS and .NET runtimes.
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Never even heard of this file system before. Our app isn't written with pretty high level code and any file operations would be handle by .NET or the OS so we wouldn't have a TON of ability to manipulate it into working. Quick Google searching suggests that MadK9 is right though in that the file system isn't even fully supported yet by Microsoft and is still being onboarded to all operating systems, so it's very possible that there are still issues trying to use it even outside of our app. It'll be a good thing to keep on our radar but at the moment there isn't anything real actionable for us to pursue.
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@DeadVoivod You're the first I've heard having that experience. We've had a few people say their performance increased with the move to .NET 6. If you load up task manager while LaunchBox is running what's your disk I/O percent at? A lot of what you're describing happens when your drive is getting hit hard. Curious if that is the cause here.
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RetroAchievements had a period where their API servers were down. I'd try again and let us know if you still have the issue.
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retroachievements not showing up in launchbox 13.2
C-Beats replied to dbb1480's topic in Troubleshooting
RetroAchievements was down for a period but appears to be up again. If you were having issues before, try again and see if you still are. -
Unless you have the save configuration on exit option enabled in Retroarch your config changes don't save unless you tell them to and WOULD reset after closing the app.
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retroachievements not showing up in launchbox 13.2
C-Beats replied to dbb1480's topic in Troubleshooting
I took a look at your XAML and your files are being hashed correctly. Seems like the application isn't getting a response from RetroAchievements when looking for an ID though. I'd verify your credentials are correct in options and then try again. If it still doesn't work turn on debug logging and then look to see if there are any errors or exceptions in the log that may point us in the right direction. -
retroachievements not showing up in launchbox 13.2
C-Beats replied to dbb1480's topic in Troubleshooting
If you haven't already can you upgrade to 13.3 and tell me if that improves things for you at all? -
You can hide the side bar and game details to give yourself some more horizontal wiggle room. List View may better serve that aspect ratio as well. LB itself wasn't really built to be used vertically like that.
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Yeah, if sync touches the record it causes the data modified to change with it.
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You are correct that syncing only works for games with a database ID associated to them. Once enabled sync should occur automatically and not require you to do anything for it to work. You can manually attempt to sync your collection using the indicator inside of LaunchBox, but shouldn't be required most of the time.
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MAME is an emulator, not a platform. To scrape properly you want to select "Arcade" from the drop down.
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We just dropped 13.3 which moves to .NET 6.0 and is bundled with the runtime to eliminate several potential issues. I'd try to grab the latest version from the website and install that and then let us know if you have any issues and we can work with you to help get them resolved.
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Yeah. I probably should change some of the colors in that view. It is pretty hard to see which item(s) are selected.
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Yeah, I noticed the double click thing the other day I'll have to take a look at. Not sure why Ctrl-A wouldn't work though (though admit I don't know that I've tried). Thanks for letting me know.
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Not sure how to get gog and steam management to work
C-Beats replied to Bluddy's topic in Troubleshooting
Then you should have the option available to you in the game's right click menu. Depending on the theme the options appear in Game Details as well. You DO also need the appropriate clients installed. Steam or GOG Galaxy needs to be installed on your machine for that functionality to work. -
If you have premium you can enable badges to appear next the games that have multiple versions.