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Everything posted by JoeViking245
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In LaunchBox, go to Tools, Manage, Emulators, select your emulator. In the Running Script section, put Esc:: Send, ^q Click OK, Close. Launch a game. Press Escape. (Not tested)
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I have no idea what the < symbol is for. But the ^ is the 'shorthand' for Ctrl. ! is for Alt. !b:: send {Volume_Up 5} !n:: send {Volume_Down 5} Also, since you have other hotkeys in there, you don't need to have a "return". (it is implied) Alternatively, if you know the [volume] level that works best, you can simply set it to that. ; set volume level to 35% SoundSet, 35 Ideally, you should figure out how to keep it working with the BigBox bindings. Although I'm not sure if the Volume binding in BB remains active during emulation. And it may be that the emulator has other uses for Alt-b and Alt-n.?.
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You're welcome. Just wished I'd thought of that earlier. ../cfg/default.cfg
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It can work when setting the SetKeyDelay. Did you try it? You may need to adjust the "50" a bit. I didn't test this particular sequence. Edit: @garrett521 Did some testing and now remember why I don't do any AHK stuff for MAME. lol So Plan "B" (which in retrospect, should have been Plan "A" all along)... Change the default Toggle keys in MAME to "c". (Input General - User Interface - very last entry)
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Nicely done!
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Try adding a SetKeyDelay in there. SetKeyDelay, 0, 50 Send ^!{F5}
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I've used that before. It's a little weird at very 1st to figure what you're doing. But then seems ok. The last suggested search I gave, 1st hit shows pretty easily how to have a clickable image. Can even set it up to distinguish between Left, Middle and Right clicks.
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"ahk gui click image to run application"
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I never tried before in AHK either. This should get you started. "ahk add image to menu gui" When you test the guys script with your own .bmp image, you may need to change line #14. (remove the plus ( + ) symbol) ;before Gui, Show, +Hide, Menu Bitmaps ;after Gui, Show, Hide, Menu Bitmaps
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With a batch or ahk, you'll only need ever one (script) file. VS (once compiled) will be only 1 file. As far as files being an exe, you can convert ahk to exe, and .bat to .com (I think. It's been a while), .cmd or even convert it to a PowerShell file. Speaking of which, PowerShell is another language you can look into. But there's really no need to shoot for a specific executable file type. Create a shortcut to your completed file and you're done. Rhetorical question? A batch file can be somewhat generic (Sample here) Or a little more elaborate (Sample here) [can probably add icon/images somehow as well] AHK of course can do this as well. (a very generic "game menu") But it will all depend on your comfort level with either one of these and your ability to research. Visual Studio has a learning curve of its own. But again, if you can do a google search, you can find out how to do what you're wanting. Though you may need a little ingenuity and a lot of patience. But the answers are all out there. 2 versions of LB. Mess emu (ol' school). MAME emu. Also includes links to their respective folders plus 4 others.
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Sounds like what you want is a "LaunchBox Menu" of sorts. You run the program, which brings up a 'menu': LaunchBox Arcade LaunchBox Classics LaunchBox Modern Exit You click one of those LB options. Then when you exit LB, the menu reappears. The verdict is out regarding TaskKill. It's definitely bad if you add the /F parameter which will Force Kill the program. But I can't really find anything saying that running without /F is as safe as: painstakingly placing your hand on your mouse, sliding it with all-your-might to move the pointer all-the-way up to the upper right corner where the "X" is, and forcing your index finger to push down the left mouse button to "click the X". I think you'd be best off with a menu type thing. That can be made using a batch file, AHK script or Visual Studio.
