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Retro808

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Everything posted by Retro808

  1. Hopefully, this is not one of those 8TB drives from a rom seller. We typically offer little help on the forum for those. Regardless, if BB is struggling off the bat I would ask what is your specs for the pc the drive is used on. BB can be RAM heavy due to it being a WPF application and how much it loads to memory. So if you have less than 8GB RAM that would be an issue. On initial load BB does need to cache all the media so if you have a ton of games with media it can take a while. BB does not need to be installed it is already there when you download LB. All you would do in a fresh build is drop in your license after downloading LB and the BigBox exe will now work.
  2. You can try to open the existing file and see if you can identify the error. You will have to understand how each section should begin and end. Typically each section will begin with an item inside <> and the section ends with that same item inside </> Such as: <Platform> </Platform> If you can compare to other similar sections you may be able to see what is wrong. This is a good reason to make sure you have LB backups turned on as it makes on on each open and each close.
  3. To make a playlist: In LB right click over a platform name in the left hand pane. Select "Add" > "New Playlist". Name the playlist what you want in the details tab. At the bottom is a check box if you want the playlist to show up in your platforms. Check it if you want. I leave mine unchecked as I have all playlists show up only under a "Playlists" platform category. If you go to the "Parents" tab you can further refine where you want the playlist to show up. Then go to the "Auto-Populate" tab. There you can basically set what you want it to pull. I make sure all my light gun games have genre of "Shooter / Gun". So I set the auto-populate to "Genre" "Is Equal to" "Shooter / Gun".
  4. There is nothing in BB you need to change. All the admin stuff for BB is done in LB. How did you go about changing the playlists name? Maybe share a pic of how the names look in LB as well as the contents of your \Data\Playlist folder to give better context.
  5. Since the games already exist in a platform you cannot create a new platform and have the games show in there as well. You have to create a “Playlist” to do this. Games can only exists in one “Platform” but they can show in as many “Playlists” as you like. If you make sure all light gun games have the genre of Light Gun Game you can create a playlist and have it auto-populate for that genre. It will then list all games from your platforms that meet that criteria.
  6. You add them like any other rom. You can drag and drop, scan folder, scan file. There is no 1 way. It just really depends on how you want these games to show in your specific set-up. If you want them to be inside the original SNES platform than that would be a clean way to do it. If you want them to be in the same Super Nintendo platform, import them how you did the originals and make sure you check the box to force import duplicate as I mentioned. Sorry to be vague in my response, but it really all depends on how you want these to show up in your set-up. There is no "best" way. I mentioned how I like to see these translations/hacks so where I store them and how I add them might be different than if I added them to the official SNES platform for original games. Also I never use any method to add roms other than "drag & drop". Just far more easier to me.
  7. LaunchBox does not have a list. Our GamesDB is only as complete as the users that add games make it. So there is not an official LB list to compare to.
  8. You can always add it as an "Additional App" to the game. To do this when you import it check the button to "Force Import Duplicates". When it gets added you can select it and the original rom, right click and choose to combine. It will now be available as a different version you can launch of the original game. Personally I like to see hacks and translation easily so I just created a "Hacks & Translations" platform category then added unique platforms for each system such a NES Hacks, Genesis Hacks, and so on.
  9. I have never used this but just downloaded and his instructions are pretty clear. There are not two of the same name in that file. There is the folder he tells you to use and a second folder called Source that you do not mess with. Are you sure you are looking at the right file and steps? Below is exactly from his post. This is about as simple as things get. How to use: If you used the previous version, delete it. Download this: PS3GameImporter.zip Right click on zip file. Properties, security, unblock. Extract the FOLDER named "PS3GameImporter" to "Launchbox\Plugins\". Start LB, tools, import ps3 game.
  10. Two things. 1. The platform level you are showing is a full screen video and it is playing because when you downloaded the platform level videos LB names the video as your platform is named. The theme just sends the binding so it is not actually looking the way the theme looks for the game level images that are custom to the theme. 2. I get it automatically named it. I do not know what name LB auto-populates for PSP since it has been years since I added PSP which is why I was asking you to tell me the actual name that shows in LB for your PSP platform. Here is what I recommend. Post pics of the following: Open LB and in the left hand pane where all the platform names are snap a pic of that section with PSP platform listed. In the theme's \Images\Theme\Pointeer folder snap a pic of the the section where the PSP pointer images are. PSP game level images for Unified theme work fine on all my set-ups so there is a disconnect somewhere in your LB.
  11. You would have to manually edit the xaml of each platform and update each games PlayTime section. It is tracked in total seconds 2:48 is recorded as 168. LB does not have a way to combine a 3rd party plugins data with the metadata it pulls. <PlayTime>168</PlayTime>
  12. They do not actually have to match they just need to be a good named file. Not have a bunch of junk info in the name. Post a pic of the rom files/folder content so we can see what we are dealing with.
  13. Does the name of your platform match the name listed in the Associated Platforms tab? If you called the platform "Arcade" the Associated Platform tab needs to show "Arcade". If you called it "Mame" then it needs to show "Mame". They have to match. Perhaps post a few images for us. 1. Edit your Mame Emulator: Post pic of Details page as well as Associated Platforms page. 2. Right click a Mame game and edit: Post pic of Emulation Page and Launching Page.
  14. What theme are you using? Some themes depending on how they are coded are designed to show a specific image type. As well as possibly fade the image away after a certain time.
  15. If you have the move lists in image for the proper way to do it would be code a theme to show an image of the move lists. As a workaround to coding a view you can do this by simply putting the image for each games move list in the Arcade-Marquee folder of each platform. you would have to name each file after each game as they are named in LB. Then by default BB would pull from the Arcade - Marquee folder to show the image on the marquee screen. Example: (Mortal Kombat) \LaunchBox\Images\Arcade\Arcade - Marquee\Mortal Kombat.jpg
  16. You can email support@unbrokensfotware.com. Explain the situation and see if they can get you sorted.
  17. What method are you using to import them? If you use the file option you can select all the .cdi or you can open a Windows folder, select them all there, then drag and drop onto LB.
  18. Are you using 32Bit version of Windows? If so this is the reason. 32Bit is not supported anymore.
  19. I do not believe it is possible to have BB actively open a webpage on the marquee screen when a game launches, but you can have it show and image of the taplist like it would any other game or marquee image.
  20. Its not too hard to find. But the games can be a pain to set up. Thankfully TeknoParrot has come a long way and many games no longer need things like other loaders to be used along with TeknoParrot. Check out a site called Emuline.
  21. If you edit Retroarch in LB Manage Emulators check the Associated Platforms tab and make sure the name of your Genesis platform is there and it is called exactly as you have it named in LB. Also make sure the correct core you want to use to launch the game is selected.
  22. You would have to edit the theme's code to stop it from animating. It fades only after you stopped on a game so the data and video on the screen tells you what game you are on.
  23. Model 2 and Model 3 (ran through the Model 2 and Model 3 emulators) Sega boards such as Hikaru and Naomi. As well as Sammy Atomiswave (all ran in Demul) A whole slew of arcade games ran through TeknoParrot. Probably others these are just some of the more common ones.
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