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Everything posted by C-Beats
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If you're on PC it's far better to just use MAME than RetroArch to emulate Arcade. RetroArch core has a lot of known issues because of how MAME works and it's requirements for the ROM to match the MAME versions. I will say MOST of the time you see stuttering of any kind in emulation it's because either you're using shaders that are too complicated for you video card, or you have a refresh rate set lower than 60hz in RetroArch settings or your monitor. Audio stuttering is almost always a issue with you not running 60+ frames per second. MAME does have some ROMs with known issues. Those issues are listed when running via MAME, I don't know if they show in the core or not though. It'd be worthwhile to also check that information though and make sure the ROM actually runs correctly in your MAME version.
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In Big Box Options > View there is an option labeled "Show Favorited Games First" that will put all the favorite games at the front of the list.
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If the game has a region(s) assigned to it, it will attempt to grab images for that region(s) (in region priority order) FIRST. If one doesn't exist it will look for a World region image (or one without a region assigned). If THAT doesn't exist THEN it will use your region priorities. Right now you're showing NA/US at top so you would get those in that circumstance.
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BigBox is adding borders to some 2D box covers
C-Beats replied to drw4013's topic in Troubleshooting
This functionality was added in the most recent 13.0 release. Reverting to 12.16 is possible but you will need to delete you \\LaunchBox\Data\InputBindings.xml file and reset up your controller mappings after running the 12.16 installer. The issue isn't related to dimensions, but the image and the type assigned to it. Our tradition front images don't allow for transparency and so don't cause any issues with the feature. Using images WITH transparency like yours is what causing the issue. Typically images like you shown would be considered a Clear Logo. I realize that for some systems and games (especially Vpin) most of their "front" images look like what you're showing though and a more traditional front image just doesn't exist for the table. -
Pretty sure that one is BoxesGamesView.xaml
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Close LaunchBox. Navigate to \\LaunchBox\Images\ and delete the Cache-BB folder and it should force an image cache reset and then work for you. If that still makes no different I'd go into Options in LaunchBox then look in the image priorities section and verify your image priorities look correct for the front/back image groups.
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No currently there isn't a way to move to another video when playback is done on the first
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Your screenshot shows the issue. You have "Boxes" group selected, but 3D boxes still show up. This tells me one of two things are going on in your system. Either you have 3D Box images marked as a Box - Front, or you have 3D Box image in your Box Front image group. If in the image group priorities you need to remove it (you then pick 3D Boxes from that drop down menu if you want to see them in the grid like your picture shows). If the picture is incorrectly marked as Box - Front you'll want to change it to 3D box in the Edit Game window.
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Are you using the 3D box image group in those platforms? The ImageView will use the same image group you are using for that platform inside of LaunchBox. It sounds like you are using Front image group on some platforms, and 3D Box image group on others
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In LaunchBox Options can you go to Integrations > GOG and tell me if your user name is there? If not add it and see if it resolves the issue. If not can you put your entire \\LaunchBox\Data\ folder into a zip file and PM it to me and I can take a look to see if there anything obvious wrong in the data that may be causing it to not work for you.
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@DM2_uk down grade your installation and then with LaunchBox closed navigate to \\LaunchBox\Data and delete the InputBindings.xml file and you can start it back up. Doing so DOES clear your controller mappings in both LaunchBox and Big Box though so you will want to remap them after the fact.
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LaunchBox will always attempt to grab artwork accurate to the region of the game you are scraping for. If the game is a game from North America, it will attempt to grab those images before looking through your region priorities.
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Are you sure the game has GOG achievements? As stated a large number of their games don't. I just verified with my collection and I'm seeing the menu option on my GOG games. Do you have a particular game you're trying to see achievements for that isn't working?
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The way auto-populate works is that comparisons of different fields are combined with AND logic, comparisons of the same field are combined with OR logic. This is why when you did Genre is equal to Adventure as well as Genre is not equal to Action you got all your games selected.
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What you're asking for is our Platform Category View. You can then set your hierarchy to be anything you like. We have an older tutorial on how the process works here. The UI has changed since that video was posted but the logic is still almost identical and should least get you started down the rabbit hole.
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This isn't a bezel. It's your transparent image trying to be rendered on the new 3D model and is caused because you're using a 3D Box image type in the Box Front image group. To stop this from happening you'd want to use the 3D Box image group in your LaunchBox grid, and then the change will apply to the images in that view as well and you would no longer get the effect you are seeing.
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Allow audit tool to work on playlists, not just platforms
C-Beats replied to Retrofrogg's topic in Features
Is there a reason you can't use List View to accomplish this? -
If the game HAS GOG Achievements they are located the same place the Steam ones are. If the game has both Steam and GOG then there will be two tabs in the Achievement section and you can move left/right to go between them. It's important to note that just because a game has Steam Achievements doesn't mean that it will have them in GOG. Achievements are a newer mechanic for GOG and so many older games were revisited after release to add them to the GOG version.
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Right now the websites have been going through a pretty large number of improvements and changes, and because of those we have not been able to add the new image types to the website just yet. If you have a pack like that I'd suggest uploading them to the forums download section for now. Users can then use the image pack importer to import and apply them to their collection.
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BigBox is adding borders to some 2D box covers
C-Beats replied to drw4013's topic in Troubleshooting
This is related to using the Box Models in ImageView. Your images aren't the standard Front images which don't have transparency as is causing the issues you are seeing. I'll be looking into ways to mitigate this from happening for people using more custom images like that. -
What you're asking for isn't randomness. What you're asking for is a predetermined value selected based on previous selections. Random would have repeats as you are seeing, the latter wouldn't (which is what you're asking for).
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This is because you are using the 3D Box image as a Box Front image. If you removed 3D Box from the Front Image group you wouldn't see those black area's around the box. If you change your image priorities though you will need to delete your image cache and let it repopulate.
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Revert, then go to LaunchBox\Data and remove InputBindings.xml file and you should be good to go. You will need to remap your controller bindings inside of LaunchBox and Big Box though after doing this.
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Big Box - Crashing while in attract mode
C-Beats replied to jonathanmarcoux's topic in Troubleshooting
What theme are you running? Event Viewer log reads like the fault was a memory access violation which typically happens when you run out of memory.