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Kondorito

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Everything posted by Kondorito

  1. No worries; it was just a sec to review. Here is the zip file with the correction in the Strings.resx: Language-es_NEW.zip
  2. Here you go @Jason Carr: Language-es_NEW.zip One thing I noticed; in the Strings.resx at the ErrorNoLaunchBoxDataFound, it says at the end: "As of this release, you will need to use the latest beta version of LaunchBox for Windows. You can upgrade to the beta release by going to Tools > Options > General > Updates in LaunchBox and checking the box to update to beta releases. Once updated, you can find the Android export process under Tools > Export to Android." Is this text ok for this version? Will it need to be removed for future ones?
  3. @uhhhhhhhhhhhhhhhhhwyanwunt I'm thinking out loud some ideas. Try the following; - In your current version, instead of selecting the add game button, just go to the folder where the games are in Windows explorer, and drag and drop them into Launchbox. Import them like that, and then close Launchbox and reopen it, see if they are there. - You could try maybe backing up your current PS2 xml in the Data folder, and use one of the older backup files from it (in case the xml got corrputed somehow and is not letting you write in it. - Try what @Headrush69 said; in a completely different folder, install the previous version it worked for you (9.8 was it?), and import those PS2 games, close the app, relaunch it and see if they are there. - Last option, install a clean current version of Launchbox (the one you are having problems with) in a different folder, and then try importing those two games in it. See what happens after relaunching the app. Hope you can resolve this as Launchbox is a great app for managing games.
  4. Don't have any goto guides; but check these and see if they are of any help: https://github.com/sparrdrem/homeware/wiki/Create-CDI-rom-for-Dreamcast-on-Windows https://pastebin.com/jfFs6jdM
  5. I don't know to be honest; with Dreamcast I always worked with gdi, cdi and chd, never converted to any other format.
  6. Don't know what to tell you. Sorry man
  7. Did you place the dinput8.dll file (32 or 64 depending on your system) as well as the devreorder.ini in the same folder as the main exe of the game? Remember that each controller in Windows has a unique GUID, so it does not matter how many controllers you have plugged in, if you tell devreorder in the devreorder.ini which controllers you want to use and in which order, and which ones you want to leave hidden so the game does not even mess around with those, it all should be fine. I believe the devreorder tool has inside the zip a program that lets you know what are the GUIDs of all your connected controllers, so you can place them in either the [order] or the [hidden] sections in the ini, but do not let any controller out of the list just to be sure.
  8. You have those games in GDI format, plus some CDDA tracks linked to them? I have never seen that, but you could give it a try. This tool simply searches for files with gdi extensions in your selected source folder, and creates the chds in your selected destination folder.
  9. Kondorito

