-
Posts
12,648 -
Joined
-
Last visited
-
Days Won
38
Content Type
Profiles
Forums
Articles
Downloads
Gallery
Blogs
Everything posted by neil9000
-
Correct, i would also advise that you copy your Launchbox/Data folder somewhere else first, just in case. You can just copy it back after if anything goes wrong. However i have updated my MAME set every month since the new full set importer was added and i just run the importer again.
-
It should be as simple as going to tools/import/full mame set importer, and following the wizard, it will ask for your mame rom folder location. Uncheck all the media downloads also as you will already have 99% of it.
-
-
Meh, the arcades round here were shit until street fighter 2 came out.
-
OK good to know, i saw the igame and plugin reference so jumped there.
-
Ah, fair enough then, i have little experience with it as i found controller companion to be so much more user friendly, but i also dont use dosbox so this specific issue has never arisen for me personally.
-
OK ill tag @Jason Carr here and see if it makes any sense to him.
-
Are you using any plugins?
-
You can do the same with controller companion also. I think the issue he is having is he wants specific controller profiles for different dosbox games, but these programs just see the dosbox.exe, so he cant have different ones for different games in dosbox.
-
Yes, but if its still the same emulator entry as your dreamcast then that will no longer work, they need to be separate entrys like i showed in my images.
-
You can not have the same demul instance for dreamcast and arcade as they need slightly different settings in launchbox. Just create a second demul emulator pointing to the same .exe. This is my DC. And this is my Arcade.
-
The thing with MAME is that you dont really want vsync on at all. A lot of arcade games run at some weird framerates, you will often see framerates like 55, 58, even 61, 62 etc. The point is there was no standard and as they were on CRT's it didnt really matter what the exact framerate was as they still worked fine on a CRT. The issue now is we are all using flatscreens which have specific framerates like 24, 30, 60 etc and anything that deviates from those will tear. The problem is though if you turn vsync on those games will lock to a 60 refresh and if say a game originally ran at 55 it will be sped up to 60 to match the refresh of the screen, so some games will run faster than they should which obviously isnt correct. I personally leave vsync off and let the games tear if they need to in order to keep the original game speed correct. Hope that helps somewhat.
-
This does sometimes happen with a new release. We run the .exe through various online antivirus databases in order to keep things like this to a minimum though. Until the update has been installed onto systems and is known to be safe though we cant do anything about over zealous antivirus solutions. I personally just use the windows defender built in AV and i have never had that delete a Launchbox.exe.
-
-
Cant start launchbox or bigbox, application error
neil9000 replied to tjohansson's topic in Troubleshooting
Cool, glad you got it fixed. -
Cant start launchbox or bigbox, application error
neil9000 replied to tjohansson's topic in Troubleshooting
The official 9.2 is now out, download it from here. https://www.launchbox-app.com/download -
Cant start launchbox or bigbox, application error
neil9000 replied to tjohansson's topic in Troubleshooting
That error looks like a directx issue as it is referencing d3d9.dll, i would try repairing directx. https://www.microsoft.com/en-us/download/details.aspx?id=35 Also if you look in your Launchbox/Updates folder you should have the old installers, just install one directly over the top of your current install. I would try the directx first though as i think that is the issue here. -
If you do not have the option to unblock then it already is. Usually if you unzip themes with 7zip it automatically unblocks the .dll's.
-
Yeah as @Suhrvivor said thats down to your image priority settings in Launchbox. These startup themes are meant to be used instead of RocketLauncher, not along side it. That will cause conflicts. Make sure you have fanart selected in the Background priority settings, and also that you do not have Fade set to 100% as that will result in a black screen also.
-
I'm also dumb as a bag of bricks, but even I noticed words and terms in the xaml, so very very slightly edited the default and released my own.
-
-
-
Yeah Launchbox is designed to be easy to use, and the newish MAME full set importer is a part of that ehos. Of course though programs like crlmamepro are out there for people who need that sort of advanced configuration.
-
OK now I understand better. unfortunately that is not possible, MAME is a very different beast to normal roms, and works very differently. The MAME full set importer isn't actually importing any of your games per se, it just knows what games actually work and adds them to your library. Depending on the MAME romset type you have it is very likely that games will actually rely on files that are not imported into launchbox, so if we were to just copy the imported games it would break a ton of them as other game zips may be needed for the games to work.
-
I'm a little confused here are you talking about the media that is downloaded is taking up to much space? The reason I ask is because the tools/import/full Mame Romset does not move your files at all. If you are talking media then do not download any at import, then once you have the Platform imported you can change the media paths and the initiate a metadata/image download.