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Retrofrogg

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Everything posted by Retrofrogg

  1. I would be interested in using 2 screens with Launchbox, let alone 3!
  2. Adding them to the Windows platform is an option as some of the games run in Windows, though as you point out some are exclusive to the VR headset. Oculus can run independently without connection to a PC/Windows. Also, the games are fundamentally different due to being VR and requiring a VR headset. I therefore think that having a separate VR platform in the database would be the optimal way to categorise this, rather than fusing them with the existing Windows platform. It would be possible to further split the VR platform into Oculus, HTC etc, though given the cross-platform compatibility I don't think this would be necessary. Obviously this is open to debate. Would be keen to hear the devs views.
  3. Bug, but I'm not sure how far along the beta chain it manifested. I import an image for a game and save as a particular image type. In Windows I then download a different image for a different game to the same folder though with the same name, overwriting the previous image. When I drag that new image into the Images section of the game edit window, the thumbnail shows the previous (wrong) image. If I click OK, then the correct image shows in LB. So the end result is OK, but it can be confusing when the wrong image appears when dragged in to the edit window.
  4. I'm adding some VR games just now too. What should the platform be called? Many games are cross-platform (HTC Vive, Oculus, etc) and so Meta Quest would seem too narrow a platform name?
  5. One problem seems to be that Launchbox doesn't generate thumbnails from PDF, CBR, etc files? So you have to add images manually, which is a lot of work when it's a large amount of comics/magazines.
  6. This would be a great addition. I've been trying to add other URLs to the game details, but I can't get them to show as clickable links.
  7. It would be nice to be able to choose the image types and their order in the game carousel, without having to do this via "screenshot properties" in the options menu (thus messing up other areas that rely on screenshots). Also, might it be possible to increase the image types selectable via "image group"? I am keen to view by "banner" for example, though as banner is not an option in that menu, you have to add banner as an options to one of the other groups, which can mess up other areas that rely on those groups.
  8. I too was looking for this information. What size/radio should the banner images be, for example?
  9. Version 1.0.0

    3,573 downloads

    Something slightly different with this one. NES 2.5D "Hyperreal" set. Since NES games didn't come in cases and were just cardboard boxes, I have converted the box images into a cardboard box effect. It took quite a bit of tinkering but I'm happy with the end result. This set is for the NES and not famicom, so it should include most regions other than Japan. Let me know if any boxes are missing and I'll add them in. Any suggestions regarding the boxes themselves then also let me know. Around 850 images. I plan to do the Famicom later. Check my other 2.5D sets. Edit 08.01.23: I was going to revise these, but instead I will release a new pack compatible with the 3D model system.
  10. My understanding is that they're both a bit overkill, including many versions of games including betas, non-working, cracks, etc. I'm not sure of the exact differences between the two.
  11. I'm planning to edit this to replace the game name with the game banner/clear logo/text if no banner or clear logo.
  12. Yes, I had previously edited one of the themes (it may have been default plus, or maybe I copied the default plus code across to my version of the default theme) to do something like this. I remember having difficulty in getting the backup items to show (i.e. if there is no banner then show the clear logo, and if there is no clear logo then show the game name). It's something I'd like to revisit. I'll take a look at it again over the next few days. If anyone knows how to achieve this with code, any pointers would be much appreciated.
  13. I'm currently working on a CPC 3D box art project for the Amstrad CPC so have some insight into this too. My approach is to import the item as it originally was - a collection - but then I'm a completist. I'll make up the original artwork too.
  14. Awesome addition. I really hope that Launchbox increases the number of platform image categories - including platform box! PS - why not add some details to the download; how many images, resolution etc.
  15. It should continue to work with the latest release of Launchbox. @chinagreenelvis - search the xaml for "region" and you should find them (the region and filename coding are next to each other),.
  16. These look nice and high-res. Going to do any 2D/2.5D versions?
  17. Nintendo Wii (all regions) 2.5D Front Box Art Pack, Hyperreal Series View File This is a big one folks! Nintendo Wii 2.5D front box art "Hyperreal" set. All regions. Aiming for a complete set. 1913 images. Due to the size, I have zipped each letter of the alphabet separately. Any errors or omissions, please let me know and I will rectify. I'll likely update this set soon once RVZ dats are available. See the screenshots for examples. Why these images? Short of proper 3D model box support in Launchbox, I find that "2.5D" is often the best box image type. 3D boxes can be good though the angle that they tend to be at makes the cover art a bit less clear, and all the spines can give an overall cluttered appearance which can be distracting from the artwork. The standard scraped box-front images tend to just look like jpg computer images and not the actual physical product. By 2.5D I mean that the image is of the actual front artwork, within the original box (not a "clean" reconstruction) and facing head on. This set is created using a photo-realistic Nintendo Wii hard plastic case template (not a vector model), complete with the plastic cover overlay, within which the artwork sleeve is inserted. There is some subtle lighting and shadow effect. I'm aiming to create the most realistic sets out there, and am open to any feedback or suggestions. PS Check my other 2.5D sets. I'm planning to do some more; any platform requests, let me know. Was goign to attempt NES next. Submitter Retrofrogg Submitted 06/06/2022 Category Game Box Art  
  18. Version 1.0.0

    4,373 downloads

    This is a big one folks! Nintendo Wii 2.5D front box art "Hyperreal" set. All regions. Aiming for a complete set. 1913 images. Due to the size, I have zipped each letter of the alphabet separately. Any errors or omissions, please let me know and I will rectify. I'll likely update this set soon once RVZ dats are available. See the screenshots for examples. Why these images? Short of proper 3D model box support in Launchbox, I find that "2.5D" is often the best box image type. 3D boxes can be good though the angle that they tend to be at makes the cover art a bit less clear, and all the spines can give an overall cluttered appearance which can be distracting from the artwork. The standard scraped box-front images tend to just look like jpg computer images and not the actual physical product. By 2.5D I mean that the image is of the actual front artwork, within the original box (not a "clean" reconstruction) and facing head on. This set is created using a photo-realistic Nintendo Wii hard plastic case template (not a vector model), complete with the plastic cover overlay, within which the artwork sleeve is inserted. There is some subtle lighting and shadow effect. I'm aiming to create the most realistic sets out there, and am open to any feedback or suggestions. PS Check my other 2.5D sets. I'm planning to do some more; any platform requests, let me know. Was going to attempt NES next.
  19. I did make the request, but looks like it didn't make it onto the list. Hopefully next time. I think many PC users will have more than 1 monitor.
  20. Not possible doing it that way as far as I'm aware. Why don't you have your hacks and official releases as separate playlists under SNES?
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