    Big Fade

    Great work @Retro808! I love the professional look it has
  10. Haha! That "Lights Off" title was not there before! You are messing with my mind! But, yeah, I know I am not seeing them in the ideal conditions, but I play with lights on or daylight almost half the time.
  11. Great work! As a heads-up, I will be editing it and exposing a little bit more the whole image (minus the console), as I can barely see the TV frame and background in my TV screen. EDIT: OK, wow! Out of curiosity I started exposing the bezels on my end a little bit, and I am finding awesome details in the consoles and backgrounds I was not able to see before. Might be my monitor though (or maybe I am in a place with too much light).
  12. You are most welcome Robin. Keep up your awesome work
  13. Got it. I am having a problem with the action, specifically with the steps of "Image Size". My PS is crashing without any warnings. Seems to be that we have different versions (I have here an old version CS6), and some of the specifics of the Image Size steps are killing the app (seems to be the Interpolation specification). I made a new action unchecking the image size steps and making them on my end, and I was able to finish up the 3D box without problems. The strange thing I am seeing is that the first step in the second action process (STEP 2) you have a "Duplicate first document", and then you work the entire box process in the second copied document (named as the original document + copy at the end). This seems to be the reason why you might be getting the copy situation. I tried bypassing this first step, and worked fine as well. Give it a try on your end; in the STEP 2 pack, uncheck the first step of "Duplicate first document", and uncheck as well the last three steps (the "Save" and the two "Close" ones), so the automation does not process these steps. Open the automation setup, and choose to handle the Save As in there, and see what happens.
  14. No problem. Just got the atn file from the first post of the topic. If you don't mind, provide me a couple of base images you would use with this action (like 5 to 10), and I will work with it, and let you know.
  15. Hey Robin, the automating process in PS is very strict in the sense that it takes into account every selection you make. The "-Copy" in the filenames occur when you (during the automation recording), select the Save/Save As, and after choosing the path, you click inside the name field or a file in the explorer before pressing the Save button. Doing this tells PS how you want the file to be saved as in terms of name; that's the reason of the "-Copy", as it applies your selection to all the files. If you do not press/select anything at all in the Save window, only the destination folder, then PS will automate to save it with the same name as the original file being opened. The other option you have is to let the automation process to handle the saving, and stop the automation recording before saving, or saving inside of it, but then unchecking those steps before running the automation setup. Hope this helps
  16. From the pic they seem to be isos. Could it be that the scan tool is not acknowledging the Additional Apps (that's why it is only trying to add all the Disc 2 isos, as they are not showing up in the main game list)?
  17. Great work! Love that you are adding the power lights to the consoles
  18. Hey @RULLUR and @damageinc86, I use joy2key for MAME and some PC games as an additional app with a simple script that kills joy2key when the game is closed (so there is no conflict with key assignation with other games/emus once MAME or the specific games are closed). I also use a very lightweight utility called "devreorder" (https://github.com/briankendall/devreorder), that let's me choose the order of all the controllers I have plugged in (or will be plugging), as well as hiding specific ones (i.e. for when a game is not compatible with controller 1 and needs to use 2 as the main one). This can be done for one game, one folder, or the whole system. Let me know if the above might be of help for your setups and/or need any help with it, and I will share what I have configured.
  19. Great work! Lust, have you thought of the idea of making a daylight variation on them?
  20. @Jason Carr will the LB Android version be synced with the Windows one, or after importing the data to it they will act separately? I am thinking that it would be great to have LB Android on the go so we can update missing metadata/media/content, and then when loading up LB Windows, to have the option to sync them and get the updates done on Android. Makes sense?
  21. Loved it! The platforms are getting slowly unified! Thanks Lust
  22. The text was already formatted like that before the save, so there is no way you can "go back" easily to a straight line. What you can do (assuming you already have the font that this PSD uses [Monologue Black Caps SSi Black Small Caps], is; Select the first layer and Ctrl+T to transform Rotate it -0.3 (minus dot three) and Enter (*) Edit the text in each of the three layers to the label you want Select the three layers and Ctrl+E to merge them all into one Ctrl+T to transform Right-click on the layer in the canvas and select "Warp" At the Warp menu on top, select from the drop-down "Arc" Modify the "Bend" value to -6 (minus six) and Enter Do Ctrl+T to transform the layer one more time Rotate it accordingly (this will vary depending on the length of the text). You can use the ruler tool and drag guides from the top. (*) This step is done because the PSD was not correctly made and the depth was not aligned in the three layers of text. Depending on what you write, you might need to tweak this value. You will get something like this:
  23. Check the xaml files inside the "Views" folder in the theme (WheelGames, 2, 3, 4, for example), and see if there are any StarRating or CommunityStarRating, or something like that. Maybe the Hexxer piece was indeed coded only for user rating and cannot be overrode.
  24. Have you tried accessing the xaml file of the view you are referring to, and checking how are the "StarRating" and "CommunityStarRating" binded? Maybe with just a simple modification in the xamls you can change the regular rating to the community one (currently not at home so I cannot check directly).
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