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Error Message: Error Converting Name_of_File.cue The plugin will run the process to convert Name_of_File.cue to Name_of_File.chd using chdman.exe. After that process is complete (error or no error), it looks for Name_of_File.chd. If it can't find the CHD file, then the error message appears. Possible causes for the error: Using an old(er) version of chdman.exe** The ApplicationPath to Name_of_File.cue (game ROM) is incorrect The Name_of_File.cue file is corrupt/wrong The .bin file(s) the .cue points are missing (either don't exist or are in a different folder than the .cue file) Were the bin/cue files you tested for "Solar System (Europe)" [the one that caused the error in the plugin]? I believe you're saying they were. **Do you have more than 1 emulator setup in LaunchBox for (or using) MAME? If so, it's possible that it found one that has an older version of chdman.exe. If this is the case, delete the older versions of chdman.exe from the other copies/versions of MAME. Keeping only the most recent chdman.exe version. Thanks for that info. This shouldn't cause any issues. And as you said, some of them did get converted. I think this may only be an issue if the other drive is unavailable/offline, it's write-protected, it's on a Network drive (?) or the file path to the other drive/rom is super long. Hopefully something here helps to find a solution. Because if issue is not one of the 'possible causes' AND they get converted via the Command Prompt, I'm afraid I'm at a loss.
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You need to have an emulator setup in LaunchBox that uses standalone MAME and in your MAMEs emulator folder (the same folder where it finds mame.exe) needs to be "chdman.exe". Alternately, you can place a copy "chdman.exe" into the same folder as this plugin. i.e. G:/LaunchBox/Plugins/cue2chd/chdman.exe
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Does it change if you switch the view to Platform (instead of Platform category)?
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After you do your import, double check that your Scrape As setting for your "FBNEO/finalburnneo" platform is indeed set to Arcade. @cheguewara My test: Imported (drag and drop) 3 games that are known to have achievements Imported to a [new] Platform called "FBNEO" Set Scrape As to Arcade Set the emulator to RetroArch (and the respective core) Checked Search for game info... Checked Force importing Duplicates (because they were already in Arcade) Checked Force using MAME metadata Finish (Badge and Achievements) I changed the Scrape As to SNK Neo Geo AES and no Badges or Achievements appeared. Changed back to Arcade, and there they were again. The Badge(s) and Achievements are going to show in Arcade Platform as well. If seeing the badges and Achievements in Arcade really, really bothers you, you could always; after getting all your metadata and media up-to-date and complete to your liking, change Arcade platforms Scrape As to something different. But you'll want to change it something obscure. Example, if you change it to Nintendo Entertainment System, "Mario Bros." is going to show as having achievements.
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To run this application, you must install .Net Core - Windows 11 Issues
JoeViking245 replied to IllMethods's topic in Noobs
"Proper rig", here we come! Great job on a successful 'process of elimination'! (Added to my notes for potential future use. ) -
To run this application, you must install .Net Core - Windows 11 Issues
JoeViking245 replied to IllMethods's topic in Noobs
Next process of elimination, restart the computer, then from the Windows Command Prompt (ran as Administrator) run sfc /scannow Restart (again, for "good measure"). Attempt the installer again. -
To run this application, you must install .Net Core - Windows 11 Issues
JoeViking245 replied to IllMethods's topic in Noobs
A shot in the dark... on the downloads page, scroll down and try their release version 3.1.24. M$ may have doinked something up in the recent 3.1.25 for Windows 11. -
To run this application, you must install .Net Core - Windows 11 Issues
JoeViking245 replied to IllMethods's topic in Noobs
Were you selecting the x64 installer? The one "that works" is .NET Core 3.1. Select .NET Desktop Runtime and the x64 installer. -
RetroAchievement Badges
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
v2.3.0 Released Changed "PC Engine" to "NEC TurboGrafx-16" Changed "Sony PlayStation" to "Sony Playstation" @retroNUC I wasn't able to reproduce the issue when adding games that had the "&" symbol and updating not re-adding them. (Although you've probably already 'sanitized' all your games..) You can try the latest release and see if the issue still persists (if you're so inclined ). If the issue is still present, please let me know.- 131 comments
