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Everything posted by CriticalCid
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Launchbox X (In Development 90% Completed)
CriticalCid replied to Cookz718's topic in Big Box Custom Themes
Please always upload your current TextGamesView.xaml with the screenshot so that it's easier for me to reproduce what's wrong -
Launchbox X (In Development 90% Completed)
CriticalCid replied to Cookz718's topic in Big Box Custom Themes
That’s definitely a great start! What you are seeing in Turion’s theme isn’t a clear logo, it’s a steam banner which gets handled by the ImageView element. <transitions:TransitionPresenter TransitionSelector="{Binding ImageTransitionSelector}" Content="{Binding ImageView}" Grid.Column="0" Grid.Row="1" /> -
Launchbox X (In Development 90% Completed)
CriticalCid replied to Cookz718's topic in Big Box Custom Themes
Than I suggest to start working on it -
Launchbox X (In Development 90% Completed)
CriticalCid replied to Cookz718's topic in Big Box Custom Themes
About a year ago I was a noob as well and didn’t know anything about XAML at all. In all honesty, learning how to build themes will take a while and is certainly not something you could learn to do properly in a few hours or even days. I was under the impression that you seek help to create it yourself and not looking for someone who’s gonna do all the hard work for you. I’m willing to guide you from start to finish so that you can learn XAML and know how to expand, customize and bug fix your own theme further down the road but I won’t completely build it for you. -
Launchbox X (In Development 90% Completed)
CriticalCid replied to Cookz718's topic in Big Box Custom Themes
I see. That’s the View you have posted the screenshots above. It needs a completely new structure to make it look like that View that you want to recreate. So I assume that you have seen Jason's video tutorial on the Grid system and therefore know how Row/Column definitions work and how to properly assign elements to them. When you start to create a new View you have to consider first which elements it should feature and how you want them structured. Based on that you start to create your main Grid/Row structure. If we look at the screenshot we see that this View features 5 elements. Based on how they are structured we come to the conclusion that we need at least 3 Rows and 3 Columns in order to build it. I drew this structure inside the screenshot to visualize what I mean. I suggest that you start first on building this Grid/Row system and assign all 5 elements to it. If you need a reminder on how to do that exactly just watch Jasons tutorial on it again. Once you have done that we can talk about how to make it pretty and look like in the screenshot. -
Launchbox X (In Development 90% Completed)
CriticalCid replied to Cookz718's topic in Big Box Custom Themes
Can you upload your TextListGamesView.xaml so that I can take a look? -
Launchbox X (In Development 90% Completed)
CriticalCid replied to Cookz718's topic in Big Box Custom Themes
It’s the TextListGamesView. The TextListView only handles what elements the text list actually contains (like the text list itself or the logo you just have removed). So for which part do you need help for exactly? Have you already tried to build it yourself? And if not, what’s the problematic part that hinders you to find the right approach? -
Launchbox X (In Development 90% Completed)
CriticalCid replied to Cookz718's topic in Big Box Custom Themes
It would only affect the other TextList View that I have posted. All other views would stay the way they are. What kind of help do you need exactly? To answer your initial question, you have to edit 2 Views for that. In the TextListView you only need to remove the Logo and Title at the top. Just remove both elements inside the DockPanel that handle them and they should be gone. Everything else can be done right in the TextListGamesView -
