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Everything posted by MadK9
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Nintendo - MSU-1 3D Cases (Updated) View File A set of MSU-1 Covers, in the UGC format. *UPDATE* New V2 pack, all covers so far now in two seperate packs, Single case or Dual case, You can use one or the other, or if like me you can use both. The Reflection effect has been removed, this was asked for a few times.. 60+ cases had some changes made to the front covers using the correct MSU logo's ie, Super Famicom games now using a Super Famicom Logo instead of the Super Nintendo one. All cases to date are in these packs, and as far as im aware, this covers every game that has had an MSU-1 Patch. There are 2 sets Single Faced - 292 Covers, most have alternates using the USA/JPN and PAL cover styles Double Faced - 293 Covers, most have alternates using the USA/JPN and PAL cover styles. These covers are not meant to be accurate representations of the original boxes, these are customs and are to be treated as such. The naming is standard Launchbox/Super Nintendo Game names, so unless you have them named different, you should be able to drag and drop into the Box - 3D folder. (i recommend if you have my older boxes to remove them, and start fresh.) (Note: Boxes are labeled using one of the options Single or Dual, if you want to use both sets, you will need to manually edit each title in LB and drag the new extra box(s) over and set it to 3D Box.) A lot of these covers came from http://thecoverproject.net . Covers that did not exist i tried to make as carefully as i could. I am no artist, all the images contained in these Cases are from the net and are made by more talented people than myself, i make these primarily for myself, so i hope you like them, and will use them. Submitter MadK9 Submitted 08/31/2018 Category Game Box Art
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Version 2.1.7
3,546 downloads
A set of MSU-1 Covers, in the UGC format. *UPDATE* New V2 pack, all covers so far now in two seperate packs, Single case or Dual case, You can use one or the other, or if like me you can use both. The Reflection effect has been removed, this was asked for a few times.. 60+ cases had some changes made to the front covers using the correct MSU logo's ie, Super Famicom games now using a Super Famicom Logo instead of the Super Nintendo one. All cases to date are in these packs, and as far as im aware, this covers every game that has had an MSU-1 Patch. There are 2 sets Single Faced - 292 Covers, most have alternates using the USA/JPN and PAL cover styles Double Faced - 293 Covers, most have alternates using the USA/JPN and PAL cover styles. These covers are not meant to be accurate representations of the original boxes, these are customs and are to be treated as such. The naming is standard Launchbox/Super Nintendo Game names, so unless you have them named different, you should be able to drag and drop into the Box - 3D folder. (i recommend if you have my older boxes to remove them, and start fresh.) (Note: Boxes are labeled using one of the options Single or Dual, if you want to use both sets, you will need to manually edit each title in LB and drag the new extra box(s) over and set it to 3D Box.) A lot of these covers came from http://thecoverproject.net . Covers that did not exist i tried to make as carefully as i could. I am no artist, all the images contained in these Cases are from the net and are made by more talented people than myself, i make these primarily for myself, so i hope you like them, and will use them.- 3 comments
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Yep i do that here, and works very well. I use HardLinkShellExt http://schinagl.priv.at/nt/hardlinkshellext/linkshellextension.html ,its pretty easy to use, install the app, then once all done, load the prefs of the app (in the start menu) and turn off smart move. Then all you need to do is, right click a folder you would like to create a symlink for, and choose the Pick link source, Then just go to where you want a shotcut to be placed and right click and choose Drop As, then select what you want to use, i prefer Symlinks, and thats it, when ever a program uses that folder it will actually be using the main source folder. You can also rename the symlink to what ever you want as that wont affect the link.
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Do it yourself, its not hard, or just add them all to LB, then just delete the ones you don't want.
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Sammy Atomiswave 3D Case/Box View File These are a set of quick 3D Cases for the Sammy Atomiswave set. These were created for myself quickly as i was missing this media type. These are nothing flashy, just plain and simple. Thanks to @Cauptain for his Sammy Atomiswave 2D Covers (HD) Please check out his other awesome box sets. and @vikingfor his awesome Hardware Platform Set Submitter MadK9 Submitted 08/30/2018 Category Game Box Art
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- 2
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Version 1.0.0
977 downloads
These are a set of quick 3D Cases for the Sammy Atomiswave set. These were created for myself quickly as i was missing this media type. These are nothing flashy, just plain and simple. Thanks to @Cauptain for his Sammy Atomiswave 2D Covers (HD) Please check out his other awesome box sets. and @vikingfor his awesome Hardware Platform Set- 1 review
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I have narrowed this down to changing the Game Font and having the Font size set to 12 or lower. I tested a wide variety of fonts, and most fonts displayed this issue, but i also found fonts that effectively locked LaunchBox up where it was unusable and i had to copy back my saved settings.xml file, as LaunchBox on reload would be very sluggish, and near impossible to use. Not all fonts displayed this bug, seems the default system fonts all behaved perfectly fine, but using custom fonts can seem to cause a few issues,
