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Everything posted by C-Beats
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Sounds like you all aren't seeing the toast notification that is thrown when this happens. If you load into a view where you have unscanned games the badge (by default) will shut itself off and let you know that it did so because the data is inaccurate or missing. You can shut this logic off in the Options menu by going to Integrations section and picking Steam, GOG, or RetroAchievements and checking the bottom most box that says something to the effect of "Ignore the warnings"
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If you enter a view that has games that haven't been scanned the badge will shut off by default and raise a notification telling you that since the data could be inaccurate the badge was shut off. You can turn off this functionality in the Options menu by going to the integrations section and then clicking in the Steam, GOG, or RetroAchievements section and checking the bottom most check box.
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Theme has been updated to version 1.4 with the following changes: Theme now requires LaunchBox 13.2+ Platform Icons have been added to the Image View sidebar Fixed an issue with Playlists not showing their title correctly in PlatformDetailsView
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I admit I've done it more times than I care to admit as well...
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This is Android so the operation is a little diff. @DaveC1964 While on the main page (top most menu) you should be able to go to options via the left menu and in there you can change the Secondary Filter and set it to None. This should do what you're asking. I'm typing this for memory so the option may be worded SLIGHTLY different, but should get you close enough to what you want.
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Good news is if you find an icon set you enjoy you can swap them out pretty easily. To fit in the UI the way default is built the image should be 24x24
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Theme has been updated to version 1.2: Theme now requires LaunchBox 13.2+ Made changes to the Sidebar view: - Adds Platform Icons while in Image View
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It does work, but I have noticed that their app sometimes has a hard time finding the data it needs to generate the hash sometimes. If you look in your data files if the hash value is "COULDNTHASH" then the app threw an error trying to hash your file because of this issue
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Theme was updated to version 1.6: Theme now requires LaunchBox 13.2 Adds Platform Icons introduced in 13.2 List View now shows achievement progress for your games that support them
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They are on by default, and Faeran has released an entire theme based on them that you could play around with and see it in action.
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Yeah, that was the theme I was referring to. I'd swap to Default and then check the view menu and make sure the icons weren't disabled for any reason. Should be in the View > Show / Hide menu
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Not entirely sure where to post this. error message
C-Beats replied to DrTy_Wizard's topic in Android
Reads like Dolphin changed their activity name in an update. The activity name is basically what we use to tell the device to open the app. You may need to revert your emulator version, or wait until Jason get's a chance to look into getting it updated. You can manually set it by using a custom emulator, but I'm not sure at the moment what activity name you'd need to use to match with the version of the app you have. -
Those icons look a lot like the ones with Default+ which does it's icons a different way (or at least did). If you're using Default+ theme by Faeran use the Theme Manager to grab the most recent version, I believe he updated it to use the icons the same way default does.
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Depending on how you want it displayed you may be able to make a Theme that does this. By default there is no option that says "Only show the first 5 screenshots in GameDetails"
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Click on any game, press Ctrl+A to select all, then press F5 to refresh the grid image.
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Android doesn't use BGM yet like desktop does. I'd use the Help & Support link at the top of the page and then pick "Request a Feature" and open up a ticket about it. I can see others wanting that feature in as well potentially and it'd be nice to see exactly how many would.
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Looks like you changed your media folders for some of your platforms. You'd need to manually edit the \\LaunchBox\Data\Platforms.xml file and use a Find and Replace tool to correct the paths in that file. I'd recommend making a copy you can revert to in case it doesn't go as smoothly as planned.
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LaunchBox/BigBox for Educational Use - and other questions
C-Beats replied to UniversityArcade's topic in Noobs
Regarding the license concern I'd ask that you reach out to support@unbrokensoftware.com and explain your use case and they can help facilitate that with you. You should be able to lock down the machine to the point that leaving Big Box isn't possible (assuming you don't have a keyboard on the cab that the user can just alt-tab out) -
Apologies I had forgotten we changed default to use the CoverFactory again. Faeran's newest theme is built entirely around the FlowModel so should be several examples there. FlowModel control can be used anywhere you can pass a game object to it in both LaunchBox and Big Box. You should be able to use the ImageView inside of the games view like default does. I'm unsure if the CTC exposes this view or not. By default this will render a model but does give the user the ability to shut the model off and just use a static image if they want. If you want to force the model be used you would just insert the FlowModel control there instead.
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Yeah, I knew LB uses to be called LB.Next, but it wasn't called that internally afaik. Why I thought it was a plugin or theme that needed updated.