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SiriusVI

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Everything posted by SiriusVI

  1. So I finally get around to testing the importer. A quick question, though: Does it also import the flash videos or just the games? I' also like to import the videos, maybe under a different platform name?
  2. I haven't played online seriously for a long time, mainly because I enjoy singleplayer games and also because I'm getting older as well and don't have as much time to "get good". I do play Co-Op games which I play with my friends every once in a while, which is super fun. If you don't have any friends to play with, I'd suggest joining a forum for the specific game and just ask if someone would like to play with you. There are nice people around, I'm sure. Playing with randos can get nasty pretty quickly, though. As a teenager, I used to play Warcraft III. Once I was in a 2 on 2 random team match. My team lost the game and my dear team mate wrote "I hope your parents die tonight". I still remember this 15 years later. It was actually kind of traumatizing, because I just couldn't believe how anyone could become so hostile because of a game. After that and other hostilities by warcraft 3 strangers, I lost interest in playing online, especially with strangers.
  3. Unfortunately, the retroarch core for scummvm is incompatible with certain games, such as phantasmagoria 2, last I tried.
  4. I postetd in the wrong thread, I wanted to ask about your 4K bezels for Retroarch. I don't use Mame standalone.
  5. Just a small question: is it at all possible to make these great Bezels work with 1080p screens without manually readjusting the game-video-window-scale to fit the bezels? Or is there a way to easily adjust config files and "convert" them so the image fits a 1080p screen without booting each game and editing the window scaling in retroarch?
  6. Yeah the input lag is there. maybe I'm too sensitive, but I did constantly miss jumps in Super Mario World and DKC, for example. Well I don't use up all the 40 meters. it's actually just 30 meters of cable used. As for the input, well ... I also use a 20 meter USB cable, which connects to a usb hub. In that hub I have my xbox one controller stck, haha. I don't know, but the input lag was just too much for me to handle.
  7. I would like to know the same thing.The full version of 3dsen is supposed to be released on steam this week.
  8. I used to use steam link, however there are 2 problems, one of them being a serious PINA. 1. The image quality with steam link is noticably worse than using an hdmi cable. I'm usually not too concerend with having the best pissible image quality, but with steam link the colors just didn't pop. I didn't even have to A/B it. One day I just tried an hdmi cable and the differene was immediately apparent. 2. This is the problem that killed steam link for me. The input latency. I have a fairly powerful PC and internet, I connected the steam link via ethernet cable and tried many different settings. Input lag is not noticable in role playing games or so, but try playing super mario world, for example, and you really feel the input lag. I tried to convince myself that it wasn't too bad, but the longer I played, the more it bothered me. Now I have 2 X 20 meter HDMI cables with an hdmi repeater running through my house. Now I have zero input lag and as a bonus, superb image quality.
  9. So sorry for the late reply. I've taken a little break from Launchbox, since I've been a little bit too obsessive in the past months. I'm not entirely sure how the dummy files link to the actual roms. The only thing I do know is that dummy files, the cdimono1.zip (bios), and the roms have to be inside the same folder and the .xml file for the cdi needs to be in place inside the specific retroarch directory. I don't know where you went wrong, but I suggest setting up everything from scratch. Maybe you just made a small mistake along the way. If it doesn't work the second time, please contact me again. What kind of error does 7zip give you?
  10. I feel you. It would be great if Launchbox prioritized the latest revision of each game. As of now, it is really inconsistent. Sometimes the first edition is prioritized, sometimes rev 1, 2, 3, ..., sometimes beta or demo versions. The solution for now seems to be to filter out all the versions you don't want. Another semi-related problem is that if you want to import all regions of a game, but e.g. the Japanese title is different from the US or EU title, Launchbox will import the US/EU and the Japanese versions as separate games.
  11. I've added the ABC 80 to my autoboot chart. Thanks @JoeViking245!
  12. Sounds great. But I understand your concern. It would be a shame to put too much work into this just to find out that a few updates down the line, we can't make use of your hard work.
