spycat
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One way of determining whether a Dragon game uses CLOAD or CLOADM is by checking the game's original cassette or inlay for details. The majority of commercially published games use CLOADM. Also, a small number of games will not open automatically but need you to type RUN (for BASIC files) or EXEC (for binary ones) once the tape has finished loading. I don't know how this could be automated. The Tandy TRS-80 floppy games Pac-Man, Donkey Kong and Donkey Kong Remix and the Assembly Demo use unique loading commands and so custom parameters are needed in LaunchBox. coco3 -autoboot_delay 2 -autoboot_command run\"pacman\"\n -flop1 coco3 -autoboot_delay 2 -autoboot_command run\"donkey\"\n -flop1 coco3 -autoboot_delay 2 -autoboot_command loadm\"dkremix\":exec\n -flop1 There is a long wait (over 1 minute) before Donkey Kong Remix opens! coco3 -autoboot_delay 2 -autoboot_command loadm\"asm-demo\":exec\n -flop1 or coco3 -autoboot_delay 2 -autoboot_command loadm\"asm-auto\":exec\n -flop1
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I'm the opposite in that I only use MAME itself. I can't help with the Apple as I don't emulate it. Here are a couple of straightforward ones. Oric Atmos (if emulating the Oric 1 replace orica with oric1). Command line MAME standalone parameters orica -autoboot_delay 4 -autoboot_command cload\"\"\n -cass As all Oric game tapes use the same loading commands you could just use system ini files, oric1.ini and orica.ini containing autoboot_delay 4 autoboot_command cload""\n Dragon 32/64 emulating the Dragon 64 (if emulating the Dragon 32 replace dragon64 with dragon32). Command line MAME standalone parameters for BASIC games dragon64 -autoboot_delay 4 -autoboot_command cload\n -cass Command line MAME standalone parameters for machine coded games dragon64 -autoboot_delay 4 -autoboot_command cloadm\n -cass
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This looks like a very good and needed project. With MAME itself (not RA core) I use a slightly different command line for the cassette games. electron -autoboot_delay 2 -autoboot_command *tape\nchain\"\"\n -cass And if using the electron.ini file instead autoboot_delay 2 autoboot_command *tape\nchain""\n By the way is there a reason why you use 6 double quotes with CHAIN instead of the normal 2?
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As there are only 3 as far as I know floppy games, you could use coco3 -cart as the platform's default parameters and use coco3 -flop1 as a custom parameter for each floppy game.
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I just use MAME (no MESS). For floppy games (I've only come across 3) use the parameters coco3 -flop1 At the BASIC screen prompt for Pacman type RUN "PACMAN" and press Enter. At the BASIC screen prompt for Donkey Kong type RUN "DONKEY" and press Enter. At the BASIC screen prompt for Donkey Kong Remix type LOADM "DKREMIX" :EXEC and press Enter. There will be a long wait here before this game opens !
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You got me thinking as to getting a Software System game to show it's own bezel by not using custom parameters just default parameters. I'm using proper software list emulation where the "Use filename only without file extension or folder path" box is set, and the game zips use the software list naming and their location is known to MAME's ini. I'm testing the ColecoVision using the Default Parameters coleco -view %romfile% -cart %romfile% I've edited my original coleco lay and set a number of view name strings to start with the game software list name (zip minus the extension, as this is what the -view %romfile% parameter will be looking for to make a match) and those games open with their correct game bezels. This will only work with proper software list emulation as the string returned by %romfile% depends on how the tick box above is set.
