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Everything posted by dragon57
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RBTray seems to be broken with the latest .Next, however Min2Tray seems to work fine. Get it here: https://junyx.breadfan.de/min2tray/
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I just realized clear logos are not being displayed in Next when I click on a game image. I have double checked the background priorities choices in Options and Clear Logo is first in the list, then Fanart - Background. I have even unchecked Clear Logo, then gone back and reselected it with no change in behavior. Am I the only one who sees this? I have not noticed this in regular Launchbox.
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OK, all. I have diagnosed/solved my strange scrolling issue. First, sorry for a false alarm. I should have known where to look after what I had been doing to this machine. I usually make a rule to not change more than one thing at a time, but I blame my medications for making my brain foggy. ? I ordered a Dreamcade Replay device from Kickstarter and was just informed they ship out soon. I wanted to make sure all my controllers work with Windows 10 since the Replay will come with Windows 10 as the OS. I have been testing all my controllers, calibrating them, etc. Even though the controllers were found to all work, what I have not experienced in the past was a calibration being forgotten when a controller was unplugged, then plugged back in. All the issues were caused by one controllers calibration settings being reset. What I don't understand is why it took some time in Launchbox for the issue to show up, and how a restart of Launchbox seemed to solve the problem for a bit before reappearing.
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Sorry, I just saw this question. It moves pretty fast. It appears to move at the same speed as if you hold the up arrow key down and let the auto-repeat kick in. One thing I noticed, if I use the up arrow key to try and replicate the behavior, the arrow key makes the active bar scroll up, then when it hits the top of the list, it jumps up to the drop-down menu above the list. The 'ghostly' behavior doesn't continue past the platform list. It stops at the 'All' entry at the top of the Platform list.
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I just updated to the latest beta, 16. All controllers are currently unplugged. I'll make sure nothing amiss is evidenced before I plug any back in. Also, after installing beta 16, this error just popped up after changing from one platform to another via clicking in the left panel. I can't replicate so far. It has only happened once. Object is currently in use elsewhere. App: LaunchBox Version: 8.3-beta-16 Type: System.InvalidOperationException Site: IntPtr GetHdc() Source: System.Drawing at System.Drawing.Graphics.GetHdc() at System.Drawing.BufferedGraphics.RenderInternal(HandleRef refTargetDC, BufferedGraphics buffer) at System.Drawing.BufferedGraphics.Render() at System.Windows.Forms.Control.WmPaint(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Recent Log: 2:57:37 PM Music.Pause Start 2:57:37 PM Music.Prepare Start 2:57:37 PM Music.Kill Start 2:57:37 PM Music.Kill Finished 2:57:37 PM Music.NotifyTrackList Start 2:57:37 PM Music.NotifyTrackList Invoke 2:59:34 PM Music.Pause Start 2:59:34 PM Music.Prepare Start 2:59:34 PM Music.Kill Start 2:59:34 PM Music.Kill Finished 2:59:34 PM Music.NotifyTrackList Start 2:59:34 PM Music.NotifyTrackList Invoke 2:59:37 PM Music.Pause Start 2:59:37 PM Music.Prepare Start 2:59:37 PM Music.Kill Start 2:59:37 PM Music.Kill Finished 2:59:37 PM Music.NotifyTrackList Start 2:59:37 PM Music.NotifyTrackList Invoke 3:25:11 PM Music.Pause Start 3:25:11 PM Music.Prepare Start 3:25:11 PM Music.Kill Start 3:25:11 PM Music.Kill Finished 3:25:11 PM Music.NotifyTrackList Start 3:25:11 PM Music.NotifyTrackList Invoke 3:29:40 PM Music.Pause Start 3:29:40 PM Music.Prepare Start 3:29:40 PM Music.Kill Start 3:29:40 PM Music.Kill Finished 3:29:40 PM Music.NotifyTrackList Start 3:29:40 PM Music.NotifyTrackList Invoke 3:33:27 PM Music.Pause Start 3:33:27 PM Music.Prepare Start 3:33:27 PM Music.Kill Start 3:33:27 PM Music.Kill Finished 3:33:27 PM Music.NotifyTrackList Start 3:33:27 PM Music.NotifyTrackList Invoke 3:39:23 PM Music.Pause Start 3:39:23 PM Music.Prepare Start 3:39:23 PM Music.Kill Start 3:39:23 PM Music.Kill Finished 3:39:23 PM Music.NotifyTrackList Start 3:39:23 PM Music.NotifyTrackList Invoke 3:43:55 PM Music.Pause Start 3:43:55 PM Music.Prepare Start 3:43:55 PM Music.Kill Start 3:43:55 PM Music.Kill Finished 3:43:55 PM Music.NotifyTrackList Start 3:43:55 PM Music.NotifyTrackList Invoke 4:01:32 PM Exception
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I have no controller apps on this machine. What is strange is when it does happen, if I alt-tab into a different app with a 'page' that could be scrolled the same way, nothing happens. If I alt-tab back into Launchbox, the scrolling starts immediately. I have to say I'm stumped at this point, however I am trying to isolate things.
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It changes the selected item. It isn't just the scrollbar itself moving upward. I have unplugged all controllers and restarted Launchbox. I will see if this stops the behavior and report back any and all observations.
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I just updated to the latest beta and am seeing some strange behavior in Launchbox. After the program has run for a bit, the gui acts like I am using the mouse wheel to initiate a scroll such that the Platform names list on the left scrolls to the top all by itself. If I restart Launchbox, all is ok for a while, then all of a sudden, the scrolling starts again. I don't see this in any other app.
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@Dan, I have posted a new video for Handheld LCD games in my additions sections for both 16x9 and 4x3. I hope it works for you.
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@Dan, I could probably do one similar to the one I did for Nintendo Game & Watch where I pick out 5 or 6 representative units out of the group. Let me investigate how hard/easy it will be to get the necessary graphic elements.
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I was wondering about that. I have seen the name with the space and without it. I honestly have no idea what the official formatting is supposed to be. :)
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Mine is for the Nintendo Game & Watch platform.
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If you are asking about the one I created, below is a screenshot showing the five different games I used. Each has its own video recreation.
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Here is an "Options" graphic. Also, I can provide any size resolution for the "Unified" and "Options" pictures, so if different versions are needed, just let me know.
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In your configuration, do you have a space between -cart and the 1? If so, remove it so it reads -cart1.
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How does everyone like this logo? I didn't take all the queues from the Hyperspin logo, as I didn't want to step on any toes, but it is reminiscent of it.
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@zlagos, @guyverjay, the videos you requested have been uploaded.
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Sorry, I should have linked to this: Check out the instructions in the first post and see if it helps.
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I have listed the systems I have created in my video additions sections. Viking doesn't list all the systems he created in his original posts, however you can bring up the download page which lists everything uploaded, then you can use the browser's 'find' command and look for any system you are looking for.
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Will do!
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@zlagos, requests are welcome. I'll add these two to my queue and see what I can come up with.
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Atari 2600 Homebrew / Prototype Gameplay Videos & Media
dragon57 replied to zorkiii's topic in Game Media
If your rom naming convention matches the Emumovies file names, you will get a match/download. Like you, I didn't have matches for all my prototypes, so I used the EMU Movies sync tool to download the art assets that was missing. You can also just go to the Emumovies console downloads page for the 2600 and get the zip files for the art your want, e.g. box fronts, box backs, 3D boxes, carts, etc.