Launchbox X (In Development 90% Completed)
CriticalCid replied to Cookz718's topic in Big Box Custom Themes
It can be done. That view is actually very simple to do. But you have to decide if you are sure that you want to replace this with this -
Launchbox X (In Development 90% Completed)
CriticalCid replied to Cookz718's topic in Big Box Custom Themes
Like I said there can only be one TextListGamesView per theme. Both the game selection and game options selection share the same View and therefore will look identical. Unfortuantely you can't have both design that you have posted. -
theme CriticalZone / CriticalZone - BlueBox
CriticalCid replied to CriticalCid's topic in Big Box Custom Themes
@Machello Thanks! I'm aware that my skills have improved A LOT since then. Just ignore the beautiful HyperSpin theme on the right, that's not even my work, just a recorded video that's playing. What's left is just some really basic stuff structered in the ugliest way possible @Suhrvivor Haha, I wouldn’t have thought that my post would accomplish its goal that fast. If that ugly screenshots leads to encourage even just a single person to mess around with theme building than I’m happy. To tempt you even more. Here’s a playlist of all XAML/theming video tutorials that Jason did. As I said I knew nothing about that stuff and his videos helped me understand the basics pretty fast. https://www.youtube.com/playlist?list=PL6pTDaHeAz-X8yNgOD3DPxUf1gaB2FLzb- 627 replies
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theme CriticalZone / CriticalZone - BlueBox
CriticalCid replied to CriticalCid's topic in Big Box Custom Themes
Oh boy, I just found a screenshot of one of the earliest CriticalZone drafts I did. That’s the Wheel Games View 2… We have come a long way, haven’t we? I just let that speak for itself to encourage everyone who thinks of starting his/her own theme. I guess it's pretty obvious that I knew knothing about XAML beforehand either and If I was able to advance from this ugly train wreck of a View to something like CriticalZone, literally anybody can do it.- 627 replies
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Launchbox X (In Development 90% Completed)
CriticalCid replied to Cookz718's topic in Big Box Custom Themes
The theme you are referring to was one of the very first custom BigBox themes ever. It was released just after Jason has built the engine for it. Needless to say that the engine has changed quite a bit since then, especially in the early days. That’s why some parts of it are broken now because the theme creator also has never updated it. After seeing your screenshots above it appears to me that you already have customized your TextList Games View. Unfortunately you can only have one TextList view per theme, so you would need to decide what design you prefer more. -
theme CriticalZone / CriticalZone - BlueBox
CriticalCid replied to CriticalCid's topic in Big Box Custom Themes
You’re right. I never bothered with it but I think it should be renamed to something more clear. Great you could figure it out though- 627 replies
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theme CriticalZone / CriticalZone - BlueBox
CriticalCid replied to CriticalCid's topic in Big Box Custom Themes
That's really weird. If that happens since V1 for you than I guess it's some very strange issue on your side because It's the first time that I've ever heard about this. The only thing that I could think of is that you have all platform details fields deactivated in the BigBox options. Could you check if that's the case for you?- 627 replies
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theme CriticalZone / CriticalZone - BlueBox
CriticalCid replied to CriticalCid's topic in Big Box Custom Themes
That’s odd. Does it only happen in this view? Are all other Platforms affected by this as well? Do the details work in other themes?- 627 replies
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Custom order of System instead of A-Z?
