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C-Beats

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Everything posted by C-Beats

  1. Typically this is caused because the app we use from RetroAchievements fails to read the file properly. This can either be caused by an error in the app, or the file not formatted in a way the app expects. It typically has more to do with the data in the ROM than the file extension from what I've seen.
  2. That box was made pretty much for MAME and Arcade emulators that just need the file name passed. This is the first time I've heard someone needing them separated for any emulator
  3. Think the most update tutorial we have on it. UI may have changed some since this but the concept overall is the same:
  4. The issue you're running into is exactly why we use the groups instead of individual image types. Even within the same platform having the image type you WANT to use in good quality can be hard. Using a group that contain several backup types helps make sure games that DON'T have your primary type at least have SOMETHING drawn on the grid though while you work on finding the image you'd prefer to use.
  5. Ah, that may be the source of the confusion on my part. You are referring to two completely different mechanics. You're referring to an image type not a group. A group is multiple image types in a predefined order. I think once you get used to how the groups work you'll come to the conclusion that is overall the better system and eliminates a lot of bloat in the UI/App that I admit can already get kind of confusing. If after using it though you feel strongly about your request you're welcome to create a feature request ticket asking for us to review it. At this time though we have no desire to list every image type in that menu. On a completely different side note, I can appreciate you're an individual with good taste. That theme choice is spot on
  6. Not sure I follow. You can change what Image Group you're utilizing per platform already, and they have their own menu where you can manage them inside of Options. Could you elaborate on what you feel is missing?
  7. Ah yeah, apologies. Was running from memory and forgot that option name was changed. Those priorities tabs WERE what I was referring to.
  8. LaunchBox is designed from the ground up to be a portable app. Your install case however isn't a portable one, as you've stated you're using external locations for games/resources. You can change the individual image folders for every platform to be wherever you want as well already so there is no need to over complicate things and use symlinks to do it.
  9. Tools > Options > Image Group Priorities. In those you can pick what image types are used in which group and what priority they have. Then just select the group that you select.
  10. All the core functionality in Big Box can be utilized using a 4 way joystick and two buttons.
  11. You'd run a plugin where in the initialize call you set up a TCP Listener on whatever port you want to use. Then using a IGameLaunchingPlugin you'd broadcast an event to the partner listener, it'd hear the event, then launch the game you just told it to.
  12. Not sure I see the point of a CLI to launch a game. That point just launch the emulator via CLI. If you running a setup where both machines already have BB running you can code that up easily enough as the plugin can use the IDataManager interface to get the IGame interface of the title in question and then play it.
  13. Not currently no since those filters are rebuilt so that only options that are available in that selection are possible. You could potentially use an "All Games" side bar selection and just use the filters to drill into the platform you want to look at though.
  14. You need to clear the image cache via the options page. Then it'll refresh your logo's
  15. You can open an existing .lay file in your MAME artwork folder and see how the file syntax is and then play around with it. I've added comments to one I have in my collection to help describe what each line is. <!-- bezel.lay --> <mamelayout version="2"> <!-- This is the version the layout syntax uses, mine all have 2 as the value --> <element name="bezel"> <!-- This is how you identify what images you want to use, typically will only have one. --> <image file="bezel.png" /> <!-- Points to the image you want to use --> </element> <view name="Bezel Artwork"> <!-- This is the name of the view that will appear in MAME options --> <bezel element="bezel"> <!-- This tells MAME that you want to render artwork using the element of the same name --> <bounds left="0" top="0" right="16" bottom="9" /> <!-- This says where you want the artwork (numbers are in px format) --> </bezel> <screen index="0"> <!-- This tells MAME where you want the game screen rendered --> <bounds left="2" top="0" right="14" bottom="9" /> <!-- This is where the screen should be placed (numbers are in px format) --> </screen> </view> </mamelayout>
  16. User was asking in Discord as well. Turns out he was wanting to wheel to not be endless. This is a theme setting and is something that'd require altering the XAML to achieve.
  17. You can email support@unbrokensoftware.com and explain your situation and they can get you the version you need.
  18. Sounds like you're using RetroArch instead of MAME and don't have the core set correctly. Do the following: 1) Open LaunchBox 2) Open the Tools Menu 3) Navigate to Manage > Manage Emulators and select it 4) Find RetroArch in the list of emulators and press edit 5) In the Edit Emulator window that opens go to the "Associated Platforms" tab 6) Find the row for the platform in question, in the core column you will see a "2048_libretro" 7) Change the core value to whichever MAME core you are wanting to use 8) Press OK and try to launch your game again
  19. Inside of Big Box manuals are rendered inside of a Chromium window. At the moment I'm not sure we have a way to open them up to a certain position like you're requesting.
  20. You can turn videos off/on in the options of either app. Both apps have ways of playing the video as soon as the game is selected. That being said Themes can override the setting so if you are using a theme that doesn't display videos those settings wouldn't be used.
  21. I have a vertical cab, but I don't use a startup video on it so can't help ya sadly.
  22. Currently we don't have a game-level override for 3D models. It's something on our radar, but isn't built just yet.
  23. You could just have LB launch your BAT file for you. We didn't include the minimize code first pass because some applications don't really play nice to being ran that way. It's something we'd be willing to consider though. If you could, open up a BitBucket ticket for it and we can see how many would use that feature and consider getting it put it.
  24. A lot of the newer systems don't have snaps because you can't emulate them or they are newer emulators that are still WIP and don't have a large number of games in a solid state yet. EmuMovies has it's own Discord/Forums though that you could ask around in to see if anyone is working on a set of snaps for that console. Could potentially offer to help them make some as well.
  25. If you have a premium license you can add Custom Fields to games to store this sort of information via the Edit Game window or the Bulk Edit wizard.
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