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I don't use Mr Do myself, prefer to use my own approach which works fine for me with both Arcade games and Software Systems. MAME's fallback artwork feature allows any Arcade game or Software System that doesn't have an artwork zip to use a common (fallback) artwork zip. Two separate zips can be set, horizont.zip for horizontal (4:3 aspect) games and vertical.zip for vertical (3:4 aspect) games. Making Fallback Artwork: First create two separate artwork zips for horizontal (4:3) and vertical (3:4) games. Each of these zips should contain a suitable lay file and a matching bezel. Name the zips as horizont.zip vertical.zip and drop them into your artwork folder. Next create two empty ini files named horizont.ini vertical.ini Add the line fallback_artwork horizont to the horizont.ini and add the line fallback_artwork vertical to the vertical.ini and drop both ini files into MAME's ini folder Now, any Arcade game or Software System that doesn't have it's own artwork zip will use fallback artwork.
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The actual artwork zips should be named as horizont.zip vertical.zip
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Check this out. https://www.mameworld.info/mrdo/mame_artwork_generic.php
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@RagzZ For MAME builds later than 0.200 you need the device qsound_hle.zip containing the file dl-1425.bin If you can't source it, check your MAME romset for qsound.zip and see if it contains the dl-1425.bin file. If it does then make a copy of qsound.zip and rename it to qsound_hle.zip I believe that qsound.zip is now obsolete but it's no harm to keep it.
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In the LaunchBox Tools menu, select Options and you will see the tickbox that allows you to physically delete a file from your computer when you delete the game in LaunchBox. The last time I tested this feature it was only capable of deleting the file pointed to in LaunchBox. Other files specific to the game, if they existed, such as a bin or chd as well as their folders were ignored. Things may have improved.
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Some to add to your collection. Apogee BK-01 - EMU or MAME BBC Microcomputer System - B-em or BeebEm or MAME Dragon 32/64 - XRoar or MAME EACA EG2000 Colour Genie - Genieous or MAME Elektronika BK - EMU or MAME Enterprise - Ep32 or Ep128Emu or MAME Exelvision EXL 100 - DCEXEL or MAME Exidy Sorcerer - MAME Hector HRX - MAME Jupiter Ace - MAME Lviv PC-01 - MAME Matra and Hachette Alice - Virtual MC 10 or MAME Mattel Aquarius - AqEmu or Virtual Aquarius or MAME Memotech MTX512 - MEMU or MAME Oric Atmos - Oricutron or Euphoric or MAME Radio-86RK Mikrosha - EMU or MAME Sharp X1 - ex1 or MAME Sord M5 - MAME Spectravideo - blueMSX or MAME Tomy Tutor - MAME TRS-80 Colour Computer - MAME Vector-06C - EMU or MAME WoW Action Max - Singe add-on for Daphne Some machines may have issues in MAME.
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I don't moderate but I'm a regular submitter. Thank you @diamondgeezerfor bringing this out into the open, and thank you @Jason Carr for stamping it out.
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Hi folks. Does anyone know where images, in particular game boxart, may be sourced for the Russian DIY built Orion 128 home computer?
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@Newlander Just ignore my post above. I thought you were asking about the Tiger Game.com handheld hehee.
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The gamecom.zip bios will come with a full MAME set. The games themselves will be in a MAME (MESS) Software List set. The Internet Archive has a few that allow individual Software System sets to be downloaded separately, such as the gamecom.zip
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This is so different and worthy of uploading, a bit like BigBox comes to LaunchBox. I'm not too sure on how the moving of the user name to the Button bar, which can be hidden, would go down with the folk upstairs. There was a time when LaunchBox had a fullscreen option which hid the top strip containing the user name, but that seems to have been removed.
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In your Additional App to start UCR before the game, the Attendre la sortie box should be cleared. You can create a 2nd Additional App to exit UCR after the game.
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I've never really bothered a whole lot with the Colour Computer in MAME, but it's setup is standard: the bios is coco.zip and the default parameters are coco -cart Also, I did find that a number of games, Arkanoid comes to mind, which produced screen garbage using the parent machine worked ok when using a clone, such as the Colour Computer 2 or 3. I do remember that the Colour Computer 3 gave Arkanoid much nicer graphics than the Colour Computer 2 did, whereas the parent machine just showed garbage. There's quite a few clones out there to experiment with, as no one machine may be the best for all games.