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sundogak

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Everything posted by sundogak

  1. Just use the filter option, the funnel icon to the right of the Search box. Or if want it to be a permanent list then use the Playlist feature. Right click on left pane where platforms are listed and select Add, then New Playlist and you can make a playlist with various conditions. For example the playlist below sorts all games in entire collection that have Donkey Kong in title of game. A relatively new feature with the "funnel" sort option is that once you select what you want, you can save that sort query to a playlist and LB figures out what to put in the Auto-Populate settings.
  2. You cannot daisy chain same name field conditions (basically an "AND" query). But you can accomplish what you want by doing as below with the "Has None of the Values" and separating the platforms you do not want by semicolon. Example below excludes Apple II, MAME, and MS-DOS games.
  3. If for regular MAME, you would name the artwork/bezel zip the same as the machine/romset name. So in the case of Aamber Pegasus that would be pegasus.zip Aamber Pegasus - MAME machine (arcadeitalia.net)
  4. There isn't any official logo of Swanstation since a RA core hack of Duckstation (which has a RA core as well). But here you go.
  5. The download section has various packs here is one for example:
  6. I typically err always on side of "leave it" unless it is wrongly placed (i.e., not a clear logo at all), junk quality, wrong regional logo (which is fixed by tagging correctly), or a dupe of existing (taking the better of the two). But just because it doesn't match the box art doesn't mean it isn't valid either for the reasons you gave. I have seen logos used for adverts/flyers that are not the same but it is still made by publisher. The DB for good and bad is somewhat up to general consensus rather than hard fast rules so somewhat up to the moderator view (s). But anytime I see something deleted it really needs to have a good reason. I have seen people delete stuff that should have stayed put or if a "tie" (or just their personal opinion) it is easier to keep in DB and allow user to determine if want it or not. My 2 cents FWIW.
  7. If it is working for you now I would likely lean towards not messing with anything you have. Just be aware that if the MAME set at some point changes/renames the Sega Model 3 roms and Supermodel isn't updated yet the game may break (easy fix just restore the older version). But if you look in the Games.XML file you will see entry like which gives you zip name of clone (getbassdx.zip) and parent (bassdx.zip) it wants to see (assuming you have split or non-merged MAME set): <game name="getbassdx" parent="bassdx"> <identity> <title>Get Bass: Sega Bass Fishing</title> <version>Japan, Deluxe</version> <manufacturer>Sega</manufacturer> <year>1997</year> </identity> <hardware> <platform>Sega Model 3</platform> <stepping>1.0</stepping> <pci_bridge>MPC106</pci_bridge> <inputs> <input type="common" /> <input type="fishing" /> </inputs> </hardware> <roms> <region name="crom" stride="8" chunk_size="2" byte_swap="true"> <file offset="0" name="epr-20837.20" crc32="0x66FC2084" /> <file offset="2" name="epr-20836.19" crc32="0xF8E8EF57" /> <file offset="4" name="epr-20835.18" crc32="0xF8F19BB2" /> <file offset="6" name="epr-20834.17" crc32="0x17F466A6" /> </region> </roms> </game> Supermodel is hardcoded to look for these rom names and CRCs of files within the zip. The developer of Supermodel does update the emulator to manage newer ROM sets but if you are one that updates your MAME set on each monthly cycle then potential for Supermodel to lag until it is updated. I think when I set up originally, I didn't find a DAT so just did it the brute force approach. I looked at the XML, copied the MAME zip to separate folder, tested each game to see if it would launch in Supermodel and if didn't opened up Games.XML look at what CRCs it wanted. Most time is tended to be a version older MAME set wise where Supermodel hadn't yet been updated. I am sure there is more elegant approach but there isn't that many Sega Model 3 games to deal with in end. Basically, if your games all work now, you don't tend to mess with your MAME rom set often, then wouldn't worry too much about it as long as you may a mental note of "why is this not working when it did before!" to first look and see if a Sega Mode 3 rom was updated somewhere along line.
  8. Your comment about "dir.txt": that is a simple readme file that says put XYZ in that folder. But it has no function in MAME nor Supermodel and neither look to that file for anything. So modifying the text file does nothing. I found it best to not try to use a common MAME and Sega Model 3 rom folder if using SuperModel. The Supermodel emulator needs specific rom sets identified in the Games.xml file (inside the CONFIG folder) which can lag the MAME rom sets depending on how frequently you update MAME rom set and what version of Supermodel you have. For Supermodel the main files need to be in this path/configuration (Roms can be wherever) ..\Sega Model 3\ << your Supermodel.exe and its install files here in root of this folder ..\CONFIG\ << has your Supermodel.ini and your Games.XML Your Supermodel.ini should have an entry called GAMEXMLFile=Config/Games.xml if you use the standard setup. ..\NVRAM << nvram files for Supermodel ..\Saves << save folder ..\ROMS << you can name this whatever, and it can be located somewhere else (like a common rom folder with MAME if choose to go that way). As JoeViking245 said, you are pointing to the full path to the ROM when doing via command or within LB so Supermodel doesn't care. Like JoeViking245 said, if you got the above and pointed LB emulator to the EXE and have the path to the roms there isn't much else setting wise (within LB). To be able to tell anything further, we would to see some screenshots of an example game and your emulator setup screen to see what is going on.
