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Lordmonkus

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Everything posted by Lordmonkus

  1. That is something I have tried to figure out how to use as well with no luck, more specifically the ahk script tab in the edit emulator window. Hopefully @Jason Carror @SentaiBradcan shed some light on this for us
  2. Dragonstomper for the Starpath Supercharger is insanely advanced for its time.
  3. Well the way im thinking wouldn't matter on what it is. Again as an example you could set up a custom platform like say RPG. Then you could go into each system like NES, Snes, Genesis, etc and for each RPG game you have and want to have show up in the custom RPG platform just edit each game.
  4. Well I am sure you have something in mind on how to handle it. But for me I like the idea that I presented earlier. Import a whole Mame set and then make custom platforms based on how the user wants them. Then right click and edit a game and much like the associated platforms tab for an emulator let you set platforms for the game to show up in besides the Arcade platform. This way there is no messing around with the custom filters window which is cumbersome. It also just seems like a more end user friendly way of doing it. No idea how difficult that would be to implement for you though.
  5. I may have to take a deeper look into the custom filters but whenever I have looked into in the past I found it really cumbersome and too much of a shotgun approach. I would much rather have more fine control on a game by game basis.
  6. @Jason CarrWhat would be really awesome would be to have the ability to import an entire arcade set such as a Mame set and obviously have all of them in the Arcade platform. From there create custom platforms such as Capcom, NeoGeo or even by genre like Fighting, Vertical Shooters, Horizontal Shooters, Beat Em Ups and so on. Then in the Arcade platform for each game set a "tag" so that game then shows up in the Arcade and the custom platform you set a tag for. So just as an example Final Fight can be in the Arcade, Capcom and Beat Em Up platforms but only one import of the rom.
  7. It will be a lot of manual work depending on how many games you are planning on importing in to your custom platform but I believe if you do it one game or system specific games eg: nes you can choose the platform to be your custom one, then tell it to scrape the NES and choose the emulator as long as you didn't set a default emulator for the custom platform. You will probably have to have a line in the associated platforms window for each emulator to have your custom platform.
  8. You can import any game into your custom platform but you will be setting each games emulator manually.
  9. Look in your Mame.ini file in the Core Input Options. Mouse 0 should be set to 1
  10. Try deleting the snes9x core config file in your Retroarch\configs folder.
  11. To me it's about breaking up the harshness of the scaled pixels with the scanlines and blurring effects simulating a good quality CRT. The original artists never intended the pixel art to look like it was made up of perfect squares. They took the scanlines and shadow masks of the TV into account when they did the art and those effects create colours and shades that weren't actually there.
  12. Something weird is going on, can you post some screenshots ? One of your Snes roms folder, one of your emulator settings and one of the associated platforms tab in the edit emulator window.
  13. A lot of people use shaders actually and on a modern display they go a long in making the image look closer to what they were intended to look like on a CRT. Just straight up scaling sprites to a 1080 or higher resolution can have a jarring effect. This is all personal preference though of course and not everyone likes effects.
  14. Most games are fine in the Snes9x-Next core but overall it is one of the least accurate and compatible Snes core. But anyways that shouldn't matter to your error. It is very weird that all the other cores are working and only the Snes one doesn't work through Launchbox but does work just through Retroarch on it's own. If it's working just through RA on it's own and not in LB then there has to be a configuration problem. Are your roms zipped or extracted and do you have the extract roms before running box checked ?
  15. Well a good place to start would be Brads Mess tutorials since that is what you will be using for the really obscure and oddball systems.
  16. Did you just find a list of every possible system in existence and want to just set it all up ? I highly recommend starting small with simple to setup systems like SNES, NES and Genesis. Start with games you really want to play and not just try and do everything. Many of those system you have in your 0 - B are either complicated or not very well emulated at all.
  17. It uses the same bios as Retroarch I believe.
  18. The 0.161 is fine to get for your purposes so if you do decide to go that way in the future don't worry about it and the CHDs are not at all necessary, I don't ever bother with them myself. Another thing you could do if you wanted to put in a little bit of work is get a version of MameUI which is a tiny bit older now and no longer being developed. Download individual game roms and use the audit function for each game, it will tell you what is missing and what file it is looking for it in so you can target that download. If you wanted a newer build of Mame you could get a separate front end program called Arcade which just adds back in the UI component of MameUI. If all you care about is the Capcom stuff that really shouldn't be too difficult to get.
  19. Yeah it works just fine with Launchbox and it is a very good emulator. From what I could tell (and I may be wrong) but it seems to have a lot of overlap in the emulator cores with Retroarch. Some of the cores are their own while a lot are based off the same code as the Retroarch cores. That isn't to say they are using the libretro cores, its just that they used the same open source code that the libretro guys took as a base as well. Then from there they developed the code so while the original code may from the same base they have built their own version from there. This is of course the way I understood it from what I have read and I may be completely wrong about that. Still a good choice as an emulator platform if you do not care about shaders and certain other quality of life features of Retroarch. As far as command lines go I have not used Bizhawk a whole lot but from quick testing of certain systems you do not need to use any to have it work in Launchbox. Everything for me and the small handful of systems just work out of the box aside from bios of course. Configure it all in the menus, specifically the Config menu, the Customize sub-menu is where you enable start in full screen
  20. You do not need to have an exact romset matching a version of Mame, you do have some leeway but I would suggest starting with Mame 177 as the latest Mame to start with. Though if you get a 178 romset then Mame 178 is fine to use. The 177 rom sets Capcom CPS games won't work in 178 though because of a .key file that is now included with the 178 Capcom roms.
  21. It's easier but it is a substantial download getting a full Mame romset. The problem with trying to go with individual games is you run into missing parent or bios roms.
  22. I saw these a week or two ago and while they look interesting I am not sold on eithers d-pad to be honest. The Nacon looks better to me but I would have to try it out first and the Razers separated d-pad style is not one I like or atleast I have yet to use one with the separation that I can deal with.
  23. Personally I use Mame over Retroarchs FBA core but neither is a better or worse option that the other outside of shaders being better for vertical oriented games in Mame.
  24. I'd recommend making the switch to either Mame or the Final Burn Alpha core in Retroarch, the stand alone Final Burn Alpha also works very well. Both are much better and always being updated.
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