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Everything posted by faeran
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It could be, but someone would need to edit the theme files to accommodate that. If anyone would like to create that type of view, feel free.
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This "should" be fixed. let us know if you still run into this.
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We’ve Moved — Big Backend Upgrade for the Games Database!
faeran replied to faeran's topic in News and Updates
Thanks. I've noted this down and should be fixed when we do our next pass. -
Are you sure you changed to WMV in Big Box and not just in LaunchBox? They are different settings. This specific issue is 100% caused by VLC playback when set inside of Big Box. You can change that by going into Big Box > Options > Videos > Video Playback Engine You can also change it inside of your BigBoxSettings.xml file found under your LaunchBox\Data folder You'll need to adjust this line to this: <VideoPlaybackEngine>Windows Media Player</VideoPlaybackEngine>
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All I can tell you is why it's happening. Only people that have thumbnail metadata images embedded into the video file itself will see this issue, and the image needs to be a different size than the video's aspect ratio. Your version of the file does seem to have this. I just downloaded the EmuMovies video through LB for that game, and the file I received does not have that thumbnail embedded in it and therefore don't see that problem. You can notice this because in my screenshot the thumbnail in the media carousel is showing an auto-generated snapshot of the video itself, and yours is showing the embedded EmuMovies image. It's possible at some point they updated their files to remove those images, or maybe it depends on the quality you downloaded, or whether you downloaded it from the EmuMovies LB server, vs their ftp, vs their website.. .etc. but yeah, that's why it's happening. Mp3Tag should be able to strip those images for you in bulk out of your video files.
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My best guess is that you may have some kind of issue with displaying web pages inside of our embedded chromium implementation, instead of an issue with the storefront implementation. Why? I'm not entirely sure. It could be some third party security program getting in the way of it. Make sure you don't have any kind of security program blocking certain files anywhere inside of the LaunchBox folder.
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When I see people have a problem like this in the past, it's due to the metadata thumbnail that's embedded in the video file itself. You can see in your screenshot that the video file you are using has an embedded thumbnail that's causing sizing issues when the video plays back. You can use a program like Mp3Tag to remove those thumbnails from those videos and it should solve your problem.
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Is it possible to get LaunchBox to combine duplicate games?
faeran replied to Son_Of_Diablo's topic in Features
It's not. -
Is it possible to get LaunchBox to combine duplicate games?
faeran replied to Son_Of_Diablo's topic in Features
One thing I'll mention is that LaunchBox does try and automatically combine the games, but depending on the process you use to import and possibly the state of the GamesDB, and the names of the games between the storefronts, ymmv. For example, I just ran imports just now using the Manage Storefront wizard + Tools > Scan > For Storefront Games, and I'm seeing ABZU being combined together between the Steam and EGS versions. For the ones you notice aren't combined, do what cbeats said. -
I did run a few tests here, but found that I was able to log into EGS just fine using both the Manage Storefronts window and the manual EGS process. @dsnyd22 which version of LaunchBox are you using?
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We just finished our migration to the new server, so this might help with your performance issues. However, it's interesting to note that at this point in time performance in how you are describing it here is different for everyone and could be caused by many factors that are outside of our control. I can understand the frustration of your fingers wanting to do something that ends up causing another action to happen. You could understand how this can be opinionated as you remove the functionality to help one person and another person that has been relying on that to happen is now not happy. I'm afraid this may be something you may need to build into your skill set. I believe this is caused by how that number gets generated. We have the concept of an overall change, and then there's individual changes that then can be broken down into individual change records (for example, changing an alternate name could treat the title and the region it's applied to as 2 separate changes in that count). Again, I wouldn't worry too much about that number. When we have some time, we could look into it and when we do people may find that their numbers, in general drop down significantly to what they thought they had. btw, search results should be better now.
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Hey everyone! We just wrapped up a major migration of the LaunchBox Games Database to a brand new server, and it wasn't just a lift and shift. We moved from a Windows based system to a modern Linux environment, which meant reworking some big foundational pieces behind the scenes. This included: Migrating and restructuring our databases Replacing and reconfiguring web services Upgrading to the latest version of .NET And a bunch of boring backend plumbing Why does this matter? We are now in a much better place for long term stability, performance, and scalability. This new setup is leaner, faster, and way more futureproof, which means we can continue building great stuff on top of it without worrying about technical debt from 2015 breathing down our necks. That said, any time you do a migration like this, there is always a chance something slips through the cracks. So if you notice anything odd, broken pages, weird behavior, let us know right here in this thread. We will be keeping an eye out and jumping on anything that needs cleanup. Thanks for bearing with us through the transition! This is a big step forward for the future of the GamesDB and LaunchBox as a whole.