  9. Here are my settings, there isn't anything particularly unique on Supermodel. The majority of settings should come from your Supermodel.ini in the Config folder. So as long as your Supermodel folder is setup to normal/default this should work below: Might double check your platform matches name in Associated Platform Then it just points to the ROM/Zip file (this is The Lost World).
  10. Echo this. I have a couple of other software packages for videos and was banging head on trying to get it to work for simple theme since it was not very intuitive (to me). Someone mentioned PowerPoint but couldn't find any examples. So I went about trying to replicate one of the Nintendo Unified Themes to see how close could get. If not expecting super fancy controls, then works well. I have attached the PPT to give you an idea of how to work the animations for a test along with video it outputs (hadn't quite got the video slide in from left working like RH's). Edit: This link to Youtube Video also helped me with this. Test Theme Creation_works right.mp4 Test Theme Creation_works right.pptx
  11. No issues here with that game on 11.18 beta 3. Did you verify in LB that that game is not using some special custom command-line under Edit Game, Launching/Emulation. Also would double check Emulator setting is set to your normal working setup for that game and the Platform for the game is set correct as well. Last thing would try would be to delete that game from LB and do a drag drop to reimport just that game. Other than that, doesn't make sense if everything else working as well as said it works outside in MAME so no ROM issue.
  12. There is a banner category which is really most applicable to what you are looking at vs the arcade marquee category which is pretty specific (an actual marquee). If it is a steam banner (textless or otherwise) that is where I put them if banner aspect vs say fanart which tends to be full screen aspect. I have uploaded some non-text items if indeed it is unique enough for the game. Somewhat of a judgement call but fanart and banner tend to be somewhat of a catchall if not quite fitting into the others.
  13. In my experience, trying to add that many at one time results in issues (particularly if videos are selected). My suggestion is to do in batches, for example by platform then do more if things work fine. Additionally, I have found it better to match the metadata first (i.e., do search with no media download). Use the Tools, Audit feature to verify things matched as you expect them to. Then go back and have it search for other media. Videos in particular which are larger can cause hiccups and hold up rest. Although sounds like more steps, I just have found more reliable. Regardless, it shouldn't take 4 hours to do 56 games. So try what I suggested otherwise there is connection issue somewhere.
  14. Are the Frogger, Dig Dug, and Galaga ones: Edit: added last one Ghouls and Ghosts
  15. Over half of these were already in this thread (Page 12 had 3). A quick way to find (although not full proof) is to run a google image search for: "silver launchbox final fantasy" with no quotes and change the name accordingly. The other is to do a forum search within this topic by name which tends to pick up some google misses but disadvantage is have to click the messages to view. For others, I won't be able to get to those until the weekend.
  16. While Mame is running Apple IIGS emulator: Hit TAB key select File Manager select floppy 3 or 4 and hit enter (whatever slot the software is asking for) A windows file manager comes up, select the floppy image you want and hit enter . That will load disk. If for some reason TAB isn’t working, hit you Scroll Lock key to toggle keyboard /UI input this is the same way Mame manages all software emulation and disk, cd, or cart swaps for others besides Apple IIGS
  17. @marcosgamingNo, there is no automatic switching. Plus MAME sadly does not have a "disk swap" command like many emulators. So if the game wants a specific disk in Drive 1 (like a character disk), you have to use the MAME UI to swap it (tab key in MAME..File Manager). To some degree that is also how a real Apple IIGS worked...you eject disk, insert the other. Having multiple drives was expensive in the day at ~$900 in today's dollars for one 3.5" DD.
  18. As SiriusVI said, must be in CHD format. Also the MAME emulator won't emulate about 25% of the CD-i games like Mad Dog, Brain Dead 13, Dragon's Lair, and Who Shot Johnny Rock since MAME cannot yet emulate the MPEG decoder module for the CD-i (DVC). There are not many options for emulation for CD-i at this point. MAME and MESS are merged, so there is no separate MESS anymore. With MAME and really most emulators it is typically best to verify it works outside LB if you are getting errors/black boxes to rule out if a emulator issue or setting in LB to troubleshoot.
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