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Retrofrogg

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Everything posted by Retrofrogg

  1. This sounds interesting. It will be good when Launchbox has 3D cassette box models so we can use these properly. By the way, I do a lot of CPC box art stuff so we should maybe link up on this at some point.
  2. Thanks. Even better, add DAT functionality to Launchbox, so it can scan your roms against a DAT file.
  3. That's awesome @JoeViking245, you're the man! It's useful because square boxes and rectangular boxes looks very different when they have the same default zoom. You're right, one size does not fit all. Now we can change this manually when we switch platform. If it could remember the setting for the different platforms that would be even more awesome Also - I don't know if this is possible - when you move the mouse to the second screen to rotate the box in Launchbox, the video stops playing on the main Launchbox screen (presumably as that screen is no longer active). Is there any way to have the video keep playing while you look at the box?
  4. It depends on the shape of the box, and the orientation of the monitor. There's a few variables in the mix which make for uneven box sizes, usually a bit too big. A setting in the app should be able to sort this I think!
  5. Would it be possible to add a setting for the starting zoom level of the box?
  6. Thats a shame; thanks for looking into it. I wonder if one of the devs might know a way?
  7. Apologies if this has been mentioned before. Could I request a feature - for the 3D rotatable box, could we have it rotate only horizontally? When rotating it with a mouse currently, it flips all over the place. Thanks!
  8. I see Romtholos's Mister launcher on Github: https://github.com/RomTholos/RomTholos/blob/main/launcher-mister.py I don't see it in the plugins section of the Launchbox forums though, and I don't know how well the launcher works.
  9. I don't think so, but you could vote for this as a feature request.
  10. Very interesting @Gill Figno - would you mind sharing how you achieved that?
  11. I like the look of this - bright and bold; like the years in chronological order also.
  12. Thanks @JoeViking245, that is much better!
  13. Lol! I don't know if vertical orientation can be considered odd these days. It's actually a more natural orientation to display most box types. Also, keyboard shortcuts to rotate the box would be very helpful
  14. Or alternatively, allow left/right rotation using keyboard keys. Also, the default zoom for the 3D box model is quite small; is there a way to change the default zoom?
  15. The edit images window in Launchbox seems to have an issue with the latest Beta. When scrolling through the images, parts of the previous image persist in the image area:
  16. That does it, thanks @gig71! It would nice to have the option in Launchbox to apply the platform/parent icon to all child categories. Doing this manually for the hundreds of playlists would be a huge chore!
  17. The icons look great, good work! How do we add icons where they are missing?
  18. Fair enough @superrob3000 - but how are we supposed to read the text on the back of the boxes if they auto rotate?
  19. Awesome plugin idea. Speaking to others here I'm keen to try MiSTer, and an additional pull factor is that I currently can't get Win11 to work with CRTEmudrive to output the correct resolution to my CRT. I understand that MiSTer should sort that.
  20. I'm sure that someone of your calibre can work it out
  21. What's the current state of play of adding in MiSTer integration? So that the rom code could be squirted to Mister from Launchbox. Would be an awesome addition!
  22. Thanks, now I can see the 3D box model on the second screen! My last query is could you please add a vertical rotation lock (perhaps as an option) - so that we can rotate the box horizontally without it flipping about when using the mouse?
  23. Now I can save the settings from the plugin, thanks. However, the 3D box model doesn't seem to work for me. You can see from the screenshot below that I have it selected in the settings - but the plugin displays the static 3D box on my second monitor, not the model. In fact, whichever "game view" I choose, it keeps displaying the static 3D box image.
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