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Everything posted by Retro808
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@rom116 We do not stress a lot of forum rules here but we do ask that members not post the same question in multiple threads. This is a small forum compared to most so answer sometimes are not as fast as some are used to. So please do not post this same question in anymore threads. This is probably a good spot for your question. One of names you see responding in the thread with answers is very knowledgeable when it comes to AHK. So give it some time for an answer. You could probably create a launcher to both run the game exe and x360ce and then once it sees the game .exe is closed also close x360ce. I do something similar for a few games. I am not near my pc so I cannot share what the launcher looks like. How to make it was provided from help on our forum.
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I am running ALG games in LB through .bat file without issue. Although my .bat file contains different command text. Admittedly I do not play these games so it has been at least a couple years since this was set up (the dated added was in 2017) and I do not remember how I came across getting it set this way. Just figured I would share.
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Need more information really to be able to help. What says it can't recognize the other controller? Windows, LaunchBox, the emulator? If you unlpug the working one and just try to one not recognized does it work?
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It is against forum rules to provide links to roms. I will say I have never emulated this system but was able to find working roms easily in Google. In fact archive is where I found them in several different uploaded sets.
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If LB works and BigBox does not check your antivirus to see if it removed/quarantined BigBox.dll.
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No. What you need is additional apps, not alternate names. Just go to the additional apps tab as I mentioned in my prior post and change the name there. What is showing in this pic above is what is read from the additional apps tab.
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Just type the name in and then browse to select the .exe in your emulator folder. You are not locked into what is in the drop-down list. You can type anything you want and add any emulator you want.
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@yuval Unfortunately that means the license you are using is a pirated license or one that has been known to be shared among multiple users. We welcome you to purchase a valid license and once you receive the license simply delete the one you are currently using and drop your purchased license inside the same folder.
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You can create pretty much a playlist for anything. Just add a new playlist and make the playlist exclude arcade platform. Only issue is if you added other arcade boards as separate platforms (like SNK Neo Geo MVS and the like) you would need to add exclusions for those also
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Alternate names? Or do you mean Additional Apps? Additional Apps is what houses the other versions of the same game you may have imported. You can just edit the additional app and change the name. Right click and edit the game. Click the additional apps page then select the rom and click edit application. The name field can be edited.
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[Discussions about a suggestion] 3D Model box Art/Carts/Disc
Retro808 replied to Lugawigaming's topic in Features
Feature requests should be submitted to our Bitbucket site. At the top of the forum under “Help & Support” is a Request a Feature link. please post there. You can also link that ticket on this thread to maybe drive some votes. -
@joshchawks Are you using the latest version of his theme? I know it was last updated in April. So if you are with the changes to LB/BB since then he may need to update it again. Since you are not really seeing the issue with the default themes I would say download one of the other custom themes and test as well. Then if no issue there and still only with Retrolust's theme I would post a comment on the thread for his theme and let him know.
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Since you have had your set-up for a while as you said I doubt it is a cache issue. You have a small enough volume of claims LB would have fully cached the images by now. I would still going into your All Games listing and select all games and refresh the cache just to see if that changes anything. I would also try one of the Default themes to see if maybe it could be a theme issue. I am doubtful it is that either, but testing this will eliminate it for sure.
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When defined with a "*" it is more of a ratio. In the 3 rows, Row 1 will use 8 times as much of the available space provided as Rows 0 and 2 will use. If you leave the "*" out and just define as say, RowDefinition Height="100" means the row will use 100 pixels for it's height.
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@NightShadowPT Is this the entire code in the xml file or just a portion of it? I would define a simple grid and then set the position of your images in the grid. Below I made a grid where the center row and column are the biggest as that is where I will confine the clear logo. You can see I set the clear logo to show up in row 1 and column 1 (rows and columns start numbering at "0". So if you have 3 rows the rows would be numbered 0, 1, and 2. You can add more or less rows/columns depending on how refined you want to be with image placement. If you want to do just a black background you do not need an image. Just make the grid's background be black. (see the Grid.Background section). I am not an expert or even well versed in this. I have just been learning over the past year and try to share what I know like those that helped me did. <Canvas Name="Canvas"> <Grid Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}"> <Grid.Background> <SolidColorBrush Color="Black" /> </Grid.Background> <Grid.RowDefinitions> <RowDefinition Height="1*" /> <RowDefinition Height="8*" /> <RowDefinition Height="1*" /> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="1.5*" /> <ColumnDefinition Width="7*" /> <ColumnDefinition Width="1.5*" /> </Grid.ColumnDefinitions> <Image Grid.Row="1" Grid.Column="1" Source="{Binding SelectedGame.ClearLogoImagePath}" VerticalAlignment="Center" HorizontalAlignment="Center" Stretch="Uniform" RenderOptions.BitmapScalingMode="HighQuality" Margin="15"> <Image.Effect> <DropShadowEffect BlurRadius="45" Direction="-90" RenderingBias="Quality" ShadowDepth="1" /> </Image.Effect> </Image> <Image Grid.Row="0" Grid.RowSpan="3" Grid.Column="0" Grid.ColumnSpan="3" Source="LAUNCHBOX_ROOT_FOLDER/StartupThemes/Big Logo/Images/Scanline.png" RenderOptions.BitmapScalingMode="HighQuality" /> </Grid> </Canvas> </UserControl> Here is just a quick image of what the code above shows in startup.
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So far no issues. Tested a few games. I like the separated fields for "Removing" and "Adding".
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@neil9000 Just noticed that. It does not retain the sort order if you change it and then reopen manage emulators.
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@Jason Carr In the new manage emulators screen is the 3rd column supposed to be titled "Application Path"? It houses command lines.
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HorizontalAlignment="Center" VerticalAlignment="Center" These would typically center the image within the Row/Column you defined.
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@TFoster Looks good. Glad you got it sorted and as you can see easy enough to make changes. If you want to make small adjustments you can play with the row height and column width. Just test and see how the change looks. If you want to see a grid line to see how far off you might be you can edit the xaml and add ShowGridLines="True" it can help to see exactly where you might need to make adjustments. For a single large image like this it may not help as much, but I use it quite a bit to be able to see the grid layout. When you are done and do not need the grid lines just delete the ShowGridLines you added. Place it in the Grid section where I have it below.
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Best thing I can recommend is downloading one of the themes that has simple look like what you want to look over its code. You can also post what you have so far and we can take a look and help out.
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Drop this xml file into the theme's \Launchbox\Themes\CoinOp\Views folder, Then using stanrd marquee images (not the ones you made with the black space at the bottom) test on your set-up. You may need to edit the file and change the Stretch="Uniform" to either Stretch="UnifromToFill" or Stretch="Fill" to suit your needs. But this should place the image in the top third of your screen. If you have any issues let me know. GameMarqueeView.xaml
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The age has nothing to do with it. How many users vote for a request is what is needed. The more votes the better chance it gets recognized. Its easier for Jason to see 1 topic with say 30 votes versus have to look at 30 tickets for the same item. Especially when we can filter the site by vote counts.
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@NNEMO The reason I posted the link and advised you to vote on that one and to add your comments there was to prevent duplicate ticket submissions. It is harder for Jason to gauge the number of users wanting an item if everyone just opens a ticket for the same item. I changed your bitbucket ticket to a duplicate. Please vote on the original as advised and add your comments there.