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Everything posted by Lordmonkus
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Does Mame even support PSX ? Even if it did I wouldn't use it when we got ePSXe, Xebra, Mednafen and Retroarchs Mednafen core for it. All much better PS emulators even if Mame did support it. Maybe some day in the distant future Mame will support it and be on par with the rest of the options.
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It might be something to do with the Xeon CPUs, like I said in that other thread I have it setup on a very modest system and running fairly smoothly. And on my main gaming rig AMD 8350, 16 Gigs Ram and GTX 970 Video Card and runs smooth enough.
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Take a look at the thread right below yours at the time of this posting.
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For starters a Pi won't run Launchbox or HyperSpin. For a Pi you will be looking at something like AttractMode or EmulationStation for a front end. But if you want information on building take a look over here at these forums, all sorts of useful information: http://forum.arcadecontrols.com/index.php/board,1.0.html
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Coverflow not smooth on powerful computer
Lordmonkus replied to Immortal Chortle's topic in Troubleshooting
Even though you are using a fresh install of Windows that doesn't mean there isn't more that can be done to speed it up. Out of the box there are still a lot of CPU hogging services going on in the back ground and you can disable a good many of them to help boost performance. I have a HTPC I just converted out of my parents old computer which is: Windows 7 32 bit AMD Athlon 3800 @ 2.4 GHz 2 Gigs Ram 160 gig hard drive (non ssd, might not even be SATA, can't remember) Radeon 7800 series video card with 1 gig GDDR5 vram It is not much of a pc at all but after turning off all the unnecessary services such as print spooler, the crap that makes windows look fancy and many others when I open my task manager I have less than 30 processes running and total ram usage is under 500 megs with nothing running. Obviously Launchbox / BigBox will change the memory usage but that is how much head room is left to work with. I also do everything you mentioned about like turning off transitions and the image mirror opacity is set to 0 and with just about 2400 games things run pretty smooth. I wouldn't call it super creamy butter smooth but it's pretty darn good and not something I am wishing would be faster. To learn about all the services you can disable to help gain back a lot of extra ram and cpu cycles I recommend blackviper.com. I have used this site for many years now to help tweak my systems to make them run faster. Just check every service follow the guide, if you are unsure about a specific service instead of just flat out disabling it set it to manual and Windows will turn on the service if needed. http://www.blackviper.com/service-configurations/black-vipers-windows-7-service-pack-1-service-configurations/ -
I don't believe the shaders you are specifically looking for are available but there are some options using the BGFX shaders. The Retroarch Mame core is fairly up to date, not quite the latest version of Mame but it's not far behind. If you want to take a look at the BGFX shader check out a tutorial I did on it here:
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MAME .179 imported 2802 games, is this the right num?
Lordmonkus replied to BrahmaBull's topic in Troubleshooting
That's approximately the same number I ended up with doing a full import excluding the clones, casino and mahjong games. I also went through and manually removed about another 150. -
For anyone even thinking about building a cabinet take a look over on the arcadecontrols.com forum boards. A lot of great information and advice over there. http://forum.arcadecontrols.com/index.php/board,1.0.html
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Oh it does do some nice stuff like better Ambient Occlusion and Depth of Field but I don't find the performance hit worth it for me. I hate DoF and always turn it off in any game and AO is something that you notice if you can pause the game and turn it on and off to look for it specifically but in actual gameplay you will never notice it. I have installed a current ENB just for the frame limiting functionality since I have a 144 Hz G-Sync monitor and just using it for that function alone it was still a 10 fps hit. So now I just use RIva Tuner to limit my frame rate to 60 to prevent the amazing Skyrim physics bug when opening doors when the frame rate is over 60 and sending all the shit in the room flying all over the place.
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ELE is nice, I don't use an ENB at all, all the texture packs and other graphical settings push my framerate to a point where using an ENB pushes it to a point where it's just too slow to be enjoyable. ENB will generally eat at least 10 frames a second or more depending and in a place like Riverwood which is one of the graphically heavier areas of the game I get around 45 fps there. Much like shaders in Retroarch the colour corrections and other effects of an ENB are personal preference and I found I don't really like the look of most ENBs except for the really heavy performance hitters which become unusable on my system. The new lighting and shadows in the Special Edition remove the need for an ENB to fix that aspect and the fact that the game is now a Direct 11 game and can handle more than 4 gigs of ram means the memory hack part of ENB isn't needed either so in the end ENB now is just for colour adjustments which I don't really need.
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Set your controllers up in your emulators first.
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For those of you waiting for ELFX to be ported to SSE here you go: http://www.nexusmods.com/skyrimspecialedition/mods/2424/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrimspecialedition%2Fajax%2Fmoddescription%2F%3Fid%3D2424%26preview%3D&pUp=1 Word of warning don't use the ELFX - Hardcore.esp unless you are really asking for pitch black dungeons. The normal install of ELFX darkens them up just right imo but the Hardcore file goes beyond dark so use it at your own discretion / peril.
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Yeah the vast majority do work but I have read that there is a small selection of games that has problems with it and FF VIII is the only one that I had troubles with. The m3u playlist is a great option as well since it just works.
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I'm fairly certain pbps work in Mednafen but I won't swear to it, I know they work in ePSXe. Also not every game is compatible with the pbp format, some games either don't work correctly or just flatout won't compress, Final Fantasy VIII for example did not like the compressing process and just crapped out.
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Yeah I think the m3u playlist support is a Mednafen and Retroarch thing.
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It's not a good idea to put all your eggs into one basket so to speak when it comes to N64 emulation, especially if that basket is the Retroarch core. I find it best to set up both Project 64 and Mupen 64 and set each game to use one or the other emulator. Different games work significantly better or worse depending on the emulator. Certain games, especially the more mainstream ones like Mario or Zelda will work just fine no matter which emu you use.
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I don't know if there is a specific naming that makes a difference but for me the naming that has worked without any issues is something like: Final Fantasy VIII (USA) (Disc 1).bin Final Fantasy VIII (USA) (Disc 2).bin Final Fantasy VIII (USA) (Disc 3).bin Final Fantasy VIII (USA) (Disc 4).bin I also prefer the use of m3u playlist files or for the Playstation compressing multi disk games into a single .pbp file.
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Rocket Launcher: A Half-Baked Tutorial + Launchbox Integration
Lordmonkus replied to JaysArcade's topic in Videos
Thanks for making a video for this. I will add this video to to the stickied guides and tutorials thread. -
I never really thought about it before but the ability to edit meta data using the list view would be really awesome along with the ability to hide columns you don't want to see. Moving them and resizing them works just fine on my end already though