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CriticalCid

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Everything posted by CriticalCid

  1. @Machello Thanks! I'm aware that my skills have improved A LOT since then. Just ignore the beautiful HyperSpin theme on the right, that's not even my work, just a recorded video that's playing. What's left is just some really basic stuff structered in the ugliest way possible @Suhrvivor Haha, I wouldn’t have thought that my post would accomplish its goal that fast. If that ugly screenshots leads to encourage even just a single person to mess around with theme building than I’m happy. To tempt you even more. Here’s a playlist of all XAML/theming video tutorials that Jason did. As I said I knew nothing about that stuff and his videos helped me understand the basics pretty fast. https://www.youtube.com/playlist?list=PL6pTDaHeAz-X8yNgOD3DPxUf1gaB2FLzb
  2. Oh boy, I just found a screenshot of one of the earliest CriticalZone drafts I did. That’s the Wheel Games View 2… We have come a long way, haven’t we? I just let that speak for itself to encourage everyone who thinks of starting his/her own theme. I guess it's pretty obvious that I knew knothing about XAML beforehand either and If I was able to advance from this ugly train wreck of a View to something like CriticalZone, literally anybody can do it.
  3. The theme you are referring to was one of the very first custom BigBox themes ever. It was released just after Jason has built the engine for it. Needless to say that the engine has changed quite a bit since then, especially in the early days. That’s why some parts of it are broken now because the theme creator also has never updated it. After seeing your screenshots above it appears to me that you already have customized your TextList Games View. Unfortunately you can only have one TextList view per theme, so you would need to decide what design you prefer more.
  4. You’re right. I never bothered with it but I think it should be renamed to something more clear. Great you could figure it out though
  5. That's really weird. If that happens since V1 for you than I guess it's some very strange issue on your side because It's the first time that I've ever heard about this. The only thing that I could think of is that you have all platform details fields deactivated in the BigBox options. Could you check if that's the case for you?
  6. That’s odd. Does it only happen in this view? Are all other Platforms affected by this as well? Do the details work in other themes?
  7. Yes you can. Just change the Sort Titles of the platforms to change the order.
  8. Unfortunately not. BigBox just pauses/freezes the whole View when you go a level deeper and simply continues it when you go back. I can’t think of a way to bypass that with the current method I use to use to fade in and out the elements.
  9. Because it was just pointed out to me that the description notes don’t fill the whole space with some resolutions and DPI settings: I’m aware of that but unfortunately it’s completely out of my hands to change that. The scrolling notes have an issue that they cause BigBox to lag the longer the text gets. @Jason Carr has added a fix for this but this fix and the DPI “fix” (it’s honestly more of a hack) don’t work nicely together in a TwoColumns Details/Notes solution like CriticalZone uses it in some Views. The alternatives would have been to completely remove the performance fix for scrolling notes (but that was honestly never an option I considered as I’m also affected by this) or to don’t add any kind of DPI fixes at all. This way it’s at least kinda usable with high DPI settings With that said, if you don’t suffer from performance issues with long texts in the description notes or don’t care about that and prefer the aesthetics more than you can manually remove the fix yourself. For all Platform Views: Go to ”LaunchBox\Themes\CriticalZoneV2*the version you use*\Views” and open the “FilterDetailsView.xaml” file with any text editor of your choice and scroll all the way down to line 72. Here you have to change Name="Notes" To Name="NoFixNotes" Save the file and the notes should fill the whole space now. Just reverse this change if you want to apply the performance fix again. For the CoverFlowWithDetails View: Go to ”LaunchBox\Themes\CriticalZoneV2*the version you use*\Views” and open the “TwoColumnGameDetailsView.xaml” file with any text editor of your choice and scroll all the way down to line 80. Here you have to change Name="GameNotes" To Name="NoFixNotes" Save the file and the notes should fill the whole space now. Just reverse this change if you want to apply the performance fix again.
  10. You have to change the View. Theres another View that looks almost identical that uses boxes instead of the banners.
  11. Ah I see. Like stated in the download description does CriticalZone V2 require one of the latest LB v.7.11 beta versions in order to work.
  12. Like all 1.x versions I won't put the exact version number in the folder name, mainly to make it easier for integrating and updating it directly with LaunchBox, You can always look up which version you have installed by simply opening the changelog.txt file inside the theme folder.
