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spycat

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Everything posted by spycat

  1. spycat

    ZInc Games

    I've just readded my Zinc to LaunchBox and added Aqua Rush and Raystorm and both games launch ok. I don't ever remember getting a renderer file error. Can you post a snap of your Zinc folder contents?
  2. spycat

    ZInc Games

    Zinc (latest ver 1.1) hasn't been updated for 15 years and setting it up and adding games to LaunchBox hasn't changed since I used it. Before dabbling with Zinc, why not try the latest game roms in the latest MAME and see if that's good enough for you. If not then give Zinc a go. Modern versions of the 71 games and 7 bios roms may not be compatible with Zinc. Source a game and bios set suitable for Zinc 1.1 which is what I did when I played around with Zinc.
  3. The missing dl-1425.bin qsound error can be fixed by adding the device qsound_hle.zip, which should be in your full 0.201 romset. All Capcom 1 and Capcom 2 games use this qsound_hle.zip device. In addition, all Capcom 2 games need a unique key file named after the game rom. These key files normally come with the game roms, at least they do with my split set. Alien Vs Predator needs both a key file and qsound_hle.zip The Punisher needs qsound_hle.zip Mortal Kombat 4 needs the device tms32032.zip Street Fighter Alpha needs qsound_hle.zip Street Fighter Ex and Street Fighter Ex Plus both need the two devices coh1000c.zip and qsound_hle.zip
  4. I like that you've kept the blur effect feature as users can play with small values to get a faint blur without slowdown. It was Jason's 200 radius that caused my slowdown and not the shadows whatever they are. A zero radius returned my scrolling to normal. Nicely done but I still prefer to use your bad old monkey theme due to the overall style of Jason's new default one.
  5. If this game is launching directly from MAME but no longer through LaunchBox, open the game's Edit Game window and see if LaunchBox is still pointing to the game. If the path looks wrong you can just manually browse to the game.
  6. You can do it by setting the BlurEffect Radius to 0 in the theme's ContentBackgroundView.xaml file. However, I believe a default theme cannot be edited, but it works with the New Default Performance theme. I just tested a copy of the new Default theme renamed as My Default and set the blur radius to 0 which works. Also with the blur radius at 0 the scrolling is much faster, just like normal.
  7. The diagonal lines are being caused by an error in the download. The vert_screen_mask png image is missing.
  8. @Headrush69 Many thanks for that tip. I wasn't aware that those lays for internal artwork views were so easily available in the source code.
  9. If you can't get the fallback artwork feature to work first check that your mame.ini has it's inipath set to recognize the ini folder. Also check the names of your generic artwork lays. A lay should be either named after the zip containing it, or as default.lay And check that your generic bezel png names match their image file definitions within the lays.
  10. You can use MAME's fallback artwork feature to allow any arcade game that does not have an external artwork file to launch with a generic bezel. First create two separate artwork zips for horizontal (4:3) and vertical (3:4) games. Each of these two zips should have a suitable lay file and a generic bezel. Name the zips as genericHoriz.zip genericVert.zip and drop them into your artwork folder. Next create two empty ini files named horizont.ini vertical.ini Add the line fallback_artwork genericHoriz to the horizont.ini and add the line fallback_artwork genericVert to the vertical.ini and drop both ini files into MAME's ini folder Now, any arcade game that does not have it's own artwork will use the fallback artwork. Edit: There are some games which, in the absence of an external artwork zip, will not by default use fallback artwork. Games such as Breakout and Rebound which are currently built in to MAME will use a built in video option known as Colour Overlay. Multiple screen games like Darius will use a video option such as Triple Side-By-Side. You can change these in the games video options menu to whatever you set in the lay's view name string to allow future launches to use fallback artwork. These are exceptions and the vast majority of arcade games will by default use fallback artwork in the absence of an artwork zip
  11. I don't know if a full set exists. The LBox Database submitter may see your post and respond. As regards the LBox 3D boxes sized 601x445 with unwanted horizontal transparent areas. What I did was use PaintDotNet to layer import, move, crop and object align each 601x445 3D box inside of a transparent png of 380x440. The finished 380x440 images were saved and overwrote the existing LBox 601x445 ones. See image.
  12. If you're referring to BigBox, then go to Options, General and enable the Skip Game Details Screen checkbox.
  13. spycat

