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Everything posted by Retrofrogg
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The game media shows fine, but when I select a platform in Launchbox, the platform media (e.g. platform video) doesn't appear. Any ideas why? Also - I don't know if you can help with this - but when the 3D box is freely rotating, it rotates relatively smoothly. If I use my mouse to move the box around, the movement briefly stutters every second or so. Any thoughts on this would be appreciated!
- 201 comments
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- third screen
- platform marquee videos
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Nice. Now just add full spines support and the model is complete!
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I recently upgraded my mobo, CPU and RAM. That's the only thing that has changed since this was working properly. Now, when I rotate a 3D box model in Launchbox using the mouse (either in the carousel, or maximised to fullscreen), the rotation is no longer smooth. Around once every second or so there is a very brief pause before the rotation continues. My current system includes a z690 mobo, i7-13700k CPU, 32GB DDR5 Ram, 1080ti graphics card. On advice from @C-Beats, the "use all controllers" box in the settings is unchecked. Apparently rendering is done by DirectX 9. I have DirectX 12 (the latest version). I don't know if that is part of the problem - I imagine that most people will have 12. I tried to install some older versions but Windows gives me the message "Direct X setup has determined that a newer or equivalent version of Direct X has been installed already". Interestingly, when using the "Thirdscreen" plugin which shows a rotating 3D model box on another screen, the rotation is smooth when it's automatically rotating. If I try and rotate in manually, same problem. Also, when it's rotating automatically and I move a different window around using my mouse, the same problem occurs. See the video below for an example of the problem. Any help appreciated! ezgif.com-gif-maker.mp4
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I’m sorry, I must have missed that apology, if you are indeed referring to my thread. In my original post I was just seeking the opinions of community members as to the generally accepted meanings of box - front and box - front reconstructed. Suffice to say I have yours. I’m sure it can be hard. I’ve done one or two myself. Whether something is worthy however is a value judgement and is up to each individual user to decide. I can see you’re frustrated. Hey, it’s your time, and if you feel it’s well spent then that’s what matters! It’s not a game or a competition; each individual user is free to use whatever box images they like. That seems a strange way to put it, and is maybe where some of the conflict lies. I don’t want each box to be consistent and homogenous - I want it to look like the real thing, i.e. what I had on my shelves as a kid. Retro is old and dusty, not clean and homogenous.
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Lol @Freestate, thanks for your opinion, albeit a rather polarised one. Suffice to say we disagree in a few areas, including how "quality" applies here. A dime-a-dozen perfectly reconstructed and Photoshopped image of the original box takes away any of the box-aspect and leaves you with simply the image that went on the box. I want to see the box, not just the image on it (in particular now that we have 3D rotatable models). Though, different strokes for different folks and all that. I'm not sure what you're getting at with your second paragraph, in particular the unjustified vitriol. Wouldn't that be....a scan? Talking about retro systems I mean. How do you get closer to the actual box than a high quality scan of the actual box? I agree that as close to an authentic image that we can get when the box was new is what we're looking for. Though to take forward the idea of authentic...to me this would imply that any creases, marks or even just the uneven edges of the original box should be captured. If you edit these away, you lose some authenticity IMHO.
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Thanks Rob. Perhaps it could be an option? I can’t imagine many requirement for the rotatable box showing on more than one screen! When a game is being played, could the user rotation be disabled? In Launchbox the mouse cursor has to be over the box itself to rotate it anyway, so even games using a mouse should be ok no?
- 201 comments
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- third screen
- platform marquee videos
- (and 3 more)
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A similar plugin called "Thirdscreen" can show rotating 3D boxes on the second screen. Don't think it can do platform-specific settings though.
- 45 replies
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What's the setting in the code for the rounded corners?
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Looking to increase clarity on the different variations on a particular image type, and what people feel is best. The Launchbox Games Database has no guidance on what the various image types actually mean - and neither does Launchbox itself. Currently, taking the "Box - Front" image type as an example, we have: Box - Front Box - Front Reconstructed Fanart - Box - Front As well as a few other more specific items. Having spoken to @C-Beats about this, my understanding of what these mean is as below: Box - Front : the front box as it originally was - an actual scan Box - Front Reconstructed : an approximation of how the actual front box was, either put together from various elements, or a photoshopped tidy-up of the actual scan Fanart - Box - Front : not the official original front box image, but a new unoffical image, created by users My first query is whether the above is the general consensus. And if so - where do we draw the line between Box - Front and Box - Front Reconstructed when the latter is a photoshopped tidy-up of the actual scan? In my opinion, if the image has no discernible marks -i.e. it looks like a clean computer-generated image, rather than a scan of the actual box, then it should be labelled as Box - Front Reconstructed. You can easily tell the difference between these two by looking at the image; most images that are automatically scraped from the database look very clean. These tend to be labelled as Box - Front, but should really, as per the above, be labelled as Box - Front Reconstructed. The reason for most of them being clean images is that these are readily available online and much easier to get hold of - actual authentic scans are harder to come by. So my proposal is that Box - Front images should be and look like the actual scans - scuffs and all. Clean images should be labelled Box - Front Reconstructed. Proper scans should trump the clean images for the Box - Front category. Clean images should trump messy ones for the Box - Front Reconstructed category. Users can therefore choose what they prefer.
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Great story. We watched the first 3/4 of it last week. Going to watch the last bit tomorrow
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Thanks @garrett521 @JoeViking245 - a feature request; could we set which images display on the monitors per platform? For example, for MAME I might want the arcade controls to appear, but for NES I might want the box art.
- 45 replies
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Book scraping plugin
Retrofrogg replied to xevidroid's topic in Third-Party Applications and Plugins (Released)
Have you seen @C-Beats's comics app? -
@garrett521 - which marquee monitor is that you're using?
- 45 replies
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Magazines (Category/Platform) video: 16:9
Retrofrogg commented on CTRL-ALT-DEFEAT's file in Platform Theme Videos
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I can edit a game and download screenshots no problem. When I select a bunch of games and go to tools/download/update metadata for selected games, and check the boxes for screenshot-game title and screenshot-gameplay, then select "yes, but do not replace any existing media", Launchbox seems to scan the games and then a windows comes up that says downloading media for selected games - but no download occurs, and no screenshots appear. Any help appreciated!
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- 45 replies
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C-Beats' New Digital Comic Book App - CHAOS!
Retrofrogg replied to C-Beats's topic in News and Updates
Would be great if Launchbox did at least this. -
- 45 replies
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Thanks @JoeViking245 - but I don't see the reconstructed one in the list?
- 45 replies
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Thanks @JoeViking245 . But that’s not really a workaround - then all the box-front-reconstructed images will show in the main games list, when it should show box-front.
- 45 replies