  13. CriticalZone V2.1 released! The three main improvements are: - Beautiful custom backgrounds and logos for the BigBox main menu created by @keltoigael (huge thanks for this!) - Video background related bug fixes by @eatkinola (all issues that were reported so far should be fixed now!) - DPI fix for resolutions lower than 1080p and Windows DPI scaling higher than 100% @zetec-s-joe @ALIE Changelog: v2.1 - LB v7.11 (08/31/2017) - Added: The Filters and Options Views now have custom backgrounds and logos. Huge thanks to @keltoigael for creating them! - Fixed: All elements are now scaling correctly on any widescreen display resolutions and Windows DPI settings! - Fixed: A rare exception error in the AO plug-in was caught. It shouldn’t crash BigBox anymore - Fixed: Sometimes the background video(s) disappeared after exiting a game or when Windows went to the lock screen - Fixed: Some videos didn’t show up and only played the audio in the Vertical Wheel 4 Games View - Updated: The positions of the Box and Cart images where swapped in the Vertical Wheel 4 Games View in order to work more nicely with the video fix - Updated: The Images sub-folder "CustomIcons" was renamed to "Theme" as it now also includes the new custom backgrounds and logos - Updated: The color for selected menu items was changed to a lighter green tone to fit better to the new custom backgrounds (only in the regular versions of CriticalZone) Known issues: - The star rating won't show up sometimes when you jump too quickly from one game to the next. - The description texts in all Platform Views and CoverFlowWithDetails Games View don’t fill the whole space of the descriptions box when you use CriticalZone with a higher DPI setting than 100% or a lower display resolution than 1902x1080. It gets progressively worse the higher the DPI settings and/or lower the resolution is.
  14. Alternatively you could jusk ask the theme creator if he wants to add it for you before diving into theme editing yourself.
  15. It highly depends on the theme and how it’s structured. Here's the general code to make it show in a Games VIew. You have to edit the values and adapt them to the View. <Image x:Name="PlatformLogo" Source="{Binding Path=ActiveGame.PlatformClearLogoImagePath}" Grid.Row="0" Grid.RowSpan="1" Grid.Column="0" Grid.ColumnSpan="1" HorizontalAlignment="Right" VerticalAlignment="Top" RenderOptions.BitmapScalingMode="HighQuality" Panel.ZIndex="99" /> Unfortuantely it won't be enough to just add and edit this line of code in most cases and you will need to restructure a chunk of the View itself. I highly recommend to watch Jason’s XAML tutorials first to learn the theming basics before you bother to tinker with it https://www.youtube.com/playlist?list=PL6pTDaHeAz-X8yNgOD3DPxUf1gaB2FLzb
  16. The theme creator has to add it to theme/view. It's not something you can simply activate in the options and certainly not something you can easily add to a theme yourself without very basic understanding of how XAML works.
  17. When I understood you correctly you want a theme/view that uses a Games Wheel and shows the platform logo? Something like this? or this?
  18. The platform and game wheels are only support in either the Platform or Game Views, there's no way to mix them. It may could be possible with a plug-in but as I'm no developer I can't say anything about that but I doubt that it would be an easy thing to do.
  19. Yeah, it’s definitely doable but not an quick edit as you would have to change quite a few parts like change the whole wheel settings and edit/remove everything that is related for fading/highlighting the non-selected and selected clear logos.
  20. This thread and especially my linked post in there should help
  21. <TextBlock Text="{Binding Path=SelectedPlatform.Notes}" Foreground="White" /> To center something in XAML just add one or both properties (depending what you need) to the element HorizontalAlignment="Center" VerticalAlignment="Center" I’m not 100% sure about the technical stuff behind it but AFAIK this happens when a View is using an element/binding that Jason hasn’t added support in Visual Basic for it yet. I only use Notepad++ for editing so it never bothered me much.
  22. Those are pretty basic things to do. You should start with @Jason Carr's XAML tutorials because they are perfect for learning the basics. Especially understanding the Grid/Row/Column system and how to assign objects to them is essential for everything you do in XAML. https://www.youtube.com/playlist?list=PL6pTDaHeAz-X8yNgOD3DPxUf1gaB2FLzb
  23. Hey guys, @keltoigael has released CItyHunter 2.0. If you prefer his red cyberpunk desgin over mine I would suggest you should go and grab it! On another note: I’ve found a bug with some videos in the new Vertical Wheel 4 Games View that apparently nobody else has noticed or cared to report it yet. I’ve already fixed it on my end and CItyHunter 2.0 has this fix also already included but as it’s a non-crucial issue and I haven’t heard any complains about it yet I will wait with the update until @eatkinola has fixed the issues with his plug-ins that you guys have reported. I don’t want to annoy you with lots of small updates when I know that there still exist some issues that have to be fixed, so therefore I prefer to update it only once I know that everything is hopefully ironed out.
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