
spycat
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Everything posted by spycat
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The notion of rejecting screenshots based on non-compliance with the original machine's resolution is laughable when the database contains more important irregularities such as magazine covers posing as box fronts. One example is the game 3-D Breakout (Commodore 64 platform). The "box front" for this game is a magazine cover which contains no mention whatsoever of the game in question. On a more serious note, some game box fronts have 3rd party watermarks which are illegal according to the database rules. Examples of this is the game Archon II: Adept for the Atari 800 - visible website watermarks on the box front and back images, and also the game Batty Builders box front. And I've also come across box fronts which are for a different platform.
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Have you tried disabling the Show "All" item tickbox in LaunchBox under Tools> Options> Side Bar
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Sammy Atomiswave Custom 3D Boxes View File A collection of custom 3D front and back boxes. 25 games plus 4 possible non-releases. Meow! Submitter spycat Submitted 06/20/2020 Category Sammy Atomiswave
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Neo Geo CD Custom Game Back Cases View File A collection of 3D case backs to go with my Neo Geo CD Custom Game Cases pack. Note that these are not jewel case retail boxes, but custom DVD style ones (using Shenske's template) for those who prefer vertical boxes. Meow! Submitter spycat Submitted 06/08/2020 Category Game Box Art
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If you use the old LaunchBox theme or a derivative that doesn't support the Button Bar's Text button, go to Tools> Options> and under Legacy select Boxes Spacing where you can edit the "Text Lines to Show" option to suit.
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I switched from Raine to MAME quite a while back, but I remember that the missing ipl.txt error was happening with zipped games. Apparently, the ipl (if it existed) determined which file was to be run first. Extracting the zips and pointing LaunchBox to use the correct file, usually the cue, solved the problem.
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Prehistoric Isle in 1930: Not Launching but does from Mame itself
spycat replied to Venom's topic in Troubleshooting
Your debug log shows Launchbox using the clone prehisleu.zip You could repoint LaunchBox to the parent prehisle.zip and see what happens. -
You should be able to launch and auto-play games using WinKawaks by enabling the "Use file name only..." and "Don't use quotes..." LaunchBox tickboxes. I do remember that there were issues with it's -fullscreen command line option. I haven't used the emulator in a long time. It was last updated around 4 years ago and MAME and others can do a much better job. Out of curiosity, what game is it that only WinKawaks apparently can run?
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By the way, the LaunchBox Games Database has boxart (2D and 3D) for Aggressor and Air Supremacy. You may find this box cover a bit better than the database's current one.
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One way of determining whether a Dragon game uses CLOAD or CLOADM is by checking the game's original cassette or inlay for details. The majority of commercially published games use CLOADM. Also, a small number of games will not open automatically but need you to type RUN (for BASIC files) or EXEC (for binary ones) once the tape has finished loading. I don't know how this could be automated. The Tandy TRS-80 floppy games Pac-Man, Donkey Kong and Donkey Kong Remix and the Assembly Demo use unique loading commands and so custom parameters are needed in LaunchBox. coco3 -autoboot_delay 2 -autoboot_command run\"pacman\"\n -flop1 coco3 -autoboot_delay 2 -autoboot_command run\"donkey\"\n -flop1 coco3 -autoboot_delay 2 -autoboot_command loadm\"dkremix\":exec\n -flop1 There is a long wait (over 1 minute) before Donkey Kong Remix opens! coco3 -autoboot_delay 2 -autoboot_command loadm\"asm-demo\":exec\n -flop1 or coco3 -autoboot_delay 2 -autoboot_command loadm\"asm-auto\":exec\n -flop1
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I'm the opposite in that I only use MAME itself. I can't help with the Apple as I don't emulate it. Here are a couple of straightforward ones. Oric Atmos (if emulating the Oric 1 replace orica with oric1). Command line MAME standalone parameters orica -autoboot_delay 4 -autoboot_command cload\"\"\n -cass As all Oric game tapes use the same loading commands you could just use system ini files, oric1.ini and orica.ini containing autoboot_delay 4 autoboot_command cload""\n Dragon 32/64 emulating the Dragon 64 (if emulating the Dragon 32 replace dragon64 with dragon32). Command line MAME standalone parameters for BASIC games dragon64 -autoboot_delay 4 -autoboot_command cload\n -cass Command line MAME standalone parameters for machine coded games dragon64 -autoboot_delay 4 -autoboot_command cloadm\n -cass
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This looks like a very good and needed project. With MAME itself (not RA core) I use a slightly different command line for the cassette games. electron -autoboot_delay 2 -autoboot_command *tape\nchain\"\"\n -cass And if using the electron.ini file instead autoboot_delay 2 autoboot_command *tape\nchain""\n By the way is there a reason why you use 6 double quotes with CHAIN instead of the normal 2?
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As there are only 3 as far as I know floppy games, you could use coco3 -cart as the platform's default parameters and use coco3 -flop1 as a custom parameter for each floppy game.
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I just use MAME (no MESS). For floppy games (I've only come across 3) use the parameters coco3 -flop1 At the BASIC screen prompt for Pacman type RUN "PACMAN" and press Enter. At the BASIC screen prompt for Donkey Kong type RUN "DONKEY" and press Enter. At the BASIC screen prompt for Donkey Kong Remix type LOADM "DKREMIX" :EXEC and press Enter. There will be a long wait here before this game opens !