-
Posts
4,498 -
Joined
-
Last visited
-
Days Won
14
Content Type
Profiles
Forums
Articles
Downloads
Gallery
Blogs
Everything posted by C-Beats
-
Moved it for ya
-
What I always do when debugging changes like this is start with a Label and set the background to Red (or any color really) and then see if you can see the red element. If so you know you got the control in the right spot, then you can begin trying to figure out why you could see the label but not an image. What I was referring to regarding "InGameDetails" is that there is a binding (IsInGameDetails) that you would use in a DataTrigger inside of a style you'd apply to that presenter (or one of it's parents) so that when that binding is TRUE you'd set it's visibility to Collapsed. Then you'd have a style that does the opposite on your image (hides it when NOT in details)
-
If you turn off videos playing in the background it should play there.
-
What you're referring to is the startup screen. If inside of LaunchBox you go to Tools > Manage > Emulators and edit TeknoParrot emulator, you should see a page on the left of the window called "Startup Screen" in there is an option to increase how long that screen stays up.
-
My apologies for not being clear. You don't want to alter ImageView.xaml at all. There is a line in TextGamesView.xaml that displays ImagesView in a transition presenter. When in Game Details you'd want to make that invisible and display the image you want in it's place.
-
You don't need platform videos to test. Just hover over a platform. With the settings you have enabled it should play a video for one of the games in the platform.
-
Hmm. I'll take a look and see if I can replicate and see what's going on. Does this problem only happen for playlists?
-
Can you post a screenshot or two of what you're referring to? I've helped several people swap between background and foreground videos since release so I'm fairly confident that the feature is working. Be curious to see what is going on with your setup.
-
Open Big Box and navigate to the Options screen. Go to Images section and change Game Image Type to Boxes You shouldn't kill a PC game with a script or binding as it can corrupt your data for that game if you time the kill wrong. That being said you can bind to the "Close Active Window" binding in Big Box to achieve what you want.
-
3D boxes flip from front to front, won't flip to back image
C-Beats replied to NicoDirkfan's topic in Troubleshooting
In Big Box navigate to Options > Images and change the first option (Game Image Type) to Boxes -
It's very possible that the new default theme is using images the old one didn't and is creating images in cache still which can be CPU intensive. Once it's done caching images the use would fall back down to normal. Only other thing I can think is maybe because of the increased number of animations, but it shouldn't have any huge impact on your CPU. That being said you ARE running on integrated graphics which WILL strain your CPU quite a bit more than if you had a dedicated card.
-
That behavior IS the solution, we aren't adding that functionality to the Default theme. Were you altering files in the default folder or did you copy the files to a different folder first?
-
The highlighted item is the image view. You'd need to replace it with either an Image or FlowImage control
-
Frankly Avast is a complete waste of resources and acts far more as malware than it does protect your machine. The only AV you need for Windows is the build in Windows Defender. VirusTotal lists that the setup passed all 65 scanners (including Avast) so unsure why yours is flagging it malicious.
-
Yeah, you can apply the visual brush to any element's background and put it where ever you want
-
3D boxes flip from front to front, won't flip to back image
C-Beats replied to NicoDirkfan's topic in Troubleshooting
3D boxes don't have a back image type. This feature works with 2D boxes and carts since there is a Box - Back and a Cart - Back image type. 3D boxes don't have a back image type to flip to. Regarding the duplicates that tends to happen (especially with older builds) when scraping against both the GamesDB and EmuMovies for the same image types. The newer versions of LaunchBox do a far better job of NOT doing that, but if your collection is before those changes I could see you having a large number of duplicate items like that. -
That is driven by the TextGamesView. You are in Game Details when the "IsInGameDetails" binding is true. Otherwise you're in the Games Text List. If you wanted 3D while in the text list and 2D in the details screen you'd need to style appropriately using that binding as a style trigger.
-
Would really depend what "Game details" we are referring to. You mean the screen with options such as "Play" and "Launch Additional Applications" or do you mean the details shown while in the games wheel?
-
LB code wasn't changed at all really in this version so unsure why you'd be having issues. I just tried and was able to just fine.
-
That would require altering the XAML file but it should be possible.
-
Looks to me like you have a process locking the file. Make sure you don't have a sync application using it, or a virus scanner quarantining the file.
-
Airy View File Airy is a minimalistic theme designed to allow the game's background image to show through. I was growing weary with how defined many themes look with the side panel and game details having hard borders that really made the UI look like 3 segmented columns. This attempts to let the UI flow quite a bit more, let it "breathe" if you will. This theme gets a lot of inspiration from the Beats, Steamy, and Big Details themes as well and attempts to offer a lot of what those themes offer in a slightly different context to address issues some users have with those themes. Changes from default: A lot of the top menu items are removed and you will need to use the hamburger menu via the icon in the upper left corner. Search/Filter section is now visible even when the side bar is hidden This theme utilizes a list view similar to Steamy in that all games are listed on the left and the rest of the window is used to display the games details The progress bar is displayed in the top center section of the screen when needed The controls bar is the same as from the Beats theme and utilizes more iconography than text Submitter C-Beats Submitted 08/03/2022 Category Custom Themes
-
Version 1.4.1
377 downloads
Airy is a minimalistic theme designed to allow the game's background image to show through. I was growing weary with how defined many themes look with the side panel and game details having hard borders that really made the UI look like 3 segmented columns. This attempts to let the UI flow quite a bit more, let it "breathe" if you will. This theme gets a lot of inspiration from the Beats, Steamy, and Big Details themes as well and attempts to offer a lot of what those themes offer in a slightly different context to address issues some users have with those themes. Changes from default: A lot of the top menu items are removed and you will need to use the hamburger menu via the icon in the upper left corner. Search/Filter section is now visible even when the side bar is hidden This theme utilizes a list view similar to Steamy in that all games are listed on the left and the rest of the window is used to display the games details The progress bar is displayed in the top center section of the screen when needed The controls bar is the same as from the Beats theme and utilizes more iconography than text -
Hmm, and that game DOES have a box image correct? I'm not able to replicate on my end so trying to see if we can narrow down what may be causing what you see.
-
We've seen people report similar issues when they have a service running on their computer called "nahimic". I'd verify you don't have it running. Realtek audio software tends to include it and it wreaks havoc on WPF rendering because of how they embed themselves into the GPU buffer.