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For people willing to test and theme creators wanting extra study material. Unified Redux has been updated to version 1.91 which can be downloaded/updated from the manage themes section if you are on beta 1+. The theme now includes a screensaver view that is essentially a copy/paste of a game's view. For theme devs this shows how everything in a normal game's view can be utilized on a screensaver.
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Well it would make sense. If you have an option on that says you need to hold down the back button in order to navigate to the system menu, then you turn on the screensaver while you are on the system menu and you navigate to a game, then pressing back would bring you back to the system menu, which you have set that it requires you to hold the back button to navigate there. So you hold the back button down, and it should bring you back to the system menu. Same with Game Discovery Center, pressing back from the Game Discover Center brings you back to the System menu, and you have a setting on where you need to hold back to navigate to the system menu.
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That does sound like your configuration may be a bit borked. Do you have the option under General > Require Holding Back to Navigate to System Menu turned on?
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Thanks for the report. Hopefully you've noticed since then that this was fixed. It was due to a change made to our image restriction system and was fixed once we got to know about it.
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Thanks for the report. I did some digging and it does look like what we have up on PROD is not what we have on our test server. The test server seems to be more complete with its search results. We are about to undertake a migration of this server, so we'll make sure to include the more complete results when the migration is complete.
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Yes. This documentation should be able to help you out: https://feedback.launchbox.gg/help/articles/0459065-launchbox-media-pack-feature-version-1321 https://feedback.launchbox.gg/help/articles/1120470-creating-controller-input-media-packs-for-big-box
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LaunchBox doesn't do anything special here. If you are using the FBNeo core in RetroArch, then you'll want to find your RetroArch folder, then I'm pretty sure you'd drop them into \\RetroArch\system\fbneo\samples
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Sorry to hear. While I don't have a Shield Pro to test this with right now, there's a few things you can keep in mind. Don't import a merged set. That set specifically is the one that will not work properly on a device like Android. The reason is because Android requires that a file is present to be sent to the emulator, and with merged sets that's not the case. You'll want a non-merged for the least problematic. Also, something to keep in mind is that the Nvidia Shield TV Pro, while it used to be a really nice high end Android TV option hasn't been updated in a very long time and it's running on technology that's around 6 years old at this point, and even when that last refresh came out in 2019, I remember being disappointed that they decided to only refresh the old chipset that was in it (from 2015) instead of doing a complete upgrade. All this to say that there's a huge hole in the Android TV market that's just waiting for a company to take advantage of.
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This will depending on the theme/view you've chosen to use, but the default ones will use the most basic of images: A background or screenshot, a clear logo. Some use a box image, some use a video.
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Should be as simple as: Options > Screensaver It's below Attract Mode.
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Thanks. Yes, this should actually already be tackled internally, so we haven't forgotten. There's also a giant laundry list of other things on our list as well for next beta. Thanks for the update. Surprising that you are still seeing a jump up by 2 for play count, as that's exactly what we tackled and saw it solved internally. We'd need more detailed info about the game in question that you are seeing this on. Whether it's a game on a network, or whether it has additional apps, things like that. We also internally know about 2 issues that could be skewing your results. Both are on the docket to fix before beta 2: We know that games on a network may not show correct play time We know that our play time binding doesn't always visually update with the correct play time, even though the stat behind has. This itself could actually make it super hard to do accurate testing, as you can't really trust what you are seeing with that binding. Beta 2 should make it much easier to test this stuff with just having the binding update correctly, so stay tuned.
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LaunchBox Games Database Update - July 16, 2025
faeran replied to faeran's topic in News and Updates
We ran some tests on the mod approval system and it does seem to be working just fine. We also checked your account and it does look like your account is a moderator. It's possible you are running into some browser caching issue. Are you able to try signing in in private mode, or try to log in using a different browser and see if that helps your situation out. -
LaunchBox for Android 1.19 beta thread is now open: