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C-Beats

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Everything posted by C-Beats

  1. Steam games don't really play well with the Before/After functionality because the process we start isn't the true game process, it's that stupid "Launching Game..." popup Steam displays. Because of this the before/after logic fires before and after THAT window closes which isn't at all what you want.
  2. Nice, glad you were able to get it sorted out
  3. We've made no changes to the LaunchBox grid. If you have selected 3D Box as the Image group then it would make sense to see the 3D Box Image Type being used in the grid
  4. As of right now there is no way to order items in the carousel. It's something on our radar as a possibility but at the moment isn't in the app.
  5. 1) The issue is the game has image already has the case border, and then the model's border is being drawn as well so it looks like a border. This is what you're seeing. 2) I don't think we'll be dropping support for these image types, we just need to tweak the logic a bit. I've found a solution I like to fix this but it still needs internally reviewed before we push anything into the app.
  6. I was able to reproduce this issue and have corrected it in the code base. The corrections will be in the next beta release. Thanks for the report!
  7. If you're using the fullset importer you want to point to MAME itself and not RetroArch as the emulator. This will generate the MAME listxml file we use to parse your set with the correct version information. The RetroArch core can't be used for this process. Without that install there to get the information you will run into issue where some ROMS may not be picked up correctly because the information we're using at that point would be outdated for your set.
  8. Can you verify that you don't have a service named "nahimic" running via Task Manager. It causes a lot of graphical issues like that. Also are you running Intel Iris XE graphics? They have issues some times running WPF applications correctly. If running Iris XE in the Dell support app (I don't remember what it's called atm) you can force Anti-Aliasing off or on which should correct the issue for you.
  9. First step is to understand that the DB has no idea if an image is "inferior" or "superior". If a new image is available in the database that you do not currently have it will be downloaded. If you have a media limit set it will look to see if you already have that number of images and if you DO the image is skipped regardless of size/quality difference. The downloader will ask if you want to replace all artwork or only add additional. If you only add additional you get any image you don't already have regardless of quality. If you select replace you destroy the files you have and grab new from the DB (regardless of quality diff). This being said our DB is entirely community driven and they are pretty good about making sure that only "better" images make it in if we have an image already in the DB. So typically overwriting is better if your existing art was already from the database. That being said the database doesn't change overnight so there no real need to do it regularly. Personally I'd recommend downloading image packs from the forums for the image types that have them and using the image pack import process to apply them to your library, then use the DB to fill in the gaps. Then really you don't have to worry about if/when there is something better in the DB because the image packs are already pretty high quality and won't ever need replaced.
  10. No. Playlists are for games, not additional apps. There is no way to add an app to a playlist and not the parent game.
  11. This is a feature of LaunchBox / Big Box. If the playlist name matches one that we have the logo for and you don't HAVE a logo we fill it in for you with one in the app. You'd have to either theme your wheel to display text (which then gives you the benefit of being able to change font/size/color) or you'd need to provide a clear logo that looks like the text logo you want to use. There are a few other hacky work arounds, but they can cause other issues using the app so I don't recommend them.
  12. Licenses are good for as many installations you want on as many computers you personally own. You can have 10 installs on PC 1, and another 5 on PC 2 and they can all use the same license (assuming you own both PC1 and PC2)
  13. Probably best to just the ImageView instead of manually placing the FlowModel control there. It will handle all the logic of whether a model should be there or not for you automatically and should be already zoomed where you need it. There currently is no way to stop a box from rotation by a specific axis though. To use the ImageView put the following where you are trying to insert the FlowModel (adding any grid properties needed to make it fit where you're putting it): <transitions:TransitionPresenter TransitionSelector="{Binding ImageTransitionSelector}" Content="{Binding ImageView}" />
  14. That option currently isn't available in that side bar filter. I noticed some one did start a feature request for it though that you could vote on.
  15. You have two options here. Use Platform Category to create a category of games that is for this use case, and then place categories/playlists under that root category. The tree would look something like: - Party Mode (Category) - Platform Name 1 (Playlist) - Platform Name 2 (Playlist) - More Platforms.... Another possibility is to just have a different LaunchBox install for that scenario. You can install LaunchBox as many times as you want on any computer you own using the same license file. You could just create a second install built solely for this purpose and launch that Big Box instead of your main collection when you have people over.
  16. Sounds like you have a third party application set up wrong. Nothing inside of LaunchBox would ever try to launch another instance of LaunchBox (which is what is causing that popup). The button combo to close the game in LaunchBox and Big Box is called "Close Active Window", you can change that to be whatever you need.
  17. Fairly certain the setting you're messing with changes what image type is displayed in the wheels (for themes that honor that setting) and not in the preview area which uses whichever image type you use in LaunchBox for that platform.
  18. This may be an issue with how the EmuMovies API gives us information. Do you see this happening with all platforms or just Atari 2600?
  19. If you're on PC it's far better to just use MAME than RetroArch to emulate Arcade. RetroArch core has a lot of known issues because of how MAME works and it's requirements for the ROM to match the MAME versions. I will say MOST of the time you see stuttering of any kind in emulation it's because either you're using shaders that are too complicated for you video card, or you have a refresh rate set lower than 60hz in RetroArch settings or your monitor. Audio stuttering is almost always a issue with you not running 60+ frames per second. MAME does have some ROMs with known issues. Those issues are listed when running via MAME, I don't know if they show in the core or not though. It'd be worthwhile to also check that information though and make sure the ROM actually runs correctly in your MAME version.
  20. In Big Box Options > View there is an option labeled "Show Favorited Games First" that will put all the favorite games at the front of the list.
  21. If the game has a region(s) assigned to it, it will attempt to grab images for that region(s) (in region priority order) FIRST. If one doesn't exist it will look for a World region image (or one without a region assigned). If THAT doesn't exist THEN it will use your region priorities. Right now you're showing NA/US at top so you would get those in that circumstance.
  22. This functionality was added in the most recent 13.0 release. Reverting to 12.16 is possible but you will need to delete you \\LaunchBox\Data\InputBindings.xml file and reset up your controller mappings after running the 12.16 installer. The issue isn't related to dimensions, but the image and the type assigned to it. Our tradition front images don't allow for transparency and so don't cause any issues with the feature. Using images WITH transparency like yours is what causing the issue. Typically images like you shown would be considered a Clear Logo. I realize that for some systems and games (especially Vpin) most of their "front" images look like what you're showing though and a more traditional front image just doesn't exist for the table.
  23. Pretty sure that one is BoxesGamesView.xaml
  24. Close LaunchBox. Navigate to \\LaunchBox\Images\ and delete the Cache-BB folder and it should force an image cache reset and then work for you. If that still makes no different I'd go into Options in LaunchBox then look in the image priorities section and verify your image priorities look correct for the front/back image groups.
  25. No currently there isn't a way to move to another video when playback is done on the first
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