skizzosjt
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Everything posted by skizzosjt
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use the audit feature to see which games don't have a video file associated with them. renaming files or entries would still be part of the process though to fix ones that have no video file associated. that or assigning the video file to the entry within LB, it will automatically rename it to the standardized naming scheme if needed.
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Pic1 = Big Box. Pic2 = LaunchBox They cannot be different versions, they always match. So easy to check which version you are on by looking in the About window. I think 13.7 is latest LaunchBox is the management side of things, but can certainly be used as the primary launcher if you prefer But if you paid for premium it's likely because you wanted features within Big Box. which is what most people would use if they have some sort of cabinet or HTPC setup. Custom themes can be applied to both programs. You have one enabled for Big Box. LaunchBox looks default though. Marquees Should be under Options > General which is where you can set primary display and marquee display. you mention a third screen? if so, go download a plugin called something like "third screen" because three screens is not supported OOTB.
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i'm sitting here wondering why a virtualized disk is even being talked about. this is not how I would imagine these services to operate. mind blown 💥 I would bet the problem is using anything virtualized. you wouldn't have that specific issue if you are were launching files from a real local directory. with that said you should try changing your Google Drive for Desktop settings to have files stored locally too using mirrored setting. surprised this wouldn't be the default. frontend needs access to these files even if you're not online your posts give me the impression you're running the frontend from the cloud? if this is the case, it offers an explanation. makes total sense why LB immediately crashes if the service is shutdown. it's no different than ripping a SATA disk out of your PC case, if said program was on that disk it's going to crash.
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I would assume you have configured your encoders to be in key mode rather than xinput or dinput, so you need to make adjustments in keyboard mapping
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you do not have platform videos. download them from the link available on first page of this thread or from within LB via Tools > Download > Platform/Playlist/Category Theme Videos files need to be in \LaunchBox\Videos\Platforms or if you want them only theme specific and not global \LaunchBox\Themes\<THEME NAME>\Videos\Platforms
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if this is the case, then folks could use LaunchBox's Startup Application feature to run a script that would either pause or exit the cloud syncing service when the frontend boots. Further, resume/start the cloud syncing service upon the frontend's exit. I don't use any of those cloud syncing tools to test with, but it sounds easy enough.
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zip files, and 7-zip files are fine and you don't need to extract them I would make sure the .7z file even works if you load it directly from within Retroarch's UI. If it works, then we know you have a wrong setting in LB. If you have the checkbox enabled to extract archives for Retroarch then can try unchecking that
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Launchbox has everything BigBox missing games. Why?
skizzosjt replied to itsmeblake's topic in Noobs
it's called "Sort Title" in the edit window. If empty it's going to use the entries standard Title to sort it found on the main Metadata window. so if you wanted "Gears 5" to show up after "Gears of War 4" for ex, you would want to enter "Gears of War 5" here. The game title will still display as "Gears 5" if you left it as such in the Title field, but now it is going to be sorted by your Sort Title value -
Give it a try again. It does work. For example, I have a custom field called "Aspect Ratio" shown here in Auto Populate There is a quirk where you need to actually add a VALUE to the custom field. If you only added the "Name" but left "Value" empty then the Custom Field was never really created/saved and would not show up in another drop downs for use. If you opened the Edit > Custom Fields window up again for the game where only a Name was entered you would notice that whatever you entered into Name is no longer there due to no value was assigned At least one entry needs to have a value assigned to the custom field for the custom field to exist for use. Note those other three above it exist OK because there are other games that have values assigned to them
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You should be entering the intended platform like "Sega Dreamcast" in the "Platform" field instead of "All" If you have more entries setup like that, they would need the same edit
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yea the icon changing is bizarre. I think it would be worth looking in the icon images folder too in order to see if the files are being renamed or created with a different file name. for ex, did it take the Sega Dreamcast icon and rename it to All (in the end basically deletes having an icon named Sega Dreamcast), or did it create a new All file that happens to use the Sega Dreamcast icon image? (Sega Dreamcast icon still exists in this case, and it would look like there are two icon images for Sega Dreamcast, but one would be properly named Sega Dreamcast, and the other would be All)
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even weirded is that they both have a Nintendo Switch platform icon! wouldn't they have had to gone out of their way to duplicate and/or rename the specific image file to "all.png" (or whatever extension it is) for that to link up?
