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Everything posted by Retro808
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You can find many user generated playlists here. https://forums.launchbox-app.com/files/category/23-playlists/
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@bwunk I would recommend providing a pic of what you are seeing. This way we can stop assuming you mean they just do not look good since it is an old console.
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Depends on the view you are using. Look in your BB settings where you change the themes and it will tell you what view you have set. If you are using different views for each platform's game list then you can look inside the theme's folder. In there you will find a BigBoxSettingsOverride.xaml. Open that and it will tell you what view you are suing for the games level.
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There is a sort of "Friend discount" for a license?
Retro808 replied to xevious1974's topic in Noobs
You can do this. The purchase will be in your information so it would have your email/name. After you make the purchase email the team and you can ask them to issue the license in his name since it is a gift. They should be able to update the license and send you a new one. support@unbrokensoftware.com -
There is a sort of "Friend discount" for a license?
Retro808 replied to xevious1974's topic in Noobs
Only discounts have ever come on Black Friday. The past 7 years of using LB I do not recall any type of grandfather or friends discount. When LB price changed Jason did grandfather licenses purchased before the increase to only be charged the old price when they renew their license. That is the only grandfathering I have seen. -
If you are adding the image via the game edit screens in LB then you cannot change that LB typically defaults its initial selection to Box-Front. That is the way it is coded in the back end. If you do not want to do the click and choose option easiest way is simply name the image exactly as the game is named in LB and drop it in the correct image folder. LB will attach the image directly. If it does not show refresh the image cache.
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Because that original drop-down list was not meant as an “end all be all”. It was just a starting point. Users can manually add any platform or custom platform name desired.
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It would remove them since the Full Mame Set import option will generate a new Arcade.xaml in your \Data\Platforms folder. You would have to manually add them again.
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@JimboJambo86 Give this one a try and let me know how it works. The ReadMe in the folder will tell you where to place the files and naming. In short I went back to using LB default folder for control images. So you will want to place all game specific control images in the \Launchbox\Images\[Platform Name]\Arcade - Controls Information folder. All platform default fallback images will still use the custom \Images\Game Controls folder. I have also added code so it will pull either jpg or png images. Game Controls FS.zip
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Retro Console - BB Theme and more. Custom Logo Version
Retro808 replied to cemfundog's topic in Big Box Custom Themes
Try refreshing the image cache. In BB options you will find an option for this.- 12 replies
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I have been meaning to create a better process. I chose to use a custom folder as I did not want to affect the control panel images in the core LB image folder. If you have no issues with using that folder I can quickly edit the theme to use the standard LB Arcade - Controls Information folder and that binding will read rom name and LB name easier. Just let me know and I can edit and post that version.
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Retro Console - BB Theme and more. Custom Logo Version
Retro808 replied to cemfundog's topic in Big Box Custom Themes
Easiest way is just to locate any existing image in your LB images folder for the game and copy how it is named. LB should show images named either exactly as the game name appears in your LB or if named exavtly as the rom file is named. Something to keep in mind is symbols in the game name such as : or ' should be replaced with _ (an underscore) for example "1943: The Battle of Midway" would have a file name "1943_ The Battle of Midway"- 12 replies
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Please do not post the same questions in multiple threads. You did the same with the first error you were getting. I deleted your other post on this new error. That error is sometimes related to 3rd party antivirus blocking required files for LB. Whitelist LB in that software or just use Windows Defender instead of crappy 3rd party antivirus.
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No. All in game controls must be mapped in the individual emulators directly.
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Style Triggers would be a better way. The way I did it in that theme you copied was pretty basic as I was just getting started with (and well still am) learning to code themes. I started updating that old code in those themes to use trigger, but I just do not have much time lately to finish polishing them off and posting. If you look in the BigBox theme folder at the Default theme the GameMarqueeView.xaml uses triggers to accomplish what you are asking. It would be a good file to review to see how to use them.
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It means "Copy" the views for the the skin you want to use, "Paste" the files in the correct folder, and when Windows asks if you want to "Replace" the existing files in the folder with the new ones say yes. Just like what would happen with any other kind of file in Windows.
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In games that support cocktail cabinet modes you can need to hit the "Tab" button while in the game and then go into the "Dip Switch" option. You can change the cabinet mode there. I am not sure if Mame supports this for all games or only for those that traditionally were on cocktails. That is what the dip switch setting is doing is basically emulating what the original hardware options would have been.
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Yes, mappings in LB and BB are separate so you need to map both. In BB to exit the game and return to BB you need to map a button to the option for "Close Active Window". Just go into BB settings to the controller mappings and take a look at all the options there. Be sure to map what options you want to use. These are all for moving around in the BB UI. There are some options for mapping buttons while in game to go into the LB or BB Pause Menu (if you choose to use Pause Themes) and then the option for exiting out of a game back into the BB UI. Just map what you need/want and spend some time looking the options over. Actual in game controls for playing the game are all done in the emulators directly.
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I think you posted the wrong file. That's the platform level view which would not pull individual game details. Can you post a pic of the exact section in the BB theme you want to change. The GameDetailsView.xaml is likely pulling a binding of either Text="{Binding Path=Notes}" or Text="{Binding Path=Details}". If so changing those bindings will not alter Developer/Publisher to Writer/Artist as those field titles are coded into the back end of BB. There is likely a different xaml filter view you would need to edit. I am not to sure. If not, then you may need to end up using a Custom Field to create "Writer/Artist" and then have the theme use the bidning for Text="{Binding Path=CustomFieldsString}" to pull that into your game details to be displayed. At least If am understanding what you are wanting correctly. Maybe one of the devs will chime in.
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The old way LB backed up was those individual xaml files. Eventually the processed was updated and now LB backs up all necessary xaml files into a zipped file. So it still backs up the xaml it just places them into zipped archives now.
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Inside LB and/or BB check the controller mapping section (Look at the "Close Active Window" binding if in BB).. LB does not come with these pre-configured. You would have had to map those manually or if you downloaded one of those pre-builds then that creator mapped those.