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JoeViking245

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Everything posted by JoeViking245

  1. I'd be inclined to just update your ROM set and then edit your emulator in LaunchBox and have it Update the emulator and call it a day. I haven't read the entire whatsnew.txt file but (for me at least, so far) there wasn't anything of note that I need to add and didn't see any filename changes.
  2. If the games Application Path is pointing to the batch file and not using an Emulator (vs the game uses an Emulator whose executable is the batch file), you should be able to remedy this by doing the following: In Windows Explorer, create a shortcut to the batch file [in the same folder as the original .bat] Right-click the shortcut Select Properties In the Shortcut Tab, change Run from Normal Window to Minimized Click OK to save and close Set your games Application Path to point to the shortcut (instead of the batch file) Click OK to save and close Launch the game and see if that resolved the issue.
  3. Are you starting LaunchBox using the executable that's on the removable drive? The error (at least on the portion you shared) indicates it's looking for a file in /LaunchBox/ on the C drive. I'm guessing your removable drive is something other than C.
  4. Hmmm. I didn't get any prompts. Not sure what else to tell you. Hopefully someone who's actually set it up in LaunchBox and use a controller with it can chime in and help.
  5. That was many years ago and I don't have it installed anymore. And when I did, I never even fathomed to use a controller with it. Always just used keyboard and mouse. With as long ago as it was, I wonder if it could have even worked with a controller. lol That said, I just installed it (took forever) and did some testing. Try pressing Start THEN Back. 😊 I didn't get into the MultiInstance and HD-Player things. but found that the main app is BlueStacks X.exe. But killing that, it still runs in the toolbar/background. So then I found BlueStacksServices.exe. Added these to the 'list to kill'. This should shut it completely down. 1Joy7:: { If GetKeyState("Joy8") { Run, taskkill /f /im HD-MultiInstanceManager.exe Run, taskkill /f /im HD-Player.exe Run, taskkill /f /im "Bluestacks X.exe" Run, taskkill /f /im BlueStacksServices.exe } }
  6. To use a button combo in an AHK script, try this: 1Joy7:: { If GetKeyState("Joy8") { Run, taskkill /f /im HD-MultiInstanceManager.exe Run, taskkill /f /im HD-Player.exe } } Press and hold 'Back' (Joy8) then then 'Start' (Joy7). My Xbox controller doesn't have button labeled "Select", so change "Joy8" to suit your needs. Place this in your Running Script section for the emulator. I haven't looked at BlueStacks in quite a few years. So the potential caveat here is, this will only work if one of those 2 exe's you're killing is the actual exe that's in the emulators Application Path you're initially launching.
  7. Ya, I've haven't looked into those at all as I don't use bezels or shaders. I believe the shader files and how they're applied is a completely different animal than the ones I use. If these shaders are the ones I looked at previously (which would have been when I 1st looked into adding them), there was a bit of extracurricular processing and I think some third-party references/files needed to make them work. I was happy just to be able to apply the shaders that are available. As simplistic as they may be. On a personal sidenote, playing Wii Full Screen, be it on a monitor or a 65" TV is much more desirable. Granted GameCube may be a different story because of its native aspect ratio.
  8. In short, no. Unless they're png bezel files with a transparent area for the emulator window to show through. A quick glance through the link you provided indicates those are for RetroArch. Which this plugin doesn't support. But it's highly possible that I didn't read through far enough. 😊
  9. Should be fixed now in the latest version. Thanks for your patience. v2.1.2 Fixed: DOSBox and ScummVM bezels not showing (introduced in v2.1.0)
  10. The black screen is LaunchBox's game startup screen (as you can see with your Alt+Tab). It's basically a 'black sheet' to hide all goings' ons' while the game loads. If you launch the game, then wait a little (30 seconds?) before pausing, does it do the same thing when you un-pause? If you run your emulator fullscreen, does it do the same thing?
  11. The error indicates something is up with your license file. Email support@unbrokensoftware.com and they can sort it out for you.
  12. Thanks for the log file. It should at least continue with "Checking game:" after the date time stamp (like the other platforms did). I'll try to look into it sometime this week and get back to you.
  13. In LaunchBox, for your command-line parameters for Dolphin, do you have -b -e? When launching Dolphin, it shouldn't have 2 windows. But then I've never messed with 'Render to Main Window'. So not sure if that's meaning there's an emulator window and a main window. Or if main window is to mean the full monitor 'window'.
