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Everything posted by Rincewind
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Looks awesome, great work as always
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You can adjust the time by changing how long in seconds, so below would make the animation start at 5 seconds KeyTime="0:0:5.0" So in your example the "CoverImage" will start at KeyTime="0:0:0.0" then at each increase of time will move to the Value. So at KeyTime="0:0:0.9" (.9 of a second) it will move to the Value="0" (zero being its default position) and so on through to 1.2 seconds. Hope that makes sense, others will probably be able to help more because I'm only learning this from a trial and error way.
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Have you tried binding to just, {Binding Path=Platform.Name, NotifyOnTargetUpdated=True} Instead of.. {Binding Path=SelectedPlatform.Name, NotifyOnTargetUpdated=True}
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Here is a Pulse animation I am using I dont know if it will help, but this way maybe you could us a PNG instead and add the Opacity. <TextBlock x:Name="PulseAnimate" Text="{Binding Path=Platform.Name, NotifyOnTargetUpdated=True}" Visibility="Collapsed"> <TextBlock.Triggers> <EventTrigger RoutedEvent="Binding.TargetUpdated"> <BeginStoryboard> <Storyboard x:Key="Pulse" RepeatBehavior="Forever"> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[1].(ScaleTransform.ScaleX)" Storyboard.TargetName="Image11img"> <EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="1.05"/> <EasingDoubleKeyFrame KeyTime="0:0:1" Value="1"/> <EasingDoubleKeyFrame KeyTime="0:0:1.5" Value="1.05"/> <EasingDoubleKeyFrame KeyTime="0:0:2" Value="1"/> <EasingDoubleKeyFrame KeyTime="0:0:2.5" Value="1.05"/> <EasingDoubleKeyFrame KeyTime="0:0:3" Value="1"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[1].(ScaleTransform.ScaleY)" Storyboard.TargetName="Image11img"> <EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="1.05"/> <EasingDoubleKeyFrame KeyTime="0:0:1" Value="1"/> <EasingDoubleKeyFrame KeyTime="0:0:1.5" Value="1.05"/> <EasingDoubleKeyFrame KeyTime="0:0:2" Value="1"/> <EasingDoubleKeyFrame KeyTime="0:0:2.5" Value="1.05"/> <EasingDoubleKeyFrame KeyTime="0:0:3" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </BeginStoryboard> </EventTrigger> </TextBlock.Triggers> </TextBlock>
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I'm not an expert at Storyboards but if you used a "." or a font with a circle then maybe you could add ScaleX / ScaleY plus Opacity to get the same effect, you would have the top one static then 2 underneath with the animation.
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I've had to update early because I missed something beforehand. The glass overlay was over the top of the character image which made it look incorrect so sorry about that. Now there shouldn't be another update for awhile. Good news is, that with the update it also includes a video background from @harryoke for a new view option.
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Pyramids View File Massive thanks goes to @y2guru for his amazing COMMUNITY Theme Creator for BigBox, without his work in creating this simple to use theme design program I couldn't have made this theme. _______________________________________________________________________________ INTRODUCTION As you can see from the screenshots its a very colourful and sort of cartoon-ish looking theme, I wanted you to get the feeling that your already in a game before you start to play a game!! _______________________________________________________________________________ INSTALLATION Download the zip file and unblock it (right click the zip file, goto "Properties" then at the bottom put a tick in the "Unblock" box, and hit ok when done) then extract the folder too -- \Launchbox\Themes\ __________________________________________________________________________________________ AFTERCARE Although the theme is using fallback images for the Characters or Devices, you can still add your own artwork for systems I've not got round to finding artwork for and add them here -- \LaunchBox\Themes\Pyramids\Media\Characters -- \LaunchBox\Themes\Pyramids\Media\Devices Also you will need to check that the naming of a system Character / Device / Platform Clear Logo is the same exact spelling as your system. Submitter Rincewind Submitted 09/09/2019 Category Big Box Custom Themes
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Version 1.4
510 downloads
Massive thanks goes to @y2guru for his amazing COMMUNITY Theme Creator for BigBox, without his work in creating this simple to use theme design program I couldn't have made this theme. _______________________________________________________________________________ INTRODUCTION As you can see from the screenshots its a very colourful and sort of cartoon-ish looking theme, I wanted you to get the feeling that your already in a game before you start to play a game!! _______________________________________________________________________________ INSTALLATION Download the zip file and unblock it (right click the zip file, goto "Properties" then at the bottom put a tick in the "Unblock" box, and hit ok when done) then extract the folder too -- \Launchbox\Themes\ __________________________________________________________________________________________ AFTERCARE Although the theme is using fallback images for the Characters or Devices, you can still add your own artwork for systems I've not got round to finding artwork for and add them here -- \LaunchBox\Themes\Pyramids\Media\Characters -- \LaunchBox\Themes\Pyramids\Media\Devices Also you will need to check that the naming of a system Character / Device / Platform Clear Logo is the same exact spelling as your system. -
That's really well done I cant even see any Clone Tool marks
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Awesome work , so glad that the spectrum is getting an uplift and thanks for all your hard work it's really appreciated. Please keep us updated with the progress
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Who Missed Me?
Rincewind replied to slipsystem's topic in Third-Party Applications and Plugins (Released)
Welcome back and you come bearing a poll of goodness -
STAINLESS Mortal Kombat 11 Arcade Build
Rincewind replied to Ʉ₦₳VØ₩ɆĐ's topic in Collections and Builds
HAHA same here that's what I ended up doing..... but the idea always remains in your head- 19 replies
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- mortal kombat
- arcade
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STAINLESS Mortal Kombat 11 Arcade Build
Rincewind replied to Ʉ₦₳VØ₩ɆĐ's topic in Collections and Builds
Looks fantastic, almost there by the looks of it. Are you going for an illuminated perspex graphic for the marquee or full on LCD monitor?- 19 replies
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- mortal kombat
- arcade
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Have you tried This Ultrawide Theme @Jason Carr ported over from @CriticalCid unified theme. I've not got a Ultrawide monitor but going by the description it should work
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Drag and Drop images WOW why is it when someone comes up with an idea like that you think to yourself BANG that's so obvious why is this not a thing already.
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I agree with the wall view being worked on and would even go as far as saying that even adding a more 3D effect to the wall view would make it more immersive.... Like the selected game could if clicked on would enlarge in the centre of the screen and then flip over to the rear, then minimise back.... Just a thought ?
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That's dedication and a great end result, thanks for sharing the video and sparking off a few light blubs in my head
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@srxz @neil9000 It only works on all the platforms apart from windows. I have not tried selecting more then one game at a time but will try that later. The windows platform was created from just dragging in shortcut for PC games and then the steam importer in launchbox added the steam games in the window platform so all I can think of doing is deleting the windows platform and try it again.
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For some reason I can't get the Plugin to work. I've downloaded and unblocked the zip file then extracted it to a folder inside the Plugins folder in LaunchBox and it shows up in the menu when I right click a game but after the timer wheel spins for a second but nothing comes up. I know its going to be something my end but I dont know what, heres where the file is currently
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Bartop Arcade Build - Street Fighter IV
Rincewind replied to griffinballs's topic in Collections and Builds
Looks great nice set up you have there. Are the side buttons for Pinball? there the one thing I left off mine but as time goes on I think I'll add the buttons and some Pinball tables too