That behavior you're seeing is almost certainly deferred scrolling happening. Are you running a theme? Another thing you could try is to uncheck "Dynamic Box Sizing" in options and see if that helps you.
Right click the game you want to add and then go to Edit > Add to Playlist > Street Fighter
To put the game in the platform list simply right click that playlist and hit Edit to enter the Edit Window. On the bottom of the first tab is a check box that will place the playlist in the platform list. Check that and press OK
Ah. You have deferred scrolling on. What that means is that nothing will load in until you let go of the scroll bar. You can turn that off by going to Tools > Options. Navigate to Visuals > Main Window Theme > Features. Make sure the top box is CHECKED. This will update the grid immediately when scrolling and stop it from doing that.
Yeah, you just toss them all in a playlist and then you can either use Playlist view to see only playlists, add the playlist to your Platforms view, or add the playlist to Platform Category view and access it from there
Typically the cache job starts when you press a side bar filter option and load the grid. You'll see a real small progress bar toward the top of the UI (in Default) that is the cache build progress. It also gets cleared/rebuilt for ALL items anytime you change the image group or box size. If possible could you take a small vid of what you're experiencing and maybe I can see exactly what you are and let you know if that's "normal" or not.
I don't use LedBlinky so I want to make sure I'm understanding your report. When starting Big Box LedBlinky isn't being told the front end was started? Not sure what you mean by "front end controls"
What you may be experiencing is your image cache building. LaunchBox will take your displayed media and create a smaller version that is quicker to load the next time. If the cache hasn't been built yet though this process CAN add delay in loading items. Once the cache has been built this should speed up since we just read the smaller file from that point on. Swapping side bar values and reloading the grid can take a second and will cause that fade out/in though you are referring to.
Theme has been updated to version 1.2:
Made changes to the Platform Details view
- Updated strings
- Adds tooltip to play button to see which game will be played
Made changes to the Game Details View
- Updated logic for the play button version dropdown to only display versions you can play
- Added a manage button to manage game installations with
In those cases it may make more sense to simply split the two discs into their own entities. For C&C you could have one record called "Command & Conquer: GDI" and one called "Command & Conquer: Nod" then you would just play the game you wanted.
Full size images can be used in the UI, they just aren't in the wheel because the load times become problematic at times (especially for older machines). Also if the source is higher quality the scaled image produced is also higher quality because it has more accurate data to use in the scaling process.
If you wanted to you can change the normal image folders for a platform via the Edit Platform window and then store the non-cached image one a different drive than the cache is stored if you're running into HDD size issues. I will say however this needs to be done manually per folder, per platform so can be pretty time consuming and tedious to do.
In the future if you need to change theme outside of the app because of a corruption like that you can alter the BigBoxSettings.xml file located in \\LaunchBox\Data\. Change the value in the <Theme> brackets to Default and then start Big Box back up.
You can pick what app you want to launch already via the Game Details View. There is no way to have any "Play" command bring up the Additional App select window currently though.
Could you two be a bit more specific what you mean by sorting them with a custom filter? Do you mean by a custom field like Rlad is talking about, or something else? How are you setting this custom filter?
Auto-Populate Playlists can be built based on support level. You select Controller Support as the Field and then in the comparison column (middle) you can pick the support level you want there, then in the third column the name of the controller (or controller group) you wish to check that support level of.
LaunchBox completes closes without an error window? If so could you go to Event Viewer and look in the Application error logs. There should be a record in there as to what is causing it. I would also run the installer again over your current setup. This DOES NOT override your data and is safe to do. This would potentially fix any issue with a dependency getting corrupted or incorrectly quarantined by some over zealous AV app.
I have an Odin Pro and saw this issue after the latest OTA firmware update. All you need to do is push the button that is ghosting once and it should stop. I've never had it happen AFTER doing that. I've also seen this behavior both in LaunchBox and in games I've been playing so it definitely isn't just a LB issue on my device.
Look in Big Box Sound Options, we have options in there that is the volume level while in attract mode or the themes demo. I think it defaults to a pretty low value, if you want to hear it better crank it up
I know BIg Box is ran on laptops by quite a large number of people (myself included) and they don't have issues. I'd make sure to check your settings inside of the Nvidia Control Panel and make sure your system is using the dedicated graphics card to run Big Box and isn't rendering it with your CPUs integrated GPU for some reason. I've heard of users in the past having a issue similar to that and it causing issues.
I've not used the theme enough to know what wheel/view you're referring to but if you look in the XAML file there is probably a "DoubleAnimation" changing the opacity from 1 to 0 and vice versa. Would just need to search for said animation then change the number to what you want.
Probably easiest to just re-import the ROMs. If you're not using the full set import make sure in the ROM import wizard you check the "Force use MAME metadata" and it should scrape the names correctly