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Everything posted by CriticalCid
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Yes, they are available on EmuMovies. If you have a premium subscription there and you have set up your EmuMovies log in info in LaunchBox than will LB download them automatically for you on game import.
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theme CriticalZone / CriticalZone - BlueBox
CriticalCid replied to CriticalCid's topic in Big Box Custom Themes
There you hear it guys I also have an additional info for you. For some reasons I thought that the plug-in system was introduced in LB 7.11, that's why I made the note about requiring the latest beta... So theoretically CriticalZone V2 should work in 7.10 without any problems. I just wanted to let you know that in case you haven’t tried it out yet because you are still on the latest 7.10 build. EDIT: Just got the confirmation that it won't work on 7.10 and you have to be indeed on the latest 7.11 beta version to use it!- 627 replies
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theme CriticalZone / CriticalZone - BlueBox
CriticalCid replied to CriticalCid's topic in Big Box Custom Themes
Honestly, I don’t know that yet either as I'm still waiting on a response from @Jason Carr. Ultimately it will come down on how he thinks about bundling @eatkinola's plug-in with LaunchBox but personally I think it won’t be a problem.- 627 replies
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theme CriticalZone / CriticalZone - BlueBox
CriticalCid replied to CriticalCid's topic in Big Box Custom Themes
Yeah that’s a DPI issue. I tested the fix that @Maddoc1007 has posted but I couldn’t find a way to make it play nicely with the performance fix for scrolling notes with long texts. So it was either fixing the text for the few users with high DPI scaling or get an overall smooth performance for everybody else. In the end I’ve decided to just leave everything as is and wait for a native solution by @Jason Carr Regarding your Platform View issue; I can't replicate it on my end. All versions are working perfectly fine for me. Have you tried to restart BigBox and/or your PC?- 627 replies
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theme CriticalZone / CriticalZone - BlueBox
CriticalCid replied to CriticalCid's topic in Big Box Custom Themes
CritcalZone V2 released! It’s finally here. V2 features a load of new stuff, so better check out the extensive changelog to see what is new / has changed: v2.0 - LB v7.11 (08/14/2017) - General: An official blue color variant of CriticalZone called "CriticalZone - BlueBox" is now available in the LaunchBox forums download section. Huge thanks to @SentaiBrad for creating the background video - General: "CriticalZone" and "CriticalZone - BlueBox" are now coming in 3 different versions: Default: CriticalZone will use a mixture of video loops and Fanart images as backgrounds for different Views; just like all previous CriticalZone 1.x versions BackgroundVideoOnly: All Views, except the TextList Views, will only use video loops as backgrounds BackgroundFanartOnly: All Views will only use Fanart images as backgrounds - General: The whole theme code was tidied up and restructured. Also almost every single element is now labeled with a comment. If you want to edit something in the theme it will be now much easier to navigate through it - General: CriticalZone now has a complete new engine for the background videos which was created by @eatkinola (Huge thanks for this)! CriticalZone now supports: - Multiple background videos and randomized shuffle between them - Individual background videos for all Platforms, Platform Categories and Playlists - For more info about the new video engine and how to set it up check the "Guide - How to set up your own background videos.pdf" file under "CriticalZone\Videos\Backgrounds\" - Added: "Vertical Wheel 3" games View was added. It's just a slightly modified version of the Vertical Wheel 2 games View and offers additional fullscreen support for 16:9 vidoes and also automatically fades out the Wheel. - Added: "Vertical Wheel 4" games View was added. - Added: Support for user star ratings was added. Every View now displays the user rating as one of the ESRB-like banners (another huge thanks to @eatkinola for helping me with it) - Removed: The Theme folder now only contains the .xaml files which differ from the LaunchBox Default theme in order to keep the file structure more clean - Updated: The "BackgroundVideo" folder was renamed to just "Backgrounds" - Updated: The "Background.mp4" video file was renamed to "In The Deep.mp4" and moved to "CriticalZone\Videos\Backgrounds\Default\" - Updated: A Date/Time widget was added for the following Views: "Platform Wheel 3", "Platform Wheel 4" and "Vertical Wheel 2" games Views. It's also featured in the new "Vertical Wheel 3" games View as well - Updated: The "Vertical Wheel 2" games View now additionally shows the box art and platform clear logo. All elements over the video will also automatically fade in and out now - Updated: The "Platform Wheel 3" and "Platform Wheel 4" Views are now showing the clear logo of the currently active Platforms Category - Updated: The "Platform Wheel 3" games View now has a glass bar behind the wheel and also shows the Title, Release Year and Manufacturer of the selected platform. They will autoamtically fade in and out just like the wheel - Updated: A clock was added to the following games Views: "CoverFlow", "Coverflow