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CriticalCid

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Everything posted by CriticalCid

  1. Hey @eatkinola that’s a great plug-in that you have made. Great job! I would really like to add it to CriticalZone but for what I have planned for CriticalZone 2.0 I would need support for relative paths and a property to stretch the video for filling the whole screen. My plan is that the user can set up individual background videos for each filter (platforms, playlists, etc.) and I actually intend to use your workaround for initializing the correct folder paths based on the currently active filter. Also when the folder path doesn’t exist it should be possible to set a default folder path as fallback value which is used instead. For example the XAML code for this could look like this: <Grid Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}"> <TextBlock x:Name="BackgroundVideo" Visibility="Collapsed" Text="{Binding Path=FilterTitle, StringFormat='pack://siteoforigin:,,,/Themes/CriticalZone/Videos/Background/{0}/'}" /> <aoc:AoMediaElement Folder="{Binding Text, ElementName=BackgroundVideo, FallbackValue='pack://siteoforigin:,,,/Themes/CriticalZone/Videos/Background/Default/'}" StretchVideo="true" IsMuted="true" /> </Grid> I would really appreciate it if you could look into that
  2. So great to see you back @Vlansix. We've defintely missed your great work on the database
  3. To be honest, I find the updated point 5 very vague and confusing. Especially your example with the “+” symbol. Just take the opposite symbol “-“ which can be used as minus but also as hyphen that appears in nearly every entry with a subtitle in its name. Of course I completely understand what your point is but I don’t see any problems when symbols like +, &, -, etc. are getting used for the facing title. Generally what breaks the LB scraper is when characters are used that are not part of the rom set naming convention. For example No-Intro, Redump, and probably almost every other group are only using Low ASCII characters minus the operating system specific ones like /, :, etc. Personally I think we should orientate on that set of allowed characters as well for maximum compatibility with it. Here’s the documentation of the No-Intro naming convention and it’s a very good read of you want to understand a little bit more about the structure of this set. The Official No-Intro Convention (20071030).pdf
  4. Great decision For starters it would be probably the best to just play around with it. Import a few systems and install a couple of themes from the download section in order to get a feeling of how the artwork, themes and views system work in BigBox and what already has been done with it before you start diving into theme creation yourself. The LaunchBox YouTube channel has many great video tutorials for setting LaunchBox up but if you have any questions feel free to ask, we’re all happy to help
  5. Hey @Sub-Zero , it’s so great so see you here! What you try to achieve could be done with the fanart images. “Fanart” just means background in LaunchBox and you can set them for games individually and/or set one as default for the whole platform which gets used when a game has no individual Fanart image (the concept is basically the same like the themes work in HyperSpin). Basically you could set up the blue one as default background for the Wii U platform and then set the ones that differ as individual backgrounds for the affected games. Now when it comes to XAML you can set the positions/sizes/etc. of all the overlaying objects like boxart, wheel, game info, video, etc. The main problem you will probably run into is that BigBox doesn’t support individual layouts (called "Views" in Bigbox) for each system/games (yet!). So for the time being every platform would have to share the same layouts regarding the overlaying objects like video, boxart, etc. But fortunately you are not limited to just one layout as BigBox offers quite a few different Views you can use and edit. For example you have 4 Vertical Wheel Views to choose from which means you can potentially build 4 different layouts you can use for all your platforms (not counting all the other Views like CoverFlow, Horizontal Wheels, etc.) - Cid
  6. The project is still going on. Actually there’s an update with the handful of themes that I did per request in the past few months coming very soon. But you should know that I’m not the original designer of these themes. I just made video versions out of them in order to use them with BigBox and I already did all existing Unified themes that I'm aware of. With that said, if you have a request for a missing platform I would need all source files from you. Check the first post to see what I exactly need for that.
  7. You can keep it in there but you definitely don’t have to. Clrmamepro copies all needed files from the update packs to your main set during the rebuilding process; your 0.182 set basically became a fully-fledged 0.183 set that doesn't need any update packs in order to work. So if you want to save disk space it’s safe to remove the update pack from the add-on paths and delete the update folder from your hard drive once you’ve successfully updated your ROMset but it also doesn't harm if you prefer to keep it for whatever reason. The choice is yours
  8. The forum that DOS76 has posted actually links to the site of the forum software developer. Here you go: https://invisionpower.com/
  9. Alright. I just tested it with your Data folder and I could instantly replicate the issue. So the problem lies definitely there. I’ll let @Jason Carr know about that and send him your Data folder. Maybe he can find out what’s going on with your setup.
  10. That’s really odd. I booted up BigBox directly into „All Games“ with Horizontal Wheel View 1 as active View and I’m still not be able to reproduce your issue. But when all themes are affected by it than it’s definitely BigBox itself or BigBox in combination with your system. I also know that “All Games” is kinda buggy anyway. For example the media and metadata of the first selected game is always from a completely different game or the fact that you can change the image type of the wheel which is something that shouldn’t be possible. You say that you can replicate that behavior on two different machines. Are you using the same LB setup on both of them or have you set them up individually? Could you please zip up your "Data" folder and send it to me per PM? I just want to make sure that there isn't something weird going on with your setup itself.
