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JoeViking245

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Everything posted by JoeViking245

  1. Prt of tht is tht its now cmpressd. (how's that for a visual? lol) Another factor is when converting .bin(s) to .chd, all the empty 'sections' are stripped out. They're basically just blank placeholders that serve no purpose to the actual game.
  2. Need to execute them from the Windows Command Prompt Window (vs. the Terminal window) If you want to use them inside a batch file, you need to double up the percent symbols. for %%i in (*) do md "%%~ni"
  3. I don't use that emulator, but I do have a little understanding of AHK scripts. The 1st one looks to have some extra , (commas) and other formatting issues that may affect your script. Also I've read that others use Alt+Ctrl to go fullscreen. Suppose that depends on how you have it set in the emulator. I presume the window Title actually has 3 spaces between "Roms" and "Screen"? Or is there only supposed to be one space? Here's your 1st one cleaned up a little (leaving the spaces as is): WinWait, Roms Screen 1 IfWinNotActive, Roms Screen 1 WinActivate Send, !{Enter} WinWait, MK6 Emulator IfWinNotActive, MK6 Emulator WinActivate WinMove,1,600 WinSetTitle, CLICK HERE TO USE BUTTONS
  4. Correct. %romlocation% does add quotes around the full path. Take a look at how @cpujunkie did it (above). And don't forget to check the 2 boxes as noted. You should be able to put in relative paths to keep it portable. Make them relative to where ares.exe is located as the command will be executed from 'that' directory.
  5. Right before ExitApp, add 2 lines WinActivate, ahk_exe LaunchBox.exe WinActivate, ahk_exe BigBox.exe ExitApp If you never use LaunchBox, you can omit the 1st line. But it doesn't hurt anything having them both in.
  6. Woot! Woot! Glad to hear!! Also, I have never ventured into V2.0+. So you would have been on your own. lol
  7. Maybe try what Kiinkyfox suggested in leu of the batch file shortcut(s). Note to add at the end ",C:\WINDOWS\system32, hide" to give the working directory and hide the window.
  8. That's an AHK error message. Quote the %1% Run, "C:\Visual Pinball\VPinballX.exe" -minimized -exit -play "%1%"
  9. Not sure why it wouldn't work as a .ahk but does as a .exe. Here's some code streamlining... Reduced the sleep timer from 10 seconds to 2 seconds (guessing that it doesn't actually take that long) Removed #IfWinActive and SendMode. (At least with my keyboard and Xbox controller, it's not needed.) Combined the 2 hot keys since they are to do the same thing. Still gives the option to press one or the other. Changed Process, Close to send Alt+F4. No particular reason. They do the same thing (in this case) #SingleInstance, Force Run, "C:\Users\Arcade\LaunchBox\Tools\Pinscape disabler\Pinscape_enable.bat - Shortcut.lnk" Sleep, 2000 Run, "C:\Program Files (x86)\Steam\Steam.exe" -applaunch 442120 -class -table_"%1%" $Esc:: $vk07:: Send, !{F4} Run, "C:\Users\Arcade\LaunchBox\Tools\Pinscape disabler\Pinscape_disable.bat - Shortcut.lnk" ExitApp
  10. Can you share a screenshot of the main details section for your AHK-VPX emulator (whatever you called it)? Side note: Looking through some notes, instead of the 2 lines (While WinExist... and Sleep...), you could use 1 line: Process, WaitClose, VPinballX.exe (if you want, both ways do the same thing)
  11. That game had only become available in MAME a couple days ago. Probably just need to let the dust settle a little. But as always, where there's a will, there's a way. 😎
  12. You're welcome. Note: LaunchBox's update emulator feature for Dolphin works really well. It'll keep you up to date with the latest beta (when ran) which is a lot more stable than the Development Releases. I'm one that has always preferred to update on-my-own. But am now 'converted'. At least for the 3 currently available to do so. Dolphin, RA and PCSX2. Place the Orange Frame to where it looks good when launching the game. Play game(s). Call it a day.
  13. No. The rule of precedence is Edit Game - Custom Command-line parameters will override.. Associated Platforms - Custom Command-line parameters will override.. Edit Emulator - Default Command-line Parameters. They will not be compounded.
  14. The issue is you're using the Development version 5.0-21646 and the -b parameter isn't working in that version. You can try using an earlier Development version or go to the latest Beta Version 5.0-21460 which will have a bit more stability (and -b does work).
  15. In addition to those, there's %romlocation% (added sometime early in 2022) which will give the "full\Path\To\Rom\". Path only.
  16. While in the Arcade platform, go to Tools - Import - Manually Add Game This will bring up a 'blank' game. Add the Title, and in the Launching section, browse to your jumbogod,zip file. You can try to Search for Metadata. But you won't find anything. Click OK to save.
  17. I believe it tells you somewhere onscreen how to do that. But I think you select the control/key and then press delete.
  18. Looks good there. Can you show the Associated Platforms section. Somewhere, somehow you have something set that is making the GUI appear when launching a game.
  19. For some reason, your pictures are showing the GUI in the background as if you don't have -b in the command line parameters. So that's probably what the plugin is attempting to resize. The GUI shouldn't be showing, or be a window at all.
  20. For VPX, just do the same as you did for FP (create a new "emulator") but change the references from FP to VPX. Run, "C:\Games\Visual Pinball\VPinballX.exe" -minimized -exit -play "%1%" Sleep, 10000 While WinExist("ahk_exe VPinballX.exe") sleep 700 Oh, and shouldn't need "Run, "dmdext.exe"....". FX3 might be a little trickier as I believe it uses a 'launcher' of sorts to open the table. So you'd need to figure out what to put in the line for "While WinExists...". This may be different (the exe or window Title to look for) for each Table.
  21. LaunchBox and BigBox have separate controller mappings. Mapping one doesn't affect the other. So you need to map them individually. BigBox itself has separate Controller mappings and Keyboard mappings. In BigBox, it's in Systems Menu - Options. Near the bottom you'll see Keyboard Mappings and Controller Mappings. In LaunchBox, it's under Tools - Options - Game Controllers - Mappings.
  22. It would be in ..\LaunchBox\Data\BigBoxSettings.xml <UseAllControllers>false</UseAllControllers>
  23. If you offset the test frame, save, then run a game, does everything [else] work OK?
  24. For testing purposes, run the BezelLauncher setup, select your GameCube platform and then the emulator, then disable and click Save. Close the setup window. Launch a GC game. Is it indeed windowed? You should see the window title and the min/max/close buttons above 'the game'. For my graphics settings (in Dolphin), I have Aspect Ratio set to "Stretch to Window" and Fullscreen not-checked. In Advanced, the only thing I have checked is "Borderless Fullscreen" (don't recall if I ever changed it). If it's still not working correctly, (more testing), Exit LaunchBox, reset the scale to 100%. Restart the computer. Start LaunchBox, enable BezelLauncher for GC and reset the Orange Frame, Save and start a GC game. The game and bezel should be 'tiny'. Even at 100%.
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