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The greyed out lines are indicators that this line has changed from its default value(s) So, all the other ones not greyed out indicate they are default values It's normal behavior to help visualize what has been edited
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what kind of controller are you using? Xbox 360 controllers will be able to use hotkeys like that. All other xinput controllers lose this functionality unless one of the script's windows is the active window which def is not the case here. Additionally, you might not be using the right "XJoy" value. For ex, even if only a single controller is connected to your PC it could come up as a different number than you expect such as "3Joy". Have you checked and confirmed it is #1 with AHK's official controller script? I've never had any other dinput controllers to test/confirm this with, but, I think if the controller uses dinput it should have same behavior as a Xbox 360 controller. As in the hotkeys work even if a script window is not the active window. another way to test it to make some obvious action with the hotkey, like a msgbox. for ex 1Joy4:: MsgBox, check check is this mic on? Return You should see a message box prompt pop up. If you don't then the hotkey doesn't work for one of the above reasons. Assuming you have access to the controller mapping feature, I second that suggestion from Joe. It is the fastest and easiest way to implement your goal of closing an emulator, game or otherwise any window, using a controller.
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Is there a feature to run a script before emulator executes?
skizzosjt replied to NIGHTKILLER05's topic in Features
use the Additional Apps feature to launch a script, or anything, prior to launching the main app (the emulator/game) assuming you wrote the script properly, losing the Startup and Shutdown screens is a bunch of baloney. they work with use of scripts and scripts can used to get Startup/Shutdown Screens working when they otherwise would not work! for ex, with Steam games -
I do my best to try to teach someone to fish. I also try my best to not hand them a fish. no one learns anything that way. Using AlwaysOnTop requires different syntax. Use WinGet. If you want to find stuff on AHK their docs are very easy to navigate https://www.autohotkey.com/docs/v1/lib/WinSet.htm#AlwaysOnTop omg you don't even have a clue what you're talking about. 🤦♂️ AlwaysOnTop has been there since the beginning. lol
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it's sound advice. just try google first. who wants wants to help people who aren't trying themselves? it's a forum faux pa
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here would be my approach to it. Run, CHRONOCROSS_LAUNCHER.exe WinWait, ahk_exe CHRONOCROSS_LAUNCHER.exe ControlSend, [control], {Enter}, ahk_exe CHRONOCROSS_LAUNCHER.exe WinWait, ahk_exe CHRONOCROSS_GAME.exe WinWaitClose, ahk_exe CHRONOCROSS_GAME.exe WinWait, ahk_exe CHRONOCROSS_LAUNCHER.exe WinClose, ahk_exe CHRONOCROSS_LAUNCHER.exe idk what the actual game exe is, so change out "CHRONOCROSS_GAME.exe" appropriately change the control parameter to the control (button) on the launcher, assuming said launcher actually has a name for the play control (button). you can get this info with WinSpy. if the controls have no name, then leave that parameter empty and it would work just the same as regular Send. If that is the case this plan would only work if you can prove it works though. That would mean you open the launcher and then press enter or even spacebar on your keyboard. Does it do what you want it to? that being close the launcher and launch the game? if so, this is automating that. mouse clicks is a bad way to go. only in a last resort would I do that. and you need more because it only would work if it's the top most window. you can put the window on top prior to the click. use AlwaysOnTop, not WinActivate if there are no name for the controls you might need to put the launcher AlwaysOnTop even for a Send command to work I think you're going at it wrong. the game already has native methods for exiting via keyboard and a controller! don't try and come up with some new method there. the only part that would need automation is hitting play on the launcher, and then closing the launcher at exit of the game. I will say, a launcher at the start of a game is very normal. A launcher popping back up after exiting, is very abnormal. That's on the game's devs.
