
spycat
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LaunchBox does not display bitmap images in it's right sidebar. You'll also get boxart and screenshot bitmap no-shows in BigBox depending on the chosen Games List View. I noticed this behaviour a long time ago and it's possibly always existed. I don't often come across bitmap images and always convert them to LaunchBox friendly formats like png or jpg before adding them.
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BBC Microcomputer 3D Game Boxes View File A set of 1485 3D boxes almost all of which were worked from retail artwork scans. Non game software such as educational, programming and utility is not included. The boxes have simple case effects and are, due to different aspect dimensions, separated into 6 folders for quick bulk resizing if desired. Each image has a unique filename so they can all be moved to a single folder without conflicts. Titles with more than 1 image have a suffix in brackets, e.g. Cylon Attack (AnF).png and Cylon Attack (Beebug).png Thanks to @edgemundo for kindly sharing his tape template which was vandalised for the Norelco case effects. Thanks also to whoever created the 2D fanart box fronts for Trickysoft's Astro Blaster, Centipede, Frogger and Phoenix, as well as providing the 2D box front for Retro Power's Elementum (all 5 ex LBox Db). Meow! Submitter spycat Submitted 04/08/2021 Category Game Box Art
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Version 1.0.4
362 downloads
A set of 1485 3D boxes almost all of which were worked from retail artwork scans. Non game software such as educational, programming and utility is not included. The boxes have simple case effects and are, due to different aspect dimensions, separated into 6 folders for quick bulk resizing if desired. Each image has a unique filename so they can all be moved to a single folder without conflicts. Titles with more than 1 image have a suffix in brackets, e.g. Cylon Attack (AnF).png and Cylon Attack (Beebug).png Thanks to @edgemundo for kindly sharing his tape template which was vandalised for the Norelco case effects. Thanks also to whoever created the 2D fanart box fronts for Trickysoft's Astro Blaster, Centipede, Frogger and Phoenix, as well as providing the 2D box front for Retro Power's Elementum (all 5 ex LBox Db). Meow! -
The Acorn BBC is known in the Launchbox Games Database as the BBC Microcomputer System
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The boxes were made, using paintnet and imandix, from net available flyers with spines added. No templates used as such except for the common spine overlay images shown here. spines.zip
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Your bios cdimono1.zip should contain the following files. cdi200.rom cdi220.rom cdi220b.rom zx405037p__cdi_servo_2.1__b43t__llek9215.mc68hc705c8a_withtestrom.7201 zx405042p__cdi_slave_2.0__b43t__zzmk9213.mc68hc705c8a_withtestrom.7206 cdimono1.zip was last updated in June 2020. A current full MAME (0.226) romset should include this bios. If you just want cdimono1.zip then you can source it from Retroroms.
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There is no official documentation. A wiki was set up quite a while back, but it never got going and it's link is now a dead end. As of now you have these forums as well as the various video tutorials (on youtube I believe) to visit for any help.
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Search functionality doesn't seem to work
spycat replied to WraithTDK's topic in Website/Forum Support
It seems to pull results if you omit the space between Neo and Geo and use NeoGeo -
LaunchBox has an option to physically delete the file from your computer when you delete it in LaunchBox. The last time I tried it out it only deleted the file that LaunchBox was aware of (pointed to launch), so any game which used a working rom and a CHD only had the working rom deleted with the much larger CHD left. Also, any previously played games will have other unwanted items such as cfg, nvram and CHD diff files left behind.
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Actually the bezels won't need renaming, only the lay to be redone which I could do for you. All would seem ok, so I don't know why the games wont work as a software list (the 2 boxes ticked). I don't have my NeoGeo CD set as a software list dump so I'm not much use to you for that. Maybe some member who uses the neocd software list may come by and help you to get them going. If you do get them to launch with the boxes enabled let me know and I'll redo the lay so you can then use -view %romfile% in the Default Parameters. Bit of a straw clutcher here, but have you tried clearing the "Don't Use Quotes" box and just tick the "Use file name..." box?
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The game dump format (chd, bin, iso, wav etc) has no bearing on using bezels. With your current setup of neocdz -cdrm and both tickboxes empty, any game launched will use the lay's first view and show the generic bezel. Game custom parameters are needed to show each game's own bezel. The bezels as they came should not be renamed as the lay is designed to work with the original names. If you can emulate the games as a proper software list (both tickboxes enabled) then you can either stick with using game custom parameters or use the %romfile% variable in your Default Parameters. If you go with using -view %romfile% in the Default Parameters, then by renaming both the bezels and the view name references in the lay to match the game names you won't need to bother with game custom parameters. As you seem to have a software list version of the games in your neocd folder I would try and get the games to work with the two tickboxes enabled first before bothering with bezels. Where is your neocd games folder and is your MAME ini rompath aware of it's location? By the way, if you get the software list emulation (boxes ticked) to work I can redo the lay and send it to you, so you will only need to rename the bezel pngs.
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If no custom parameters are set for the games, then MAME will default to the first <view name> in the lay which references the generic bezel png. Getting the games to use custom bezels directly from the Default Command Line Parameters is possible where 1. The games are emulated as a software list (Use file name only... and Don't use quotes boxes enabled) 2. The lay's <view name> entries as well as the png images match the games software list names Where these conditions are met, then -view %romfile% can be used in the Default Command Line Parameters; the media parameter may or may not need %romfile% to be added as well.
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SNK Neo Geo Custom 3D Boxes (fronts and backs) View File These custom boxes are a sort of hybrid, with an MVS flyer look and some basic AES elements (Megs/Players count and genre colour) thrown in. They may better suit a Neo Geo (MVS or AES) platform rather than a generic Arcade one. The official MVS games as well as a number of bootlegs, conversions (from CD and AES), protos, homebrews, non-releases and so on are included. Meow! Submitter spycat Submitted 08/11/2020 Category Game Box Art
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Version 1.0.0
318 downloads
These custom boxes are a sort of hybrid, with an MVS flyer look and some basic AES elements (Megs/Players count and genre colour) thrown in. They may better suit a Neo Geo (MVS or AES) platform rather than a generic Arcade one. The official MVS games as well as a number of bootlegs, conversions (from CD and AES), protos, homebrews, non-releases and so on are included. Meow!- 8 comments
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Whenever I've uploaded images I've got the database statement "Images must be PNG or JPG files. Please ensure that you are uploading only the best images available for this game. Images with third-party watermarks or logos on them will not be accepted". I assume that this is what the mods work with. The use of "best images available" is vague in that it applies to all uploaded image fields and there is no mention of resolution, screenshot or otherwise. Oddly enough, the database currently has a number of boxart images that are clearly stamped with www.site-name.com How can a mod pick up on an apparent screenshot resolution issue while failing to spot an illegal third party watermark?