CriticalCid replied to zetec-s-joe's topic in Troubleshooting
Yes you can. Just change the Sort Titles of the platforms to change the order. -
theme CriticalZone / CriticalZone - BlueBox
CriticalCid replied to CriticalCid's topic in Big Box Custom Themes
Unfortunately not. BigBox just pauses/freezes the whole View when you go a level deeper and simply continues it when you go back. I can’t think of a way to bypass that with the current method I use to use to fade in and out the elements.- 627 replies
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theme CriticalZone / CriticalZone - BlueBox
CriticalCid replied to CriticalCid's topic in Big Box Custom Themes
Because it was just pointed out to me that the description notes don’t fill the whole space with some resolutions and DPI settings: I’m aware of that but unfortunately it’s completely out of my hands to change that. The scrolling notes have an issue that they cause BigBox to lag the longer the text gets. @Jason Carr has added a fix for this but this fix and the DPI “fix” (it’s honestly more of a hack) don’t work nicely together in a TwoColumns Details/Notes solution like CriticalZone uses it in some Views. The alternatives would have been to completely remove the performance fix for scrolling notes (but that was honestly never an option I considered as I’m also affected by this) or to don’t add any kind of DPI fixes at all. This way it’s at least kinda usable with high DPI settings With that said, if you don’t suffer from performance issues with long texts in the description notes or don’t care about that and prefer the aesthetics more than you can manually remove the fix yourself. For all Platform Views: Go to ”LaunchBox\Themes\CriticalZoneV2*the version you use*\Views” and open the “FilterDetailsView.xaml” file with any text editor of your choice and scroll all the way down to line 72. Here you have to change Name="Notes" To Name="NoFixNotes" Save the file and the notes should fill the whole space now. Just reverse this change if you want to apply the performance fix again. For the CoverFlowWithDetails View: Go to ”LaunchBox\Themes\CriticalZoneV2*the version you use*\Views” and open the “TwoColumnGameDetailsView.xaml” file with any text editor of your choice and scroll all the way down to line 80. Here you have to change Name="GameNotes" To Name="NoFixNotes" Save the file and the notes should fill the whole space now. Just reverse this change if you want to apply the performance fix again.- 627 replies
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You have to change the View. Theres another View that looks almost identical that uses boxes instead of the banners.
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theme CriticalZone / CriticalZone - BlueBox
CriticalCid replied to CriticalCid's topic in Big Box Custom Themes
Ah I see. Like stated in the download description does CriticalZone V2 require one of the latest LB v.7.11 beta versions in order to work.- 627 replies
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theme CriticalZone / CriticalZone - BlueBox
CriticalCid replied to CriticalCid's topic in Big Box Custom Themes
Can you post a screenshot of the error message?- 627 replies
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theme CriticalZone / CriticalZone - BlueBox
CriticalCid replied to CriticalCid's topic in Big Box Custom Themes
Like all 1.x versions I won't put the exact version number in the folder name, mainly to make it easier for integrating and updating it directly with LaunchBox, You can always look up which version you have installed by simply opening the changelog.txt file inside the theme folder.- 627 replies
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theme CriticalZone / CriticalZone - BlueBox
CriticalCid replied to CriticalCid's topic in Big Box Custom Themes
CriticalZone V2.1 released! The three main improvements are: - Beautiful custom backgrounds and logos for the BigBox main menu created by @keltoigael (huge thanks for this!) - Video background related bug fixes by @eatkinola (all issues that were reported so far should be fixed now!) - DPI fix for resolutions lower than 1080p and Windows DPI scaling higher than 100% @zetec-s-joe @ALIE Changelog: v2.1 - LB v7.11 (08/31/2017) - Added: The Filters and Options Views now have custom backgrounds and logos. Huge thanks to @keltoigael for creating them! - Fixed: All elements are now scaling correctly on any widescreen display resolutions and Windows DPI settings! - Fixed: A rare exception error in the AO plug-in was caught. It shouldn’t crash BigBox anymore - Fixed: Sometimes the background video(s) disappeared after exiting a game or when Windows went to the lock screen - Fixed: Some videos didn’t show up and only played the audio in the Vertical Wheel 4 Games View - Updated: The positions of the Box and Cart images where swapped in the Vertical Wheel 4 Games View in order to work more nicely with the video fix - Updated: The Images sub-folder "CustomIcons" was renamed to "Theme" as it now also includes the new custom backgrounds and logos - Updated: The color for selected menu items was changed to a lighter green tone to fit better to the new custom backgrounds (only in the regular versions of CriticalZone) Known issues: - The star rating won't show up sometimes when you jump too quickly from one game to the next. - The description texts in all Platform Views and CoverFlowWithDetails Games View don’t fill the whole space of the descriptions box when you use CriticalZone with a higher DPI setting than 100% or a lower display resolution than 1902x1080. It gets progressively worse the higher the DPI settings and/or lower the resolution is.- 627 replies
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Alternatively you could jusk ask the theme creator if he wants to add it for you before diving into theme editing yourself.