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Retro808

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Everything posted by Retro808

  1. During import if you check the box "Force Using Mame metadata...". This will name the files without you manually doing it. Since it will then bring up the Mame import screen make sure to uncheck the option for "Skip Game Unplayable In Mame" as well. In the 3rd pic you see that without the Mame option it just sees the files. With the Mame option checked it show's that actual game name (see the 4th pic).
  2. You would need to make a feature request on our bitbucket site. Link is available at the top of the forum under Help & Support.
  3. Yes. Seems to not be affecting everyone as some users are able to upload things to the forum. You can see some posts on it here at the end of the thread.
  4. Devs are likely done for the day. They typically do not do everyday troubleshooting, though they will pop on daily and tend to some items if they can. There are only 2 of them so they tend to work on programming. Our community is small with only a handful of users and mods that respond to help troubleshoot so sometimes not all threads get responded to quickly. Have you tested various themes to see if it may be a theme issue (always test with the default theme)? What theme are you using? If you revert to the prior LB/BB version does the issue go away. I am not seeing this on any of my builds so the information above would be helpful.
  5. Can you post a pic of what you have showing on your "Details" tab?
  6. Please do not post your issue in multiple threads. Since you started a thread for your issue continue to use that thread to troubleshoot.
  7. In LB right click over a platform name in the left hand window pane. You will see a pop-up open allowing you to add or delete platforms, categories, or playlists.
  8. I cannot specifically answer that, but would suggest since the date of that post you quoted was 1/15/2020 go back to the upload around that date. I think Dave only had one upload in January 2020.
  9. Ahhh...could be your version. I am on betas and in recent betas the team added some updates to rom importing.
  10. If you remove the DemulImporter plugin folder from your build does LB open? I think you mentioned removing, but just confirming. I have never used that plugin so just downloaded it and placed it in the plugins folder and LB works fine
  11. Not sure why it is not working for you. I just tested importing the 4 turtles files you mentioned into a clean install and LB had no issues importing. Also tried the same steps below and imported those 4 TMNT with about 200 games and no issue. What version LB are you using?
  12. I tested importing the 6-player version and had to check both since I already had a version of X-Men imported. On a clean build I just needed to check the "Import Clones" option.
  13. You may need to check either or both of the options for "Force Import Duplicate" and "Import All Clones". LB is likely seeing that rom as a clone and a duplicate game.
  14. Yes, and the non-full mame importer is not perfect. Sometimes it missed a random game here and there. Which is why sometimes you needed to check to force a duplicate import. Again as mentioned before partly why many wanted to full importer for better parsing.
  15. Yes, the full importer and individual rom import can differ. The Full importer does its job reading the Mame.xaml generated by Mame so it has the data it needs to know what each rom is. With the rom file option you need to provide some information so LB knows what to do as it was not perfect. I believe that was one of the reason's users had been asking for a full Mame importer to better use Mame's parsing of data.
  16. Those are not two separate games. It is the same game just a different rom version of the game. So in situations like this you need to check to box for "Force Import Duplicate".
  17. For Naomi lst files are outdated. You want to use the zip files from a more recent (or the latest) Mame rom set.
  18. This has been addressed in the beta thread. Newest beta has a work around that seems to be helping some users. So you can either test the beta and see if it helps or wait for the next stable release (ETA currently unknown).
  19. Is the SSD formatted ExFat for NTFS? If ExFat that is likely the issue. Some symlink issues can occur with ExFat so we recommend NTFS as the format. To test copy your \Theme folder and paste it into your \Core folder and see if it works.
  20. Can you post the error you are getting. Also is your build on an external drive by chance?
  21. We know this is an issue with EmuMovies. It has been stated a couple times in various threads about the downloading issues. It is a "timing out" issue with the current EmuMovies API. The recent betas have put some system work arounds in place to try an alleviate this issues. If beta testing is not your thing you would need to wait for the next stable release. See the post below from out beta thread.
  22. Use the option for Rom files.
  23. @gaialily You will need to span the image across the columns. Try adding Grid.ColumnSpan="2" to the images line of code. The canvas is laid out in a grid of rows and columns of certain heights and widths. Right now you are confining the image to column 1 which is only as wide as you see the image. Spanning it across 2 columns will allow it to be as wide as you see the games notes are. If you want to be able to precisely see the rows and columns you can add ShowGridLines="True" to the main grid and when the Pause appears grid lines will show. This way you can see how to adjust. when done just delete it or set it to False. (See below how I and where to add it. <!-- VIEW START --> <Canvas Name="Canvas"> <Grid Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}" ShowGridLines="True">
  24. Seems to have been resolved in discord channel.
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