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CriticalCid

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Everything posted by CriticalCid

  1. I’ve heard that a bug related to your issue was fixed in the latest Beta. You may want to try it again with Beta-3.
  2. CriticalZone uses the exact same code for background images as the Default theme so my guess is that some specific alterations to that code cause lag in other themes for you. I know that RetroFresh uses a heavy blur effect on the background images so my guess would be that the blur is what causes the performance issues for you.
  3. As far as I know does this new feature not require a theme update and should work with any theme out there out of the box. 1. Are you using the latest beta version? (otherwise it won’t work) 2. Have you refreshed the Platform Wheel Image cache after changing the theme? (you have to do this everytime you change the theme if you want to use theme specific platform images) I’ve also suggested to Jason that the platform image cache should be always refreshed when you change the theme because of this reason. I hope he will add this soon so that this won’t be an issue anymore.
  4. It depends from theme to theme and from view to view on how easy it is to merge parts from different themes together. In this specific case it’s luckily quite easy for you. Just go in the “Views” folder of the CriticalZone theme and copy the file “Wheel2GamesView.xaml” file. Than go to the “Views” folder of the BigCouch theme and replace the file there with the one from CriticalZone. Btw. this View will feature the box cover and automatically fade in and out in the upcoming CriticalZone 2.0. So stay tuned
  5. Right, how dare you to report our beloved Chinese spammers!? No idea what happened, I guess a mod accidently banned your account instead of the spammer. I removed the ban from your account. Edit: Oh I see you already noticed
  6. Unfortunately not that I'm aware of. Of course you can still update your set with this methode but you would need to go through your whole collection again and remove all the games that were added by the update process.
  7. As I’ve pointed out in my post above you aren’t bounded to the already existing platforms in the drop down menu as LB will create the platform automatically for you if you just type in a new one in that field. For the sidebar: LB automatically hides any platforms with no games in it to keep the sidebar tidy. Of course they will still show up in the Edit Platform menu for obvious reasons. That they also don't show up in the drop down menu sounds just like a minor bug to me and you should be fine by just typing the name manually in the field.
  8. Go to the playlist of your choice -> select all games with Ctrl+A -> right-click -> edit -> change the platform of the games to anything you want. You can delete the playlist afterwards. Tip: If the platform doesn’t already exist than you can just type in the name of it in this field and LB will create that platform for you. You aren’t bounded to the already existing platforms in the dropdown menu.
  9. I honestly don’t know what Neil means as well, there's absolutely nothing problematic with it, rather the opposite. I'm guessing he just misread your post, so no worries. I for my part really appreciate your offer about adding an interface to your site for LB plug-in creators as I'm a huge fan of your work. So thank you very much
  10. Basically the binding with the filter variable in it. At least the BigBox error message tells me that this is a relative URI when I try to use the binding of my code example above as folder path. Also huge thanks for looking into that. It’s really appreciated
  11. Hey @eatkinola that’s a great plug-in that you have made. Great job! I would really like to add it to CriticalZone but for what I have planned for CriticalZone 2.0 I would need support for relative paths and a property to stretch the video for filling the whole screen. My plan is that the user can set up individual background videos for each filter (platforms, playlists, etc.) and I actually intend to use your workaround for initializing the correct folder paths based on the currently active filter. Also when the folder path doesn’t exist it should be possible to set a default folder path as fallback value which is used instead. For example the XAML code for this could look like this: <Grid Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}"> <TextBlock x:Name="BackgroundVideo" Visibility="Collapsed" Text="{Binding Path=FilterTitle, StringFormat='pack://siteoforigin:,,,/Themes/CriticalZone/Videos/Background/{0}/'}" /> <aoc:AoMediaElement Folder="{Binding Text, ElementName=BackgroundVideo, FallbackValue='pack://siteoforigin:,,,/Themes/CriticalZone/Videos/Background/Default/'}" StretchVideo="true" IsMuted="true" /> </Grid> I would really appreciate it if you could look into that
  12. So great to see you back @Vlansix. We've defintely missed your great work on the database
  13. To be honest, I find the updated point 5 very vague and confusing. Especially your example with the “+” symbol. Just take the opposite symbol “-“ which can be used as minus but also as hyphen that appears in nearly every entry with a subtitle in its name. Of course I completely understand what your point is but I don’t see any problems when symbols like +, &, -, etc. are getting used for the facing title. Generally what breaks the LB scraper is when characters are used that are not part of the rom set naming convention. For example No-Intro, Redump, and probably almost every other group are only using Low ASCII characters minus the operating system specific ones like /, :, etc. Personally I think we should orientate on that set of allowed characters as well for maximum compatibility with it. Here’s the documentation of the No-Intro naming convention and it’s a very good read of you want to understand a little bit more about the structure of this set. The Official No-Intro Convention (20071030).pdf