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Not sure if a bug, but i set a colour theme in the options and made sure to turn off the random theme option, and all seems well, except Details tab changes colour on each game i click on, Also is changing colour scheme with the Details View on its doesn't get skinned until you close it and open it again. Additional, when selecting a colour scheme from the drops downs, after you apply the theme you want, it seems to revert back to custom (maybe thats just a cosmetic thing, not sure though). Just got this error, closing and opening the Game Details tab after a colour theme change. Object reference not set to an instance of an object. App: LaunchBox Version: 8.6-beta-1 Type: System.NullReferenceException Site: Void (<>c__DisplayClass220_2) Source: LaunchBox at (<>c__DisplayClass220_2 ) at Unbroken.LaunchBox.Desktop.ViewModels.GameDetailsViewModel.<>c__DisplayClass220_2.<LoadStarRatingGrid>b__9() at System.Windows.Threading.DispatcherOperation.InvokeDelegateCore() at System.Windows.Threading.DispatcherOperation.InvokeImpl() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at System.Windows.Threading.DispatcherOperation.Wait(TimeSpan timeout) at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherOperation operation, CancellationToken cancellationToken, TimeSpan timeout) at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority, CancellationToken cancellationToken, TimeSpan timeout) at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority) at (Action , DispatcherPriority ) at Unbroken.LaunchBox.Wpf.Threading.Invoke(Action callback, DispatcherPriority priority) at (<>c__DisplayClass220_0 , Object , MouseEventArgs ) at Unbroken.LaunchBox.Desktop.ViewModels.GameDetailsViewModel.<>c__DisplayClass220_0.<LoadStarRatingGrid>b__1(Object sender, MouseEventArgs args) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.ReverseInheritProperty.FirePropertyChangeInAncestry(DependencyObject element, Boolean oldValue, DeferredElementTreeState treeState, Action`2 originChangedAction) at System.Windows.ReverseInheritProperty.FirePropertyChangeInAncestry(DependencyObject element, Boolean oldValue, DeferredElementTreeState treeState, Action`2 originChangedAction) at System.Windows.ReverseInheritProperty.OnOriginValueChanged(DependencyObject oldOrigin, DependencyObject newOrigin, IList`1 otherOrigins, DeferredElementTreeState& oldTreeState, Action`2 originChangedAction) at System.Windows.Input.MouseDevice.ChangeMouseOver(IInputElement mouseOver, Int32 timestamp) at System.Windows.Input.MouseDevice.PreNotifyInput(Object sender, NotifyInputEventArgs e) at System.Windows.Input.InputManager.ProcessStagingArea() at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input) at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport) at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel) at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
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NESICAxLive 3D Case/Box View File Set of 48 Boxes for the NESICAxLive Games. Hope you all enjoy. Any i missed just leave me a message with which title, i will make it asap. Submitter MadK9 Submitted 08/20/2018 Category Game Box Art
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I made up a couple of the Boxes using your Style to fill the missing boxes for the AKNF, i still have the full media pack i created back at the start of the project. I was going to do my own take on them for AKNF, as i released 4 packs so far for it, and update the pack once Mr Monkus lets me know the new/changed games, but i think your style @Robin55 fits the games much better.
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- 78 replies
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- snes
- super nintendo
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- 78 replies
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- snes
- super nintendo
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Taito Type X 3D Cover Cases, Single Cover Only. View File Set of Boxes for the Taito Type X Hope you all enjoy. Any i missed just leave me a message with which title, i will make it asap. Submitter MadK9 Submitted 08/15/2018 Category Game Box Art
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Hide Functionality made to System/Platform instead of just global Ability to quick select games without XXX media, for example you are in Arcade, and you want to select all the games without s 3D Box, so you can send just them to scrape for new media, or to hide.. rather than having to scroll and ctrl click all the ones missing for said media. Animated Gif support, for Clear Logos/Marquees/Banners
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Sega RingEdge/Wide 3D Cases, Single Cover and Dual Cover View File Some Sega RingEdge/Wide 3D Box, Dual Cover or Single cover These are based on the 3D Boxes that was posted here a long time ago, i tried to find the post but couldn't If you are the Author of them please contact me so i can add you as a source for the originals. If anyone has any requests please contact me on here, and i will try an help you. Submitter MadK9 Submitted 08/15/2018 Category Game Box Art
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Version 1.0.0
794 downloads
Some Sega RingEdge/Wide 3D Box, Dual Cover or Single cover These are based on the 3D Boxes that was posted here a long time ago, i tried to find the post but couldn't If you are the Author of them please contact me so i can add you as a source for the originals. If anyone has any requests please contact me on here, and i will try an help you. -
If you are getting the menu, then you must have another issue somewhere, as the module is very basic. This is basically all it does primaryExe := new Process(emuPath . "\" . executable) ; instantiate emulator executable object And loading a rom is: PrimaryExe.Run(" """ . romPath . "\" . romName . romExtension . """") So make sure your paths are fully correct, and you have made sure you have set the rom path in ReDream also. And lastly check the rom extension is correct.
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Ok so far so good no refresh bug in my complete rebuild, so far 56 systems in and all is good. But had 2 issues today, one with the Beta 20 and Beta 21, And one soft lock. Editing a system, say to add a video then closing the edit window, the system menu on the left would auto scroll back to the top every edit, not sure if this is intended. After adding a system, i was at the top of a list of games and when i changed view it would automatically put me at the bottom of the game list, now i'm not sure what caused this, but every time i changed the Image view it would put me straight at the bottom of the games list. I had this happen twice, but im not sure how or why it did that. I've tried to reproduce it but no luck. The soft lock was caused by me, but i know how i did it, as i run multi-screen, i loaded up LB and as soon as the window popped i tried to move it instantly before it had fully loaded, this basically killed LB and wouldn't allow me to do anything, and i had to end task. But loving the speed improvements, really nice a fluid now.