    Merry Christmas

    Meowy Christmas to all LaunchBoxers.
  14. Your gp32.zip romset should contain the following files: gp32100k.bin gp32156k.bin gp32157e.bin gp32166m.bin gp32mfv2.bin x2c32.jed While older MAME builds don't require the file x2c32.jed, newer ones (0.208 and onwards I think) do.
  15. Hi folks, thanks for the excellent bezel project packs. Just curious if you are aware of an issue regarding the bezelprojectSA-GCEVectrex bezel pack. The two bezels named below appear to have the wrong image at top right - they show Polar Rescue instead of Pole Position. Pole Position (USA) (A00ED3D6).png Pole Position (USA) (C10F37D8).png
  16. I doubt if you can do that in LaunchBox, at least not in an easy way. You could use an image editor to either resize without aspect preserving or crop your screen shot to have a portrait look similar to the flyers, but you'll end up with an image that will be either distorted or missing parts. This may not be too bad with DD Crew, but Darius being a triple screen game has a very wide full screen snap. Personally, I think that the two flyers for Darius are just fine, especially the Japanese one. They both seem on a par with flyers for lots of games, and flyers are probably the closest you'll get to the traditional box cover look for Arcade games.
  17. @superdavit Your images for Darius and D.D. Crew appear to be game snapshots. Both of those games have LaunchBox Database images to suit you (Advertisement Flyers). Open Game Edit and then click on Download Images/Media. Download the Advertisement Flyers, and set the one you prefer to be a Box Front. You can then delete any you don't want.
  18. This is a capture of what I very briefly see before MAME exits when I point LaunchBox to the chaosheat.chd file.
  19. After a bit of testing of some chd games that do not have a working rom I've found that where the chd folder and chd file share the same name (games such as Night Raid and XII Stag) I can launch a game by pointing LaunchBox at the actual chd file. But where they differ (such as with Chaos Heat and Shanghai Sangokuhai Tougi), then pointing to the chd file will not work for me. I need to either point to the chd folder or else make a dummy zip of the non existing working rom and point to that.
  20. As far as I know you can't point LaunchBox directly to a chd file when using MAME. You need to point LaunchBox to the folder containng the chd, in this case chaoshea That's what I do and I have no problems launching games that don't have a working rom such as Chaos Heat and XII Stag to name just a couple.
  21. Version 1.0.0

