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Everything posted by damageinc86
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Yeah they picked it up after mameuifx stopped being updated/worked on. While I can do my share of editing .inis and stuff, I always enjoy being able to point and click my way through options in a GUI, so I'm glad they kept it going. Got some great .lay bezels from the bezel project (had to edit some of them, the photoshop cut of the inside of the screen was horrible). Now I can get cracking on some hi scores. Adds some fun connectivity to launchbox, and gives you a reason to play some games again lol.
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I want to hold down my select button on my xbox360 wired controller for like maybe 3 seconds max, to exit MAME (arcade64). Trying to be able to use it in the newest launchbox with hiscore integration. That integration won't work with rocketlauncher, and since I use that to keymap everything (joy2key), I've never had to figure out any script stuff before since it is all point and click through there. But I'm trying to just get MAME to work straight through launchbox so I can do the hiscore integration, but don't want to have to reach up to the keyboard to hit esc everytime I need to exit. Would like to have it on the controller like every other system I have.
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Mapping ESC key for game exit in AHK not working
damageinc86 replied to jmc1launchbox's topic in Troubleshooting
Where do you put this code in launchbox? And, can you map a controller button (select on xbox360 wired) to make it press ESC after say 1,000 ms of being held down? so you have to hold it down first for a little bit (not as many accidental escapes). -
Just used this to update my arcade roms path and it said that 7 of the files selected do not exist in the new directory so i selected don't update those but update the rest. Is there a way to find out which 7 games it didn't find in the new path?
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It works with the newest version of Arcade64, outside of rocketlauncher.
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Yeah could do that but what would the point be at this juncture? I trust that it works since I see other peoples scores. So that's fine.
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Yeah I guess I could sometime. But wouldn't i have to update all my rom files and such? I suppose it wouldn't be too hard to find a specific one just to test with. But meh, even if standalone mame worked, I don't feel like trying to curate the newest romset, and I already have everything setup perfectly this way through RL also (pause savestates, bezels, fades, keymapping profiles). I wouldn't switch anyways even if standalone mame worked. Obviously it works because I see scores over there on the games. So oh well. Maybe someday i'll be in the mood to completely update and curate and stuff, and find a mame .lay bezel set that I like. But for now I'll just stick with what works for me. Or hopefully be allowed to point launchbox to the correct files someday. Gonna have to turn the feature off now lol. I can't be teased by everyone else's scores and not be able to join in the fun haha.
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Just set up one game with mameuifx directly as the emulator within launchbox and now the log said: 2020-04-13 04:41:08 PM Aborting MameHighScores.Prepare: Could not retrieve plugin.ini path, and could not successfully tell MAME to create one. 2020-04-13 04:43:58 PM MameHighScores.Parse Failed: Current ROM file does not match the ROM file with the saved scores. Were multiple games launched at once? Dang. Really wish I could just point launchbox to my hiscore.dat file and be done with it lol.
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I'm guessing because you'd have to break through the control of RL to get down to the files? it is too much of a barrier layer right? Easier if you have direct access through the emulator and it's files straight into launchbox?
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Wowww. that's too bad. I have all my bezels and stuff set up in RL for Arcade. Would really like to use this feature.
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Just tried it again, doesn't look like it finds the file. Maybe it's because I'm using Rocketlauncher? Can I tell Launchbox where to look for the files/directories it needs manually? Debug 2020-04-13 12-39-48 PM.log
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Yeah i created that directory structure and copied the hiscore.dat into it, and that log was generated after that.
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It is already putting the .hi's in the hi folder. Launchbox is not looking for the hiscore.dat in the right spot for mameuifx.
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just making a plugins\hiscore folder and putting the .dat in there didn't work. this is the log after trying that. Debug 2020-04-13 12-39-48 PM.log
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got the log: 2020-04-13 12:16:54 PM Aborting MameHighScores.Parse: Required hiscore.dat file not found in plugins\hiscore subfolder of MAME emulator directory. It isn't looking in the right spot. my .dat is in \dats not \plugins\hiscore. it's mameuifx from way back, and the hiscore saves work just fine for the emulator itself. Could i just make a copy of it and put it where launchbox wants to look for it?
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Ok I decided to pick a game that had no hi score yet (omega race), and i've never even played it before. Got a score and restarted launchbox just in case. They don't show. How often does launchbox pull from the files? I can see my omegrace.hi file was updated a few minutes ago. Wait,...do i have to sync my collection?
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OK I was just curious how it worked. I'll just have to BE BETTER lol.
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Ms. Pacman. Well I haven't been able to beat my hi score since i have been signed in. That's why I was wondering if any score is taken, or if it has to be one that is beating your previous one. Its higher than some people on there, but its not higher than the one I did before I was signed in.
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Is there a timeframe before your scores show up? I signed into LB database, have hiscore enabled, no cheats, everything ticked, and it doesn't seem to be updating my scores. Does it have to surpass your score that you previously had before enabling all this?
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Well damn,...making me re-earn my high score huh!? lol. Fiiiiiiiiiiiiine.
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this is a super cool feature! Am I reading the comments correctly, in that scores currently stored in the folders aren't being read until you refresh your score through launchbox (play the game again)?
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It will be slick indeed.
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Well apparently it isn't highly requested yet, but yeah I love utilizing all the save slots available for an emulator, just to have options. RL's Pause takes a screenshot when you do a save state, so that you can quickly see where you were at as you scroll through slots to load.
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Yes, multiple save states is a must for a pause screen. I'm sure if not this round, or the next round, or the one after that, eventually it will become a feature.