  13. Yeah, this takes a bit to understand, I guess. What you've accomplished so far is to load the rom successfully and what you now want is to autoboot your games. Now it depends on how this system boots roms. If all games have to be booted by typing the title or filename, then I don't know how this can be automated. If there is a commandto autoboot the mounted disk, then you're in luck. To just autoboot "Avenger", you could try: abc80 -skip_gameinfo -autoboot_delay "2" -autoboot_command "*load"Avenger"\n\n\n\n\n\n*run\n" -flop1 I'm not familiar with the abc80 yet, so I have no idea if this works.
  14. @oblivioncth The new version of Flashpoint is out ?
  15. Is there an easy automated way to create cfg files for use with retroarch? I would very much like to try these.
    I use all the bezels in the set and I've got to say, retro gaming just feels so much more nostalgic with these bezels. My only complaint is that bezels like that don't exist for even more systems. Any chance you might update the set and add new bezels?
  16. Since I'm not getting any further with Apple II, I would like to find a solution to another problem. As I've come to learn, some games (especially cassette tapes) need to have a special code entered to play. This means that in order to automate some games, we cannot use one single autoboot command, but rather many differen autoboot_commands for many different games. Now when we right click on a game and select edit, we can define a custom command line parameter for this specific game. Unfortunately for me, I have no idea what I have to enter there to make anything work. Do I have to include the commandline for the emulator as well? let's use electron cartridges as an example. The command line for retroarch is as follows: "electron -exp romboxp -rp \"L:\LaunchBox\Games\Acorn Electron\" -cart1 \"%romfile%\"" Now if I want to use a custom command line as mentioned above, would I do something like this? "retroarch -L "cores\mame_libretro.dll" electron -exp romboxp -rp \"L:\LaunchBox\Games\Acorn Electron\" -cart1 \"%romfile%\"" EDIT: Something unrelated. I've just found a better way to launch DFS floppy roms of the Acorn Electron. Many roms would launch, but also give out errors. This command launches them perfectly. An example is the game "Egghead in Space". @JoeViking245 if you're reading this, I know you stated that you had problems launching this game in the other thread: "electron -exp plus1 -cart1 seds -cart2 ap5 -autoboot_delay 2 -autoboot_command *cat\n\n\n\n\n\n*exec!boot\n -rp \"L:\LaunchBox\Games\Acorn Electron\" -flop1 \"%romfile%\"" I didn't come up with this myself, I read it here: https://stardot.org.uk/forums/viewtopic.php?t=16555
  17. Yeah, I'v tried that. In fact I had it as .lua first until I've seen the tutorial mention a plain text file.
  18. Thanks so much for looking into this @kurzih! Well, couldn't we just set a fairly long loading time and just accept that this is one bitter pill to swallow for the benefit of an automated launch? Besides, Retroarch can fast forward, so waiting times are irrelevant anyway for people using it. This is probably the biggest issue as far as I understand. Maybe some of the awesome and talented people in this forum will look into it? Please ??
  19. Unfortunately, I'm not getting any further. With acorn electron, this command automatically triggers the tape to play in mame: "*tape\nchain""""""\n" But I can't figure out how to do the same in apple 2. It's possible that it cannot be done via autoboot_command, since that just passes plain text. Maybe there is a text command that hits "play" on apple2, but I couldn't find one. The other option would be to send specific keys and key combinations. @JoeViking245 taught me that for some apple games, you must: 1. Hold CTRL + B and then press Enter to get into Integer Basic mode 2. Play the tape by pressing F2 3. Typing "LOAD" then press Enter 4. Wait till the process is finished and then type "RUN" and press Enter This can maybe be done via a LUA script. Here are some key combinations: https://github.com/me2d13/luamacros/wiki/List-of-Keys I've tried creating a script file with some code from mame tutorial and loading it with the an apple game, but nothing happens. I don't know if the script is even recognized: https://docs.mamedev.org/techspecs/luaengine.html I've created a plain text file with the code in it as the tutorial specified and then pointed the autoboot_script from the "apple2.ini" to the file, like this: # SCRIPTING OPTIONS # autoboot_command autoboot_delay 2 autoboot_script "M:\LaunchBox\Emulators\RetroArch\system\mame\scripts\apple2_cass_autoboot.txt" console 0 plugins 1 plugin noplugin As I said, the effect was that the rom still booted, but nothing happens. Maybe someoe with a little more experience than me can help me how to run a simple script.
  20. Didn't know that. In that case, scratch what I suggested ??
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