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Retro808

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Everything posted by Retro808

  1. No confusion. You posted the same question in the thread here. It is not a big issue to worry over. We are not overt sticklers to rules here, we do like to keep posts for same questions to a minimum though.
  2. 1: Do the games run directly in Retroarch without using LB? If yes, see # 2. If No, then the issue is either your roms or you do not have the right core downloaded in RA. Could be some other things as well. 2: If yes to #1. In your emulator setup for Retroarch within LB (>Tools>Manage Emulators) do you have to correct core selected for the platform name you added you Mame games to and does the platform name that is listed in the Associated Platforms tab matching exactly as you have the platform named within LaunchBox? Example: If you imported the mame roms into a platform called "Arcade" then the Associated Platform name in Retroarch should be called "Arcade". the names must match.
  3. @CtinD Please refrain from posting the same question in multiple threads. It is best practice to either find the most appropriate ongoing thread or if none exists start a new one. This thread would have been more appropriate versus the other thread you posted it in.
  4. If each version of a single game is zipped inside one rom LB cannot see them. Each game would have to be its own zipped rom file. LB can only send the command line to run the game you selected. It cannot tell the emulator to run this rom but choose this game inside it.
  5. Did you import all the rom versions? If so what Chris mentioned will work. If you did not import them all then you need to do so in order to play the other versions.
  6. If you want to use the new Default theme there is a way to get scroll back like in the old default theme. 1. Copy the "Default" theme folder and paste it into your LBTheme folder and rename it whatever you want. 2. Then go into the new theme's \Views folder and right click and edit the BoxesContentView.xaml 3. Look for the line with <ScrollViewer IsDeferredScrollingEnabled="true"> should be somewhere around line 459 or so. 4. Change "true" to "false" and save the file.
  7. It is a permanent change. The changes were made to allow for better integration feature additions.
  8. In the BigBox setting are you binding it to “Exit” or “Close Active Window”? If “Exit” that is for exiting BigBox. You need to bind “Close Active Window”.
  9. Please share some pics of how you have it set up. >Tools>Manage Emulators and edit Demul. 1. Share pic of Details Tab 2. Share Pic of Associated Platforms tab What system are you trying to use Demul for?
  10. That is up to you. They are not needed for LB to function, just your back ups in case of an issue and you need to restore.
  11. Since you are not using 3D boxes the easiest way is to go into LB. Go to >Tools>Options and in the Image Priorities for 3D box uncheck all items. Then select only Box Front and use the move buttons to move it to the top. Now anywhere a theme wants to display a 3D box it will default to the standard flat Box Front.
  12. You can have more data show. It is possible to get any of the metadata fields to show. I have one marquee that show the game notes. Might be possible for the high-scores. Never tried so I cannot confirm. But if BB can show it, then it may work.
  13. Not saying that would not be handy, but I dread to think how horrible thousands of users pushing images to the LB Games DB and then they having to try and moderate all those. Just seeing the comments how much junk they go through as is with the manual process of users having to upload through the website is bad enough. The crap users upload is astonishing so who know what an instant click and upload from within LB would do.
  14. I think @Headrush69 is trying to have you confirm does the Associated Platform names match exactly how you have the platform named in LB.
  15. You can place platform specific marquee images you want to use in the \Images\Platforms\[Platform Name]\Banner folder (name the image after how the platform is named in LB/BB). BB will show those on platform level. Than when in game show the game specific marquee.
  16. You would have to add more lines of code. The Binding Path=SelectedGame.MarqueeImagePath is what is finding the marquee image. If you edit that BB will still show it as marquee images are coded into BB even if you do not have a marquee view xaml. So you kind of have to trick BB. What exactly are you trying to do.
  17. Did you use the code I gave you? I do not see the grid lines showing. You may have copied it before I edited to add the show gridlines. You can try changing to area allocated to the rows. Change row 1 * to something like 60* you can keep adjusting that number until you hit the right spot.
  18. Thanks. Looks more like a 1080 cut in half versus 3rds. We need to adjust the grid. Can you try this and see how it looks. You are going to see grid lines on the image, but that will help see where further adjustments might be needed. <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" mc:Ignorable="d" d:DesignHeight="1080" d:DesignWidth="1920" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" FocusVisualStyle="{x:Null}" BorderThickness="0" Margin="0" Padding="0" Background="#000"> <!-- GRID DEFINITIONS --> <Grid ShowGridLines="True"> <Grid.ColumnDefinitions> <ColumnDefinition Width="1*" /> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="*" /> <RowDefinition Height="*" /> </Grid.RowDefinitions> <!-- GAME MARQUEE --> <Image Source="{Binding Path=SelectedGame.MarqueeImagePath}" Panel.ZIndex="9" Grid.Row="0" Grid.Column="1" Stretch="Uniform" HorizontalAlignment="Center" VerticalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality" /> <Image Source="{Binding Path=SelectedGame.MarqueeImagePath}" Panel.ZIndex="0" Grid.Row="0" Grid.Column="0" Stretch="Fill" RenderOptions.BitmapScalingMode="LowQuality"><Image.Effect><BlurEffect Radius="99"/></Image.Effect></Image> </Grid> </UserControl>
  19. Can you also post a pic of how the image looks? If you change the Stretch=“Uniform” to Stretch=“Fill” (this may stretch some images badly) or “UniformToFill” (this will fill the space but crop some of the image) it should fill the screen. Uniform is keeping the image as it is intended and since marquee images are not uniform in aspect ratio across the board some images may not properly fill the screen.
  20. Um that because the game title does not match the video file name. Please see my previous post. Specifically this piece below: Your game title is Alien Vs. Predator. Your video file name is Predator Hunting Ground.
  21. Can you post the xml files you are using. Should be able then to see what needs adjusting in it.
  22. If you look at the documentation pdf located in the \Themes folder it tells you what all the views are. You should be able to then go into the default theme’s view folder and find that view file and copy into your theme and try and edit it. Not sure how much those menu items can be edited but that’s how you can try.
  23. On Mame’s site when you go to download the latest version just scroll down a bit you will see the whats new txt link. If you wanna see it for any past version just go to the Downloads > Previous Versions page and each version has the txt listed as well.
  24. True. It was more just a response to his statement of it being hard to find a list of new emulated games.
  25. The whatsnew_XXXX.txt tells you exactly what is new and is broken into categories like New Working Machines / New Working Clones and other changes. Every release gets this txt file and you can easily see the changes. I usually just look over that and if nothing stands out I do not upgrade. https://www.mamedev.org/releases/whatsnew_0228.txt
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