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@Jayinem you should read up on what SetTitleMatchMode is. you put it into mode 2 for every thing you post, but nothing you post requires it. every time you have ended up referring to something through a WinTitle you are using ahk_criteria specifically ahk_exe the exe is not impacted by SetTitleMatchMode. an exe is not a window title! SetTitleMatchMode is only useful to adjust (and that is, if only needed to adjust from default mode 1) if you are referring to the window's window title! you cannot! make sure to try Google before posting questions because I found this out in 1 min after a single search on their Steam forum! devs designed the game/launcher to work like this.
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Has the "Shooter / Gun" genre been replaced with just "Shooter"?
skizzosjt replied to Johnny T's topic in Troubleshooting
It might have been different in the past, but for as long as I have been paying attention they all get lumped into "Shooter". This drives me nuts because I think Shoot 'em up, Run 'n gun, First-Person Shooter, Light Gun, etc, are all too different to each other. It's too wide of net to only use just plain old shooter in my opinion. I eventually searched for "shooter" games in my library and re-categorized them to a more granular and appropriate genre. For a way to distinguish Light Gun games from others, if they actually have "light gun support" under "controller support" then that might be a way to filter them -
looks like this is the Default Startup Screen if so, as far as I know it uses Fanart Background image. if said game doesn't have such an image downloaded no image will be displayed. said game does have these images available, so makes me wonder if you actually downloaded the proper image(s).
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TV Series Scraper
skizzosjt replied to skizzosjt's topic in Third-Party Applications and Plugins (Released)
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I can't download all the images in the database
skizzosjt replied to Eyebrows Cat's topic in Troubleshooting
I think it only downloads region appropriate images. ie if there are 4 different box art front images, and you prioritize USA/North America, it's not going to also download a Spain, Germany, and France version, etc. Based on the number of (region specific) images that are not USA/North America, only getting 16 images sounds on par. Maybe if you change your region priorities it would download them all. -
I'm sure it has some influence. They cited over 1 million illegal download of Tears of the Kingdom, maybe Ryujinx facilitated many illegal downloads of Echoes of Wisdom. Or just the general principle that said emulator exists. The array of arguments they could make is wide and varied. Sudachi is available to download. Like I said in initial post, it's a fork of Yuzu and it's operation is the same. I set it up in just mins since already being familiar with Yuzu. Yuzu can be found in some internet archive fashion Ryujinx likely can be found in same way The emulators themselves will never be fully removed from the internet. But their development has mostly been stifled, for the time being at least.
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glad you sorted it out. I was just making some pics to post before I saw your response so I'm posting it anyways for reference for others I think these are the important parts for the parent element. Apparently I used a dock rather than a grid for this one specifically. Fullscreen enabled Alignment properties are centered Update when is ONCE SELECTED I The parent element needs the animation properties that were once applied to the hardware overlay element (not going into specific values since nothing should be changed there) The hardware overlay element needs those animation properties removed once they were copied over to the new parent element. And the one other critical setting is update DURING SELECTION There is more that needs to be adjusted if you wanted it just like it was intended to be. For ex, the animations for the color conditioned rectangle that has some metadata around it. This one might only look messed up in certain conditions, like from switching from some other theme to Colorful, or switching from one view to another within Colorful. I think this discrepancy wouldn't be noticed in "normal" conditions, ie booting into Big Box with Colorful as the theme and you are booting into your intended view and not using the assignable hotkeys to change views etc. What you would find here is colors changing later than intended, ie, you see the color change rather than have the screenmask wipe away and the colors are already changed appropriately. And/or the animations for the color conditioned rectangle shapes happen at a different time (would be harder to notice since it's just a single object moving, unlike the hardware overlay which was meant to be aligned exactly with the main video and makes it super obvious when it's off). To fix this it's more of the same idea as above. Had to leave color conditions as update DURING SELECTION for colors to change at same quick pace, but needed to create a parent element to make the animations happen at the intended later time using update ONCE SELECTED This only fixed PlatformWheel1FiltersView. You would need to do same ideas to fix up PlatformWheel2FiltersView as well if you wanted that wheel looking as intended too I noticed you mentioned previously the CTC source files for Colorful are gone. Just the links on the main discussion thread are broke. They otherwise are still existing from the file download thread.
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