  14. Great decision For starters it would be probably the best to just play around with it. Import a few systems and install a couple of themes from the download section in order to get a feeling of how the artwork, themes and views system work in BigBox and what already has been done with it before you start diving into theme creation yourself. The LaunchBox YouTube channel has many great video tutorials for setting LaunchBox up but if you have any questions feel free to ask, we’re all happy to help
  15. Hey @Sub-Zero , it’s so great so see you here! What you try to achieve could be done with the fanart images. “Fanart” just means background in LaunchBox and you can set them for games individually and/or set one as default for the whole platform which gets used when a game has no individual Fanart image (the concept is basically the same like the themes work in HyperSpin). Basically you could set up the blue one as default background for the Wii U platform and then set the ones that differ as individual backgrounds for the affected games. Now when it comes to XAML you can set the positions/sizes/etc. of all the overlaying objects like boxart, wheel, game info, video, etc. The main problem you will probably run into is that BigBox doesn’t support individual layouts (called "Views" in Bigbox) for each system/games (yet!). So for the time being every platform would have to share the same layouts regarding the overlaying objects like video, boxart, etc. But fortunately you are not limited to just one layout as BigBox offers quite a few different Views you can use and edit. For example you have 4 Vertical Wheel Views to choose from which means you can potentially build 4 different layouts you can use for all your platforms (not counting all the other Views like CoverFlow, Horizontal Wheels, etc.) - Cid
  16. Looks like RetroFresh:
  17. The project is still going on. Actually there’s an update with the handful of themes that I did per request in the past few months coming very soon. But you should know that I’m not the original designer of these themes. I just made video versions out of them in order to use them with BigBox and I already did all existing Unified themes that I'm aware of. With that said, if you have a request for a missing platform I would need all source files from you. Check the first post to see what I exactly need for that.
  18. You can keep it in there but you definitely don’t have to. Clrmamepro copies all needed files from the update packs to your main set during the rebuilding process; your 0.182 set basically became a fully-fledged 0.183 set that doesn't need any update packs in order to work. So if you want to save disk space it’s safe to remove the update pack from the add-on paths and delete the update folder from your hard drive once you’ve successfully updated your ROMset but it also doesn't harm if you prefer to keep it for whatever reason. The choice is yours
  19. The forum that DOS76 has posted actually links to the site of the forum software developer. Here you go: https://invisionpower.com/
  20. Alright. I just tested it with your Data folder and I could instantly replicate the issue. So the problem lies definitely there. I’ll let @Jason Carr know about that and send him your Data folder. Maybe he can find out what’s going on with your setup.
  21. That’s really odd. I booted up BigBox directly into „All Games“ with Horizontal Wheel View 1 as active View and I’m still not be able to reproduce your issue. But when all themes are affected by it than it’s definitely BigBox itself or BigBox in combination with your system. I also know that “All Games” is kinda buggy anyway. For example the media and metadata of the first selected game is always from a completely different game or the fact that you can change the image type of the wheel which is something that shouldn’t be possible. You say that you can replicate that behavior on two different machines. Are you using the same LB setup on both of them or have you set them up individually? Could you please zip up your "Data" folder and send it to me per PM? I just want to make sure that there isn't something weird going on with your setup itself.
  22. That’s weird. It works fine for me on my end, even under „All Games“. Does it only appear in this particular view when you are in “All Games” or does it also appear in other views and/or other filter types like a single platform? Does this bug only appear in CriticalZone or in any other Themes as well?
  23. Hey BadServo, do you mean on the platforms or games views? The platforms views don’t support the alpha-numeric bar and it works perfectly fine for me on all game views. -Cid
  24. Sure thing. I’m running version 2017, so maybe that’s why it doesn’t work for you. The settings are basically just set everything to maximum: The rest are the default settings.
  25. Woah, that’s some really obscure stuff you have going on there. It’s great to see that there’s someone out there who tackles this kind of platforms. If you want you can upload your creations to the download section. I can imagine that there will be a handful of enthusiast who will appreciate it
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