With Details" and "Horizontal Wheel 3" - Updated: A glass bar was added behind the game title and clock in both CoverFlow Views - Updated: The game title color in the "Horizontal Wheel 3" games View was changed to white/gray in order to unify the look with the CoverFlow Views and to distinguish it from the clock - Updated: The empty space under the Wheel in the "Horizontal Wheel 2" games View was removed to make more room for the video and to unify its look and feel with the "Horizontal Wheel 3" games View - Updated: The "Horizontal Wheel 3" games View now shows the platform clear logo. The banner images were moved inside the Details glass bar in order to make room for it - Updated: The "Horizontal Wheel 3" games View now displays the game Details dynamically like the other Views - Updated: The "Horizontal Wheel 3" games View now features custom transition effects - Updated: The transition effect between the highlighted and non-highlighted wheel images should be smoother now - Updated: The sizes of the box art and video elements in the "Vertical Wheel 1" and "Text List with Details" games Views were slightly enlarged - Updated: All Text Lists and Vertical Wheels now take exactly 25% of the screen width in order to unify the look & feel across the whole theme - Updated: The opacity values of the metadata glass bars were increased. They appear darker now - Updated: Slight performance improvements by removing some unnecessary legacy code - Updated: Various other small changes like slightly different background fade values, glass bar sizes, element positions, font settings, etc. The new main feature is without a doubt the new video engine created by @eatkinola. CriticalZone supports now the following: - Multiple background videos and randomized shuffle between them - Individual background videos for all Platforms, Platform Categories and Playlists Check the “Guide - How to set up your own background videos.pdf” file inside the theme folder for further instructions! CriticalZone also comes now in various alternative versions: - CritcalZoneV2 - BlueBox: A blue color variant of CriticalZoneV2. It features blue texts instead of green and has a different Default background created by @SentaiBrad - BackgroundVideoOnly: All Views, except the TextList Views, will only use video loops as backgrounds. Also available as BlueBox version. - BackgroundFanartOnly: All Views will only use Fanart images as backgrounds. Also available as BlueBox version. The default version will probably be bundled directly with LaunchBox like always and should be included in the next LB beta. For the impatient ones I’ve uploaded the default version to the download section as well. IMPORTANT: CriticalZone V2 requires the latest beta version of LaunchBox v7.11 There’s also a .dll file in the theme’s plugin folder which you have to unblock first in its properties! Go to the “Plugins” folder inside the CriticalZoneV2 folder and right-click on the file “Ao.Bigbox.Themer.dll”. Choose Properties -> Click on “Unblock” at the bottom of the window. Close the window. Known issues: - The star rating won't show up sometimes when you jump too quickly from one game to the next. - The theme doesn’t look right if Windows is used with higher DPI settings than 100% And finally some screenshots:- 627 replies
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Still the same situation. Unfortunately I haven’t found the mood to complete the tutorial that I’ve started as it’s just not any fun and quite a chore. But I will see if I can force myself to finish it sometimes soon.
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WELL! WHO'S DELETING ALL THE SUPER NES FANART
CriticalCid replied to Freestate's topic in Contributions
I haven’t moderated for a while and don’t know what and why they were deleted but maybe they were against the guidelines? Check point 11 and see if any of that fits to the deleted images. https://docs.google.com/document/d/1wB80CH3zecXccfQ4Et8NxYa-G1bQuo7eo1YHvkYQ728/edit I’ve deleted quite a few background images myself in the past and for most of the time it was because they weren’t directly related to the game itself or broke the real life photography rule. For example like a generic picture of a real basketball for a basketball game, a picture from a different game of the same series, the picture didn’t represent the era of the game where it was released like for example an generic image with a modern 3D Mario in it for a NES/SNES Mario game, etc. -
video Unified Widescreen Platform Video Theme Project
CriticalCid replied to CriticalCid's topic in Game Media
Here you go: https://drive.google.com/drive/folders/0BxAeQbvyScM7cG02UTR1T25DYjg- 68 replies
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Just one last word regarding to your issue as it isn't a real issue/bug and more like a missing feature. The audit uses the image priorities and not individual image types. So if the audit consolidates weird image types together than that’s because you have set it up like that yourself. Sure it would be great if LB would support every image type individually in the audit and I have requested that to Jason before but your issue can easily be solved by just properly setting up the image priorities in the LB options.
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Also it may be even worth to try out themes that were originally designed for 16:9 aspect ratios as well. They still can look half-way decent on a 4:3 monitor but that completely differs from theme to theme and view to view.
