JoeViking245 Posted March 31, 2024 Posted March 31, 2024 41 minutes ago, The Papaw said: Thx @JoeViking245 I'll have to check that out, but if as you say, doesn't change the default path, I doubt the Auto Import would work by doing that way, correct?? Ahh... Ya, probably not. But I think you'd still need to do the option I mentioned for existing games. Unless the method you tried has the option change the path of the existing games too (if it doesn't lock up on you).
The Papaw Posted March 31, 2024 Posted March 31, 2024 3 hours ago, JoeViking245 said: Ahh... Ya, probably not. But I think you'd still need to do the option I mentioned for existing games. Unless the method you tried has the option change the path of the existing games too (if it doesn't lock up on you). I had already edited the xml (Sony Playstation 3.xml). But the way you just showed me is sure going to be handy to use in the future 'fer sure! 1
Retrofrogg Posted March 31, 2024 Posted March 31, 2024 (edited) I'm having a problem with "scan for added [platform name] roms" with this build. I'm testing it with the NES No-Intro set. It detected about 10 new roms (after around 30 seconds), but then when I click OK to import it seems to get stuck on "Initialising import process...". Been going for around 20 minutes now. Normally LB is pretty snappy. Don't know if it's related, but I continued doing some work on the NES platform and then it threw an error: Edited March 31, 2024 by Retrofrogg
stensgaard Posted April 2, 2024 Posted April 2, 2024 this also happens for Mame games with the latest beta .. never seen this problem before! 1
cheguewara Posted April 2, 2024 Posted April 2, 2024 On 3/31/2024 at 11:29 PM, Retrofrogg said: I'm having a problem with "scan for added [platform name] roms" with this build. I'm testing it with the NES No-Intro set. It detected about 10 new roms (after around 30 seconds), but then when I click OK to import it seems to get stuck on "Initialising import process...". Been going for around 20 minutes now. Normally LB is pretty snappy. Don't know if it's related, but I continued doing some work on the NES platform and then it threw an error: Got the same Problem
1quicksi Posted April 3, 2024 Posted April 3, 2024 The ability to update platforms is a huge help and I just updated my MAME from .263 to .264 After the update I noticed that I now have a new folder "MAME 0.264" (my default folder was just "MAME"). Upon inspection I noticed a discrepancy in the total file count. Quickly poking around I see I have files in my "MAME/artwork" folder but nothing in the newly created "MAME 0.264/artwork" folder. As this and other folders are typically blank maybe make an option to copy existing data/folders to the new install or have an option to allow you to select the install folder so we can opt to re-use a prior one or name one specifically (maybe both options). 1
faeran Posted April 3, 2024 Author Posted April 3, 2024 On 3/31/2024 at 5:29 PM, Retrofrogg said: I'm having a problem with "scan for added [platform name] roms" with this build. I'm testing it with the NES No-Intro set. It detected about 10 new roms (after around 30 seconds), but then when I click OK to import it seems to get stuck on "Initialising import process...". Been going for around 20 minutes now. Normally LB is pretty snappy. Don't know if it's related, but I continued doing some work on the NES platform and then it threw an error: 23 hours ago, stensgaard said: this also happens for Mame games with the latest beta .. never seen this problem before! 14 hours ago, cheguewara said: Got the same Problem Thanks for the report. We'll get this fixed up for the next beta. 2 hours ago, 1quicksi said: The ability to update platforms is a huge help and I just updated my MAME from .263 to .264 After the update I noticed that I now have a new folder "MAME 0.264" (my default folder was just "MAME"). Upon inspection I noticed a discrepancy in the total file count. Quickly poking around I see I have files in my "MAME/artwork" folder but nothing in the newly created "MAME 0.264/artwork" folder. As this and other folders are typically blank maybe make an option to copy existing data/folders to the new install or have an option to allow you to select the install folder so we can opt to re-use a prior one or name one specifically (maybe both options). We'll look into this as well. 2
erdybirdy53. Posted April 5, 2024 Posted April 5, 2024 Hi when i load Launchbox and select Tools and then Emulators i get the following error message:- I was just trying to add an emulator. It appears it is searching for a file that is not on my computer, how can i reset/change that please? Thanks for your help
C-Beats Posted April 5, 2024 Posted April 5, 2024 3 hours ago, erdybirdy53. said: Hi when i load Launchbox and select Tools and then Emulators i get the following error message:- I was just trying to add an emulator. It appears it is searching for a file that is not on my computer, how can i reset/change that please? Thanks for your help This should be resolved in next beta. In the meantime you can close LaunchBox then go to \\LaunchBox\Data\Emulators.xml and look for that application path in that file and remove it and then save the file and open LaunchBox. 1
