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Everything posted by Retro808
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A product key from where?
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Good enough or not it is nice a developer even does it. What is important to one is not always important to another. Personally everything on the list you quoted I can go a lifetime without ever caring about if it gets added. Though there are a couple I think are good additions. So it is nice to see our dev team at least allowing users to vote on items. Or we can just leave it to our dev team of 2 to decide what they want to do. Like many software developers do.
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All good items to eventually get added and that's one of the great things about Jason doing polls. Items get added and users get to vote on items to prioritize over others. Unfortunately none of these garnered enough user votes last time. Maybe next poll as there are a couple items on that list I would not mind seeing.
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Launchbox + Retroarch, game didn't want to launch
Retro808 replied to Axenn's topic in Troubleshooting
You can call a platform anything you want. The one thing you must do is in the emulator launching those games you need to make sure that the name of the platform in the Associated Platforms tab matches exaclty what you named the platform. So if you named it "SNES" in the Associated Platforms tab in Retroarch (in LB >Tools>Manage Emulators then edit Retroarch) the name must be listed as "SNES". -
Yeah that would be a possible menu option to eventually add. Honestly though, it is doubtful that would be high on the list of improvements unless enough people voted for it since you can simply use Windows and do the same sort/search function then drag and drop the files.
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LB has no clue what the necessary files would be for any platform/emulator. So you would have to manually select them like you would do for the .cue files.
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You can go into your \backups folder and in one of the zip files copy the InputBundings.xanl from it into the \Data folder. It will restore the inputs to one of your prior states.
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This is currently how LB/BB sees controllers/gamepads. It does not identify individually as Joy1, Joy2, and so on. So button 1 on any controller is simply seen by LB/BB as Button 1 and not 1Joy1 or 2Joy1. This has been brought up before but currently an upgrade to LB/BB is not being worked on to allow for the unique identification. I am not aware of any way currently to make this work.
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It is the InputBindgins.xaml you want to deal with. You can restore an old one if you still have backups in your \Backups folder or delete the InputBindings.xaml in the \Data folder and that will reset all binding to stock. Then you can use the keyboard to move around and get to the options to rebind.
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- bigbox
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Tagged with:
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Not from within LB metadata fields or really any preset way from within LB. In order to do so within LB you would have to find those games and tag them somehow, such as using a Custom Field and then be able to filter that custom field or generate a playlist from that custom field.
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BigBox crash while sitting idle doing attract mode
Retro808 replied to MrSco's topic in Troubleshooting
@JohnnyK Is this without the FLV videos? If so, it would be interesting to see a test with them back in. -
LB can be placed on any drive. It does not matter about the game either as all you need to do is tell LB where to find the game.
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It is possible. It is just something that you would need to code into a theme to show what you want. There are no settings to pick and choose. I currently have one marquee showing a game marquee image, control mapping image, and the game metadata notes. There is a lot that can be done, but it has to be done in code for a theme.
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You cannot delete them. LB will always generate them to ensure the proper folder are there if you ever add images manually.
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Agree. 4.2 much better. Now it has that Colorful feel.
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Enjoy seeing all the mock-ups and glad to see some new things coming to a great theme. I typically am not vocal a lot on theme looks, but as a user who prefers Text view show up before I launch a game, I have to say Text Game v4 is my least favorite. Way too much white makes it miss out on that "colorful" feel of the Colorful theme. v3 would be a good choice.
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It has been advised since the addition of Startup Themes that some emulators, game .exe, and random launchers may have issues. I have several TTX games in my install and Startups work fine. These are only TTX games that can run in TeknoParrot though. How are you running your TTX games? If you are using something like TeknoParrot you may need adjust a setting (in Manage Emulators if you edit the emulator you are using there is a Startup tab - see example pic below) for the Startup specifically for the emulator you are using or turn Startup themes off for those games.
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Errors during ROM import and long import times
Retro808 replied to xM0RKx's topic in Troubleshooting
This type of post is not helpful either. It lacks any form of help and makes assumptions. So let's all take this as the warning and leave well enough alone. Anything further thread will be locked and warning/possible temporary bans given. -
Yep. Even roms can be located where ever you want them as long as you tell LB where to find them. Also, since you are new...Before you import anything into LB, meaning games and emulators, set up the emulator and the controls first inside the emulator. Then test your rom files inside the emulator to be sure you games and controls work. Once you set up and confirmed that, then add the emulator to LB and import the roms. This ensure that if for some reason the games do not work when launched inside LB we can eliminate it being an emulator or bad rom issue. One less thing for us to troubleshoot.
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You are not really embedding RA inside LB by putting it in an emulator folder inside LB folder structure. LB does not care where you put is as long as you tell it where it is. ETA's recomendation is simply to keep everything inside the LB folder. This makes it easier to move the entire build if needed. Plus just keeps things neat and tidy. LB sees it because when you set up the emulator in LB you tell it the path to the emulator's .exe.
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Everything you want to do is possible by editing the code of the theme. Are you sure that image is of Critical Zone v2? It has been a while since I used that theme, but it looks like a different theme. I could be wrong. The video can be made bigger as well as the text info box, but you may have to adjust grid size depending on how the video/text view was coded. It might be constrained in a grid that is set to a certain size. Font size can be changed. It may be bound to a FontSize. If it is then it is as easy as changing the size. It does all depend on how they were coded as there are several ways the size of data or media can be set in the code.
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That rom name is not correct. Mame roms are named a specific way and cannot be changed. Your image shows you are trying to launch 720-01.zip. This is why LB cannot get mame to run the game. I am going to guess you had LB move the roms when you imported them. If that rom is already in the folder LB moves it to then LB will rename the file with a -01. You need to point LB to the 720.zip rom file. I would check the names of some other games as well see if that is the same issue.
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>Tools>Manage Emulators and Edit your Retroarch. Uncheck the "Default Emulator" in the Associated Platforms tab in the line with Arcade. By having that checked you are telling LB to use RA as the default emulator for your Arcade platform, but you have all the games linked to standalone Mame.
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Right click and edit a game. In the emulation section see if RA or Mame is listed. If Mame is listed then that game is set to launch with Mame and not RA which is why you are getting the set as default prompt.