  11. That’s weird. It works fine for me on my end, even under „All Games“. Does it only appear in this particular view when you are in “All Games” or does it also appear in other views and/or other filter types like a single platform? Does this bug only appear in CriticalZone or in any other Themes as well?
  12. Hey BadServo, do you mean on the platforms or games views? The platforms views don’t support the alpha-numeric bar and it works perfectly fine for me on all game views. -Cid
  13. Sure thing. I’m running version 2017, so maybe that’s why it doesn’t work for you. The settings are basically just set everything to maximum: The rest are the default settings.
  14. Woah, that’s some really obscure stuff you have going on there. It’s great to see that there’s someone out there who tackles this kind of platforms. If you want you can upload your creations to the download section. I can imagine that there will be a handful of enthusiast who will appreciate it
  15. Because of the way how MinimalAO handles the videos it will use the image types that you have set in your background priorities when there’s no video for a game. To change them open LaunchBox and go to: Tools -> Options -> Images - > Background Priorities and check/uncheck all image types you want to have used. With up and down you can also set the priority of the checked image types. Unfortunately I doubt that you can loop the static effect as that’s just a transition effect and not a placeholder for anything. You can use the audit feature to find out what kind of images a game has. Select the platform of your choice in the LaunchBox sidebar and then go to Tools -> Audit. Be aware that it can take quite a while for LaunchBox to scan your games, depending on the size of your selected platform. Once it’s done you can sort all games by the number of available wheel images and then select all games which don’t have one and hide/delete them all.
  16. Here are the .psd source files from most of the Unified themes. https://drive.google.com/open?id=0B_6XLOBnGwlUNmY4dG1pMWdHU1E I don’t use any other templates. I just exported each element of the .psd files as PNG and mashed them together in After Effects. As for scripts I'm using this Adobe Media Encoder preset to render the After Effects project in maximum quality: AE.epr After that I convert it with the same ffmpeg script that I also use for all of my HyperSpin recordings (to have everything in the same exact format and quality settings). Be aware that the ffmpeg script also adds video and audio fade in's and out's at the beginning and the end of the video. If you want to use it you have to manually edit the time codes for that in the script based on the length of your video: convert AE.cmd
  17. It’s actually very easy to remove the platform banners directly from the theme code. I’m assuming that you are using the Default theme, so I went ahead and did a quick edit of it with no platform banners. Just extract it into your Themes folder and you should be good to go Default - No Platform Banner.zip
  18. That’s actually a great idea and would definitely work. The only problem that I see is that the favorite/recent games lists would heavily differ between the fixed covers on the wheel image and the actual dynamic ones from BigBox itself. Of course that could be also bypassed by either removing the covers from the wheels on the left and right or by removing the whole dynamic favorite/recent games list and only use the fixed covers as non-selectable examples of games that are available for that system.
  19. Hey GiantTitan, I hate it to be the party breaker because your mockups are looking really great! Unfortunately there are quite a few more things besides the RSS feed that are currently not possible to do with the theming engine. Games View: - You can only have one navigation element in a view. A mixture of a games list and the boxes at the top is not possible. - You can only show the platform of the current selected game. LB doesn’t offer any cross-referencing for finding other versions of the same game on different platforms. - Showing an icon for the number of players is possible if you have manually added these info’s to your own collection. The problem is that it won’t work for anybody else as long as LB and the games database don’t have an official data field for that. Platforms view: - LB can only show the metadata/media for the currently selected platform/game. The middle part with the selected platform should definitely work like in your mockup but unfortunately you won’t be able to show the Year, Games Count, Favorite/Recent games lists or any other information's for the platforms on the left and right side. I don’t know in which extent these problems can be solved once the BigBox plugin system is integrated but it would still need some extended programming knowledge to implement these features.
  20. I think currently is the only way to achieve this by deleting all platform videos and activating Platform Background Videos in the BigBox options. If you do this will BigBox use background videos for your platform categories and use fanart images for the platforms as substitute for the missing platform videos. The catch with this method is of course that you won’t have any videos for your platforms at all.
  21. I don’t know why it should mess up any theme. It would probably work in BigBox just like the current platform categories solution, only with more levels. The only problem I see is that themes would need to show something like a path of the currently selected branch because otherwise it could become very confusing to navigate through all these ramifications.
  22. Hey Quad, just a small tip. It's always better to tag a person directly if you want to make sure that he definitely sees it. Just like this: @Jason Carr
  23. You guys are killing it! What an incredible update! Huge thanks to everyone involved!
  24. I second that, this would be awesome!
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