    106 downloads

    Note before downloading: This is for MAME only and is not compatible with RetroArch. This custom version of the GCE Vectrex Software System artwork file, vectrex.zip contains a multi-view lay file configured to work with the "bezelprojectSA-GCEVectrex" bezels pack. Any game associated with the pack can be set to display it's own bezel at launch. Games for which there are no Bezel Project bezels and therefore use Default Command-Line Parameters will open with the generic bezel GCE-Vectrex.png. The bezel images are not included, so you will need to download the pack and drop the bezels into the artwork vectrex.zip yourself. You will also need to set LaunchBox Custom Command-line Parameters to allow MAME to choose the correct bezel for each game. This is explained in the download. The vectrex.zip artwork file will work whether you are emulating using direct media calling (such as games with the bin, gam or vec extension) or emulating using the vectrex software list. With MAME, your GCE Vectrex game names and their bezel image names do not have to match. The actual matching relationship is between the Custom Command Line <viewname> parameter and the descriptive <view name> string used in the lay, and MAME will accept a partial match with the lay's view name. Once downloaded, unzip the file MAME GCEVectrex SA.zip and read the enclosed text files. Meow!
  22. MAME GCE Vectrex Software System Artwork File for use with the "bezelprojectSA-GCEVectrex" bezels pack View File Note before downloading: This is for MAME only and is not compatible with RetroArch. This custom version of the GCE Vectrex Software System artwork file, vectrex.zip contains a multi-view lay file configured to work with the "bezelprojectSA-GCEVectrex" bezels pack. Any game associated with the pack can be set to display it's own bezel at launch. Games for which there are no Bezel Project bezels and therefore use Default Command-Line Parameters will open with the generic bezel GCE-Vectrex.png. The bezel images are not included, so you will need to download the pack and drop the bezels into the artwork vectrex.zip yourself. You will also need to set LaunchBox Custom Command-line Parameters to allow MAME to choose the correct bezel for each game. This is explained in the download. The vectrex.zip artwork file will work whether you are emulating using direct media calling (such as games with the bin, gam or vec extension) or emulating using the vectrex software list. With MAME, your GCE Vectrex game names and their bezel image names do not have to match. The actual matching relationship is between the Custom Command Line <viewname> parameter and the descriptive <view name> string used in the lay, and MAME will accept a partial match with the lay's view name. Once downloaded, unzip the file MAME GCEVectrex SA.zip and read the enclosed text files. Meow! Submitter spycat Submitted 12/10/2019 Category Platform Bezels/Overlays  
  23. MAME Intellivision Software System Artwork File for use with the "bezelprojectSA-Intellivision" bezels pack View File Note before downloading: This is for MAME only and is not compatible with RetroArch. This custom version of the Intellivision Software System artwork file, intv.zip contains a multi-view lay file configured to work with the "bezelprojectSA-Intellivision" bezels pack. Any game associated with the pack can be set to display it's own bezel at launch. Games for which there are no Bezel Project bezels and therefore use Default Command-Line Parameters will open with the generic bezel Mattel-Intellivision.png. The bezel images are not included, so you will need to download the pack and drop the bezels into the artwork intv.zip yourself. You will also need to set LaunchBox Custom Command-line Parameters to allow MAME to choose the correct bezel for each game. This is explained in the download. The intv.zip artwork file will work whether you are emulating using direct media calling (such as games with the bin, int, itv or rom extension) or emulating using the intv and intvecs software lists. With MAME, your Intellivision game names and their bezel image names do not have to match. The actual matching relationship is between the Custom Command Line <viewname> parameter and the descriptive view name used in the lay, and MAME will accept a partial match with the lay's view name string. Once downloaded, unzip the file MAME Intellivision SA.zip and read the enclosed text files. Meow! Submitter spycat Submitted 12/09/2019 Category Platform Bezels/Overlays  
  24. Version 1.0.0

    77 downloads

    Note before downloading: This is for MAME only and is not compatible with RetroArch. This custom version of the Intellivision Software System artwork file, intv.zip contains a multi-view lay file configured to work with the "bezelprojectSA-Intellivision" bezels pack. Any game associated with the pack can be set to display it's own bezel at launch. Games for which there are no Bezel Project bezels and therefore use Default Command-Line Parameters will open with the generic bezel Mattel-Intellivision.png. The bezel images are not included, so you will need to download the pack and drop the bezels into the artwork intv.zip yourself. You will also need to set LaunchBox Custom Command-line Parameters to allow MAME to choose the correct bezel for each game. This is explained in the download. The intv.zip artwork file will work whether you are emulating using direct media calling (such as games with the bin, int, itv or rom extension) or emulating using the intv and intvecs software lists. With MAME, your Intellivision game names and their bezel image names do not have to match. The actual matching relationship is between the Custom Command Line <viewname> parameter and the descriptive view name used in the lay, and MAME will accept a partial match with the lay's view name string. Once downloaded, unzip the file MAME Intellivision SA.zip and read the enclosed text files. Meow!
  25. spycat

    Overlays

    MAME also allows you to use individual bezels for games in a Software System but you need to put a bit of effort into it.
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