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May 14, 2022 New Feature: Information found inside parenthesis in a Games Title will be added to games "Version" (metadata) When downloading metadata and Media, choose Yes, download and replace all existing metadata and media to remove 'version' info from the games Title. To add Version info to an existing console (Platform) using this new feature, run the plugin and DO NOT CHECK Ignore games that only have a Title change (when updating) @Tomkun
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When you launch a game through LaunchBox using this emulator ("MAME 0.243"), %romlocation% will be replaced with the full_path of where that rom [game] is located. So if the game/rom you're launching is "c:\users\<me>\LaunchBox\Games\Arcade\1942.zip", that segment of the command line that will be sent will look like -rompath "C:\users\<me>\LaunchBox\Games\Arcade\" In other words, LaunchBox will set the "rompath" for you each time you launch a game. This [video] part is beyond me. But it sounds like from the Windows command prompt you were able to launch a game using: "c:\users\<me>\LaunchBox\Emulators\MAME 0.243\mame.exe" -video bgfx -bgfx_backend d3d12 -rompath "c:\users\<me>\LaunchBox\Games\Arcade\" 1942 (this assumes your roms are in "c:\users\<me>\LaunchBox\Games\Arcade\" and the game/rom you are launching is "1942". Also I changed "Emulatores" (from your previous post) to "Emulators", based on the Application Path in your screenshot) So for your Default Command-Line Parameters:, (where your red arrow is pointing to) you could change it to -video bgfx -bgfx_backend d3d12 -rompath %romlocation% ...and it will work. But you probably should keep [at least] some of the other parameters in there and have it be: -skip_gameinfo -keyboardprovider dinput -video bgfx -bgfx_backend d3d12 -rompath %romlocation%
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Short reply: You're right. This can be improved. I will try to talk my team into implementing this feature request for the next update. My plan is to copy the additional information to the Version field, ignoring Region. (more details below) Long reply: I ran a test on my MSX1 cartridges Platform. After importing, I have this: Verifying the Platform was set to Scrape As Microsoft MSX, I ran Tools, Download, Update Metadata and Media for Selected Games. I got this: Beautifil, ain't it? All games are now properly titled. But this will only happen if you select the 1st option (download and replace). If you select option 2 (do not replace any existing fields), the [existing] field Title doesn't get updated. The caveat of selecting 'download and replace' is when you have something like: it becomes this: From what I can see, users haven't added to the LB database any distinguishing characteristics for different possible versions/regions. At least not for all consoles. MSX doesn't. Sega Saturn does. So (as you tried to tell me in the 1st place ) it would make sense to copy the (additional) (information) to the Version field. I say "copy" because the titles get 'fixed' when downloading metadata. Selecting option #1 will only replace this [copied] Version info if there's actually information in the LB database for that game, in the Version field. Which in my several tests on a few different Platforms, that won't be an issue. I also say, copy them to [only] the Version field because determining/deciphering whether the additional information is meant to be Region(s), a Version, a combination or something completely different would be a pain. "(Jpn)" is pretty straight forward. Looking at ST-V, "Batman Forever (JUE 960507 V1.000)"... I'm guessing it's Japan, US, Europe, ?somthing?, Version 1.000 I will try to talk my team into implementing this feature request for the next update.
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From what I've seen, this usually happens when using an older version of chdman.exe. You can either update your MAME setup to the most recent release or, if you're using an older MAME release for a specific reason, download the latest release and "install" it to a temporary location. From that temporary location, copy chdman.exe and replace the one that's in your existing install location. You can then delete the temp install. Run the plugin again. If that doesn't work, go 'old school' and manually run chdman on one your games that error. Open the Windows command prompt in the location where your game cue/bin files are located and run the command: "d:\Mame\chdman.exe" createcd -i "filename.cue" -o "filename.chd" Change (inside, and keeping the quotes) the full path to where your chdman.exe file is located. Also change (again... inside, and keeping the quotes) filename (2 locations) of the cue file you're converting. Example: "D:\LaunchBox\Emulators\MAME 0.242\chdman.exe" createcd -i "The Legend of Dragoon.cue" -o "The Legend of Dragoon.chd" In the command prompt windows' output, you'll be able to see exactly what the error is.