  14. Looking through the log file, looks like you launched a game, then immediately shut it down. Is there by chance a different log that may have more information?
  15. Can you share your Log file(s)? /BezelLauncher/Logs/logxxxxx.txt (don't need to see the "SetupLogxxxx.txt" files)
  16. First off, thank you for all your work and all you do for our viewing pleasure! I rechecked the game "Out Run" (outrun.zip) in LB and reset its link to the LB-db (just in case?). It's still only showing "Music" as being available from EmuMovies. I then checked the ftp site and was able to find it under "/Official/Video Snaps (HQ)/MAME (Video Snaps)(HQ)(EM .252)". I don't how all the inner workings work between LB and EmuMovies. Which is fine (and probably preferred. ). I presume when LB parses EmuMovies, if the LB platform is being scraped-as "Arcade", it knows to look for "MAME". So not sure what's going on. That was on my test PC. On my cab, I get the same results ("Music" only). However I do already have an EmuMovies branded video snap for the game. And that's what counts. 😎 Per the Date/Time stamp, the video was downloaded almost 3 years ago. And that would have been done via LB (vs. FTP).
  17. Maybe it doesn't like the short filename when loading the bezel window. Can you try putting it in the vc3 subfolder and using a different filename? \BezelLauncher\Bezels\Arcade\vc3\Arcade.png
  18. May check the log file after testing and see what it says.
  19. Not sure what's going on with this. The game-specific image should work if it's named the exact same as the games Title or the games ROM name (as per what's in the Launching section when editing the game). Alternately, you should be able to create a subfolder in the Bezels/[Platform name] folder that the game is in and name the subfolder the same way. The .png in the subfolder can have any name. See Bezel Images in the description. Were you able to get Flycast standalone working?
  20. I must have tested for a different Cxbx-Reloaded. The one I tested was for Xbox. Not Arcade. What the plugin does is resize the emulator window, hide its title bar and any tool bars. In your case, the 'emulator' is AutoHotkey.exe. Wait! The actual emulator window (Cxbx) resizes and its window title and toolbars get hidden, but the bezel doesn't show? Hmm... maybe my team made the plugin better than I thought. I figured it would have attempted to do the AutoHotkey.exe window. Can you share your log file please.
  21. No. I don't use either of those. But if I did, I'd need more details before I could begin to help you. Actually, any sort of details beyond "I can't get them to work" would be useful. Assuming you're talking about getting them to work with the plugin, what exactly is not working? Did you disable fullscreen? Is the emulator window resizing? Is the emulator window shifting to the middle of the screen? EDIT: I installed both those emulators and after enabling them in the plugin and saving, respectively, they both worked as expected. So just make sure you enable them and be sure they're not set to Full Screen (via command-line parameters or in the emulator itself).
  22. If you want 'this' script to close the currently running BigBox, you can just add to the top of it WinClose, ahk_exe BigBox.exe This, WinExist and WaitClose all search for the process bases on just the filename.exe. Regardless of what drive it was started from.
  23. This is some old code I dug up. It would have been written for AHK 1.0. So if you're using 2.0, it may not work. This script assumes you just closed BigBox and then started it (this script) right away. It'll look for and then wait for the LB/BB background process to completely close. boxes := ["LaunchBox.exe", "BigBox.exe"] st := A_TickCount lp := 10000 en := st + lp Sleep 1000 while (A_Tickcount < en) { Loop % boxes.length() { if (WinExist("ahk_exe " boxes[A_Index])) { Process WaitClose, % boxes[A_Index] Break } } } ;LB/BB is done saving in the background ;add your part here that starts the other instance of BigBox ExitApp
  24. Ya, that's beyond me. Sorry. Unless you can [somehow] tell OBS to capture based on window Title (something like "RetroArch*", or "StartsWith("RetroArch")"). Maybe someone who does live streams in the manner you're talking can chime in.
  25. That's how it should work. In fact, with some other configurating (window sizing/moving and a couple emulator settings) that's how you can setup to use multi-player. In the end, say you wanted 2 players, your display would have 2 RetroArch windows side-by-side with the left being player one and the right, player 2. Great for racing games. I've seen it work with up to a 4x4 grid for 4 players. Kind of lame on a monitor, but pretty cool on a big screen tv or using a projector. Curious, why not just exit the [1st] game instead of switching back to LaunchBox? Either takes the same number of steps. (just one, if I'm not mistaken)
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