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Retro808

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Everything posted by Retro808

  1. What do you mean by buy another Launchbox? Launchbox is free unless you buy a premium license. Even then if you delete your LB build you can download another version and drop your license in. What drive did you install LB on? Is it on the one you forgot to change or a different drive?
  2. What Startup theme are your trying to use and where did you put the theme when you downloaded it (the folder location)?
  3. Is this only affecting certain roms or all of them? If all, how old is the Mame version you are using? It could be if it is old the command line -keyboardprovider dinput is causing the issue. Edit your Mame setup in Launchbox and in the details tab delete the line below form the default command line parameters box and test. -keyboardprovider dinput
  4. Try importing just the roms without downloading media. This way you can at least get the roms in. Afterwards you can go to >Tools >Download Media and Metadata and run the wizard to get the media. If it crashes again you can rerun the media wizard and tell it not to overwrite existing media it already downloaded. As to the cause of your issue not sure. Maybe something is timing out and causing the error.
  5. @triggerthehorizon A couple simple versions I use.
  6. Thanks. Was not sure what steps you took in 11.8 and since roms can be imported in a multitude of ways (drag and drop, file select, folder scan) it is good to know the specific method you are using. So the issue is when you use the Scan Folder option.
  7. What steps are you taking to import?
  8. Those check boxes will not affect something hard coded in a custom theme like Unified. You will need to edit the the theme’s specific xml for the view you are using and remove those lines of code for that metadata.
  9. It should come back. Does when I test it. Just edit the KeyTime. An example below makes the fade occur slowly over a 3 second period. You can extend or shorten it by changing the KeyTime. <!-- FADING WHEEL --> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="FlowControl"> <EasingDoubleKeyFrame KeyTime="0:0:0.0" Value="1"/> <EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="1"/> <EasingDoubleKeyFrame KeyTime="0:0:3.0" Value="0.15"/> </DoubleAnimationUsingKeyFrames>
  10. Could be a beta issue. Users in the new beta thread mentioned this.
  11. When you go to >Tools >Manage Emulators in LB and edit your emulator of choice in the first tab you are shown )details tab) there is an actual field labeled “Default Command Line Parameters”. This is applicable for an emulator only. Not a game exe just an FYI.
  12. BB does not have controller profiles. So is currently not possible to do what you need. Not sure of a way to workaround this as I never looked into it.
  13. In the search box type the platform name. It should them filter to only game for that platform.
  14. Using a controller like that is not the most efficient thing with LB. LB is more the pc front end needing a keyboard and mouse to move within all its layers. You can move around a bit but jumping in and out of platforms and games with a controller is best inside BigBox.
  15. My response was not about arguing what is what. I was simply providing some insight many users are not aware of. Since some like to assume how things should be. Hopefully since the dev himself responded you can have even more insight.
  16. I'm not. There really has not been a big push about this. Additionally, up until last year there was only 1 dev working on LaunchBox. As it stands now there are only 2. This item did not make the last poll and currently the 2 are working on implementing the items that did make the cut. So things have to be prioritized even more so when there is not a big team.
  17. Each theme can be coding unqiquely for how the data gets displayed on screen so some of it does have to do with how the creator coded the theme. There are some basic settings in BB though that you can do to limit transitions of media elements. In BigBox settings look for the "Transitions" options.
  18. Thanks and it was only those 2 platforms that had the duplicates right? Was LB originally on the C drive you reformatted or on one of the others?
  19. Still curious as to what is creating that file. We have never seen LB create those files. LB does have the coding to create a backup but all it does is just backup the folder in zipped format in the correct folder. It is not even coded to create a file named "Insert Platform Name Here_backup.xml". For the users that have had them it was due to skraper or from a downloaded build. This is not a comment to argue against what you are saying you have done, just pushing the discussion to see if we can see what else might be happening. You fixed what is going on now which is good. So hopefully those backups do not occur again. What plugins are in your plugin folder?
  20. Is that a build you did from scratch or one of the build from like Colpipes? I have seen those have the backup files in it as the buikder used skraper. Nothing LB does will duplicate a xaml file in a spot it knows it does not like it. All it will do is back the file up with the exact name in the /Backups folder.
  21. LB only creates backups in the \Backups folder. Something else you are using is creating that file. Any chance you are using Skraper to scrape games for media?
  22. LB is looking for an xml file with your platform name in it. If you create any extra files and place them in that folder and the file has the platform's name it LB will try to load it as well. There should only ever be one file with your platform name in it in that folder.
  23. In the left window pane of LB where the platform names are the drop down box above the platform names there is an option for "Games Missing Media". Select that then you can select the media types.
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