eatkinola Posted September 30, 2018 Author Posted September 30, 2018 Okay I have something ready for testing. It's still an early version and not fully functional, but I'd appreciate some testing on Win 8/10 (I use Win 7). I'll pm those who expressed an interest in testing. Here's a demo photo taken with my phone (ALT+PRNTSCRN won't capture this control); it's a low quality photo but it shows an image overlay over dolphin, and dolphin is in a perfectly usable state. So far I've only tested with dolphin and retroarch. There is a fade-in launch screen (currently bare bones), and you can pause/resume a game. The buttons on the pause menu aren't yet operational but will be (save/load states, resume, quit, and view manual). I interact with the emulator using AHK (internalized by the plugin so you don't need to worry about setting it up separately). Basically, the plugin captures the emulator process and grabs its window, then places this window in one of my own. The plugin can then apply overlays, capture input, and send input via AHK to the embedded emulator window. 8
damageinc86 Posted October 3, 2018 Posted October 3, 2018 Just replicate the RL pause menu and I'll be happy. Love that thing.
eatkinola Posted October 3, 2018 Author Posted October 3, 2018 2 minutes ago, damageinc86 said: Just replicate the RL pause menu and I'll be happy. Love that thing. Never used RL. What does the pause menu look like? Does it do more than pause, resume, save/load states and quit game?
damageinc86 Posted October 3, 2018 Posted October 3, 2018 (edited) It looks are pretty simple. Just a menu bar thing and some statistics. I only use it for save and load states (you have to program those into the autohotkey thing that RL has), and manual viewing. Edited October 3, 2018 by damageinc86 1
MadK9 Posted October 3, 2018 Posted October 3, 2018 (edited) The pause menu covers a multitude of things All the extra media is accessible from it, from PDF Manuals, to OST's, artwork. and so on. The menus scroll Left/Right and Up/Down as needs be. @damageinc86 screens are just the basic settings, Mine are fully modded and customized with lots of media, to make it more complete. While its not greatly useful as such, for the collectors its pretty much a must, and allows easy access to the extra media that's not really displayed in a useful way. Edited October 3, 2018 by MadK9 1
damageinc86 Posted October 3, 2018 Posted October 3, 2018 Oh yeah I guess I forgot to mention I don't have any special settings or artwork in my pause menu just yet. But as you can see, it can be customized quite a bit in that sense. The nice thing about the savestates and loadstates is that once you program all the key presses into RL, then those slots in the PAUSE menu send those commands and do it, so you don't have to try to remember it for each emulator anymore.
Porl Hendy Posted October 3, 2018 Posted October 3, 2018 How have i missed this post ? This is exactly what i want in BB, i check daily for anything related to this and yet i missed it ? REALLY REALLY looking forward to this 1
bundangdon Posted October 3, 2018 Posted October 3, 2018 On 10/1/2018 at 7:21 AM, eatkinola said: Okay I have something ready for testing. It's still an early version and not fully functional, but I'd appreciate some testing on Win 8/10 (I use Win 7). I'll pm those who expressed an interest in testing. Here's a demo photo taken with my phone (ALT+PRNTSCRN won't capture this control); it's a low quality photo but it shows an image overlay over dolphin, and dolphin is in a perfectly usable state. So far I've only tested with dolphin and retroarch. There is a fade-in launch screen (currently bare bones), and you can pause/resume a game. The buttons on the pause menu aren't yet operational but will be (save/load states, resume, quit, and view manual). I interact with the emulator using AHK (internalized by the plugin so you don't need to worry about setting it up separately). Basically, the plugin captures the emulator process and grabs its window, then places this window in one of my own. The plugin can then apply overlays, capture input, and send input via AHK to the embedded emulator window. As a fan of your bigbox themes, I'm really looking forward to this! And with what I've seen planned/in progress so far, it could certainly make rocketlauncher become unnecessary? 2
RetroHumanoid Posted October 5, 2018 Posted October 5, 2018 @eatkinola when you get to the part where you need overlays and artwork,I would be happy to help. I have been working on RL fade and pause art for a few years,and can convert my stuff to your formats if you need it. 4 1
Mr. RetroLust Posted October 5, 2018 Posted October 5, 2018 Thank you for developing this, looks very promising! Will it be able to use 2160p bezels as well?
eatkinola Posted October 5, 2018 Author Posted October 5, 2018 Yes, you could specify any png file for the bezel. Planning to allow per emulator/core, per system, and per game overrides. 1
neil9000 Posted October 5, 2018 Posted October 5, 2018 I would love to try this out as well, i'm running Windows 10 insider builds if that is of any help to you. 1
eatkinola Posted October 5, 2018 Author Posted October 5, 2018 Just now, neil9000 said: I would love to try this out as well, i'm running Windows 10 insider builds if that is of any help to you. Thanks, that'd be a big help. I'll loop you into the pm. Based on the initial feedback, I hope to have an update in 1-2 weeks. 1
bundangdon Posted October 5, 2018 Posted October 5, 2018 Count me in too if you need anyone else to test this? 1
ALIE Posted October 5, 2018 Posted October 5, 2018 @eatkinola has testing started just wanted to say I'm definitely still interested in helping. 1
eatkinola Posted October 5, 2018 Author Posted October 5, 2018 3 minutes ago, ALIE said: @eatkinola has testing started just wanted to say I'm definitely still interested in helping. Yes very early stages but there is a version for testing. Will loop you in, thank you very much. 1
ALIE Posted October 5, 2018 Posted October 5, 2018 3 minutes ago, eatkinola said: Yes very early stages but there is a version for testing. Will loop you in, thank you very much. Thank you
eatkinola Posted October 8, 2018 Author Posted October 8, 2018 Updated for testing - posted via pm to those of you who offered to test. Thanks again! New things: Configuration file architecture, which facilitates per-emulator, per-core (retroarch), and per-platform overrides Pause menu buttons are now functional - Resume, Save/Load State, Quit, Manual (view PDF manual) Multiple save/load states are supported (depending of course on the emulator's support for this) PDF manual is included, can be accessed via the pause menu Still in the early stages but making progress; more to come... 3
Porl Hendy Posted October 8, 2018 Posted October 8, 2018 I would also love to test this if i aint too late
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