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Zombeaver's PCSX2 Configs / Simple 1-Click Installs With PCSX2 Configurator


Zombeaver

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  • 3 months later...

Wow, I just discovered this, and I can't help but say Thank You! There is shockingly little info for PCSX2 configurations floating around online, considering the popularity of the system, so your work here is an absolute godsend and is much appreciated!

However, i do have to ask, is this project still ongoing, or have you fully moved onto C64 Dreams?

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  • 1 month later...
On 11/8/2017 at 8:17 PM, Zombeaver said:

The games must be scanned and matched with the LBGDB first! The LBGDB ID is how configs are matched, so you must do this first. Once they're scanned/matched you're ready to go - just right-click -> PCSX2 Configurator -> Download Config and you're all set!

What the heck is LBGDB?

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  • 8 months later...
  • 3 months later...

Hey y'all. Long time no post in here. I've recently been checking out PCSX2 1.7.3 and have been extremely encouraged and excited by some of the recent changes they've made. One incredibly significant one being that they have their own internal mechanism for per-game configs now, which streamlines things significantly. Better yet is that it functions in a way that's very similar to things like Retroarch's configs, i.e. they function as only changes-from-base settings, so I don't need to specify things like scaling and anisotropic filtering values, those can be set by the end user as a base value and that will apply to any configs I create, which will essentially just include fixes. They're also much more manageable and easy to work with since they're literally just simple .inis that need to go in the right folder and that's it. Everything is based on CRC checksums so it doesn't require any special file naming either - you just scan the games into PCSX2 and as long as your CRC matches my CRC, my config will apply. This also means that things like the LB plugin will no longer be necessary, which has had its own share of issues with continual maintenance and compatibility over time. You'll just have a single zip to extract, merge with your PCSX2 folder, and you're done. It's only taken literally two decades for PCSX2 to get to a point where this is possible, but I'm not going to let that go to waste.

I've knocked out 50 configs in a couple days so it hopefully shouldn't take too long to make it back through them all. Thanks to some improvements, some major issues have been resolved as well, so a few games have moved from yellow status to green (Echo Night: Beyond, Galerians: Ash, and Gregory Horror Show so far), which is a nice added bonus. Anyway, more to come as I progress.

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  • 2 weeks later...

Status update: I'm currently at 125 configs complete. There have been several improvements so far, including some games that were previously completely broken, so that's exciting. It should be noted though that I've found three regressions so far:

18 Wheeler: American Pro Trucker: bad audio
Onimusha 3: graphical bugs
Summoner: bad audio (though it should be noted that a visual bug in 1.6.0 which required software rendering for this game has now been fixed)

I'm hopeful that all these will be fixed eventually but for the time being I would recommend 1.6.0 for all of these. Everything else so far has either been the same or better than it was previously (sometimes significantly so).

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  • 3 weeks later...

since removing this plugin (deleted folder from /plugins/) in ps2 context menu when i right click a game i get "Configure CTRL+G" and clicking it throws this error dialogue box that says LoadConfig.AHK "Script File Not found F:\Launchbox\Plugins\PCSX2Configuator\LoadConfig.ahk"

any idea how to remove this "Configure CTRL+G" thing from context menu?

 

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  • 1 month later...
  • 4 weeks later...

Honestly, it's on the backburner at the moment as a few of the PCSX2 devs/mods thoroughly pissed me off a couple months back and it made me less inclined to work on this. I made the mistake of actually trying to work with them for a while to bring a lot of the issues that these configs are designed to address to their attention, and it got me literally nothing but grief. I don't really want to get into it but suffice it to say that they take an aggressively unhelpful approach to development in a number of ways, to the extent that I literally want nothing to do with them. I will get back to fixing their shit for them eventually, but I have a couple other projects that have taken over my project time in the interim.

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  • 2 months later...
On 11/6/2022 at 6:49 PM, Zombeaver said:

Honestly, it's on the backburner at the moment as a few of the PCSX2 devs/mods thoroughly pissed me off a couple months back and it made me less inclined to work on this. I made the mistake of actually trying to work with them for a while to bring a lot of the issues that these configs are designed to address to their attention, and it got me literally nothing but grief. I don't really want to get into it but suffice it to say that they take an aggressively unhelpful approach to development in a number of ways, to the extent that I literally want nothing to do with them. I will get back to fixing their shit for them eventually, but I have a couple other projects that have taken over my project time in the interim.

that's sad to hear! If developers were more open minded, we would have been in a way way better place now. It took them years to add a must-have & a duhh feature like "per game configuration" so I'm not surprised. They are close to finish their new stable version and it seems a little promising. But I'm more looking forward to your tool than anything else in the emulation field currently haha I know nothing about coding, but maybe chat GPT can help these days haha

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  • 1 month later...

Thanks for the incredible work! I'm trying to find a straightforward way to include the Zombeaver fixes in 1.7.3+ versions of PCSX2. When I save a pergame config in PCSX2, it's saved in a single ini (SLUS-XXXXX_XXXXXXXX.ini), where as the Zombeaver fixes on github are in 3+ inis (PCSX2_ui.ini, PCSX2_vm.ini, etc). If I point the per game config folder to a Zombeaver fix folder, the settings don't take.

Is the answer to c/p the contents of all the Zombeaver inis into the new per game config ini? Or am I missing something obvious that would allow current versions of the emulator to read the multiple inis?

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10 hours ago, emogu said:

Is the answer to c/p the contents of all the Zombeaver inis into the new per game config ini? Or am I missing something obvious that would allow current versions of the emulator to read the multiple inis?

Unfortunately it's not that simple. There's no easy way to just convert from one to the other. I have to go through and create new ones based on a combination of new testing and existing values that I'd documented on my spreadsheet previously. I have 137 out of 289 done currently.

I will be getting back to this eventually but my current project focus is on C64 Dreams until I finish up the next update.

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5 minutes ago, Zombeaver said:

Unfortunately it's not that simple. There's no easy way to just convert from one to the other. I have to go through and create new ones based on a combination of new testing and existing values that I'd documented on my spreadsheet previously. I have 137 out of 289 done currently.

I will be getting back to this eventually but my current project focus is on C64 Dreams until I finish up the next update.

Thank you for the response! I was afraid of that, but I much appreciate the confirmation so I have a better idea of how this all fits together. Sorry the update is adding more to your plate but you're a saint for keeping up with it. Totally get that you're on another project now, so thanks again for taking the time to respond.

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