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I just looked over all themes in the download section and found these two for 4:3 resolutions: There may be more that I have overlooked so feel to check them out yourself. The theme descriptions are normally state pretty clear for what aspect ratios / resolutions the themes were developed/tested. And yes, the video that you have linked is the Default theme
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theme CriticalZone / CriticalZone - BlueBox
CriticalCid replied to CriticalCid's topic in Big Box Custom Themes
What Brad said. Venting about that issue in my theme thread won’t get it fixed any faster. I hope that this discussion ends now in this thread and gets continued in the beta thread instead.- 627 replies
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theme CriticalZone / CriticalZone - BlueBox
CriticalCid replied to CriticalCid's topic in Big Box Custom Themes
It’s definitely helpful that you could confirm that it’s a new bug which was introduced in the latest betas and not related to CriticalZone. But now it’s also clear that this thread here is the wrong place to talk about this I know that it can be frustrating if it takes a while until Jason looks into your problem but keep in mind that he’s just one man who is working very hard on the product and it’s even harder for him to decide what needs his immediate focus. Also it’s a beta version and not an offical release after all, non-crucial bugs (crucial in terms of breaking an important part or even worse the whole software for the majority of all users) don’t need to be fixed asap as long as it will be taken care of them before the final stable version. But like I already said is this the wrong thread for this and I ask you to move this discussion to the latest LB Beta thread.- 627 replies
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theme CriticalZone / CriticalZone - BlueBox
CriticalCid replied to CriticalCid's topic in Big Box Custom Themes
A blue version will come As for red I think that @keltoigael has that already greatly covered with his CityHunter version. If you don’t like his Font choices you can always choose to don’t install them or change them directly in the View files.- 627 replies
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theme CriticalZone / CriticalZone - BlueBox
CriticalCid replied to CriticalCid's topic in Big Box Custom Themes
Sorry but I guess that I can’t help you with it. If you experience this issue only with the latest betas than it’s most likely a general BigBox issue as I haven’t changed anything in the theme code for the current version since quite a while. But I saw that you already posted that issue in the latest beta thread so your best chance to get your issue sorted out is to talking there with @Jason Carr about it- 627 replies
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theme CriticalZone / CriticalZone - BlueBox
CriticalCid replied to CriticalCid's topic in Big Box Custom Themes
Awesome news! Hopefully we can get this out pretty soon- 627 replies
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theme CriticalZone / CriticalZone - BlueBox
CriticalCid replied to CriticalCid's topic in Big Box Custom Themes
Keltoigael’s comment made me think that I should give you guys a proper status update for 2.0 as I'm constantly insisting to wait for it regarding small issues and feature requests concerning CriticalZone. To be honest, almost everything except the revised background video engine is ready for release since at least a month. My initial approach for what I have planned for the background videos didn’t work out as I would have wanted it and as I don’t want to release half-baked stuff I will withhold the release until everything is exactly like I want it. Currently I’m working together with @eatkinola to get it done (actually he is doing all the hard work, I’m just giving my input and do the testing ) and we are nearly at the finish line. At the moment we are waiting that Jason adds a missing feature for the plug-in engine so that we can move forward. So @Jason Carr if you read this, check your PMs Jason has also added a Wall View to Big Box in the latest beta version so I will probably include a custom version of it as well with 2.0 but that probably won’t delay the release at all, so no worries And before anybody gets too hyped: Please don’t expect a complete new theme. I've changed and added a lot of stuff but it looks mostly the same as the current version just with a few new added features and a lot of small changes to streamline and unify the whole theme experience.- 627 replies
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I just looked again thorugh the theme engine documentation and I doubt that it's currently possible to revert the positions of the wheel items. At least not without coding a custom plug-in for that.
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Shoot 'em up. Shmup is one of the most awful abbreviations we have in gaming and I cringe everytime when I hear it...
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theme CriticalZone / CriticalZone - BlueBox
CriticalCid replied to CriticalCid's topic in Big Box Custom Themes
@BadServo Sorry I somehow must've missed your comment. Good observation, maybe it will help @Jason Carr to track the bug down. @xyzmusik I will offer CriticalZone 2.0 in a full background video version. Hopefully it will be ready for release by end of the month- 627 replies
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Fortunately that's an very easy edit. Just use this alternative version of the theme instead: CriticalZoneNoBar.zip
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[EmuMovies] MASSIVE Sony PSP Video Snap Update (873 Videos)
CriticalCid replied to circo's topic in Game Media
Awesome update! Great job! -
Alright, I think I see your problem now. Not all Views feature the video background and use the artwork which you’ve set up in the background image priorities instead There’s nothing you can do about it without manually changing the code in the theme itself. The upcoming new versions of CriticalZone/CityHunter will be available in a “BackgroundVideoOnly” version. So stay tuned for it.
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Which version of CityHunter do you use? 1.8.2 or the beta version of 1.8.3? Are all Games Views affected or only a specific one? Have you renamed the theme folder of CityHunter?