faeran Posted April 10, 2024 Author Posted April 10, 2024 Beta 3 is out with the following changes: Improvement: "View 3D Box Model" option is now available in the game context menu Improvement: Updated the MAME metadata file that's included with LaunchBox Fixed: Big Box memory leaks have been addressed, allowing it to run smoother and for extended periods Fixed: Searching for games with colons (':') should now yield expected results Fixed: Various potential null reference errors that could occur within LaunchBox have been squashed Fixed: The manual scan for added games no longer gets stuck during the initialization process Fixed: Updating MAME now correctly installs the new version to the same folder (introduced in 13.12) Fixed: Fixed an issue that caused an error to sometimes appear when retrieving the version information within the Manage Emulators window Fixed: Improved stability to prevent the app from crashing when canceling an emulator download We have some major Big Box stability improvements in this one, and any help with long term Big Box stability testing would be much appreciated. 5 2 1
Cineaste Posted April 11, 2024 Posted April 11, 2024 5 hours ago, faeran said: Improvement: "View 3D Box Model" option is now available in the game context menu This is great but the default shortcut CTRL + B closes LB and opens BB, instead of displaying the 3D box model. Am I missing something obvious? 1
The Papaw Posted April 11, 2024 Posted April 11, 2024 4 hours ago, Cineaste said: This is great but the default shortcut CTRL + B closes LB and opens BB, instead of displaying the 3D box model. Am I missing something obvious? <CTRL+B> has always been the default to switch from LB to BB and still working. @Cineaste is correct, the new beta is showing <CTRL+B> in the context menu to "View 3D Box Model"
Timber-eXoProjects Posted April 11, 2024 Posted April 11, 2024 Quote Improvement: "View 3D Box Model" option is now available in the game context menu That's great ! Is it also possible now to store all 6 sides of the 3D Model (front, back, spine-left, spine-right, top, bottom) ? Or is the spine still just doubled?
Retrofrogg Posted April 11, 2024 Posted April 11, 2024 The "view 3D box model" opens up the 3D box but it's too big for the monitor and I have to manually zoom out each time. I don't think this problem is specific to this beta. @Timber-eXoProjects - I'm waiting for this too - or at least left and right spines initially.
Drybonz Posted April 16, 2024 Posted April 16, 2024 On 4/10/2024 at 5:23 PM, faeran said: Beta 3 is out with the following changes: Improvement: Updated the MAME metadata file that's included with LaunchBox What is the change with this? Does it include more categories for the metadata?
faeran Posted April 16, 2024 Author Posted April 16, 2024 7 minutes ago, Drybonz said: What is the change with this? Does it include more categories for the metadata? That file is only used if you decide to import MAME games using our ROM Import wizard. It's essentially a fallback file for when we can't use MAME itself to generate the exact information based on the version you are trying to import. 1
garrett521 Posted April 16, 2024 Posted April 16, 2024 I noticed a quite odd/interesting issue when upgrading to 13.11. LB/BB appeared to be launching additional applications over and over again after launching once. Specifically, after launching a game using the Sinden light gun software as additional app, LB/BB attempted to start the Sinden software again and again during gameplay, rendering play impossible. My troubleshooting efforts led to downgrading back to 13.9, where behavior finally subsided. Any chance this kind of behavior has been addressed in this latest beta, or perhaps with 13.12?
The Papaw Posted April 20, 2024 Posted April 20, 2024 (edited) Not sure if this is beta related, but I was updating media via Missing Media Tool. When looking for missing videos, if I select, turn on the Steam Trailers as an option, it cripples LB and errors on about every video (took almost 2 hours trying to download 38 videos) They are all coming from the same base URL of http://cdn.akamai.steamstatic.com/..... Edited April 20, 2024 by The Papaw added screenshot
Belmont Posted April 22, 2024 Posted April 22, 2024 Probably not introduced in the latest beta, but thought I'd leave this here anyway. The "Multiple Version" badge doesn't show when combining two GOG games together. It's also impossible to split them apart since LaunchBox doesn't recognize them as "combined". Do with this information as you see fit. 1
Belmont Posted April 24, 2024 Posted April 24, 2024 Another observation/bug: Let's say I have a Windows game, which is not bound to a storefront (just an exe from a local folder), and that I combine it with either a GOG game or an EPIC game (with the gog/epic game being an additional app, and the local exe being the default application). If I manually set the "installed" flag to "True", then launch the game, upon exiting, the installed flag will be set to False (probably because the gog or epic version is not installed). It doesn't seem right. Confirmed as happening in the latest beta, although I noticed it a few build back. 1
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