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C-Beats

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Everything posted by C-Beats

  1. Auto-Populate Playlists can be built based on support level. You select Controller Support as the Field and then in the comparison column (middle) you can pick the support level you want there, then in the third column the name of the controller (or controller group) you wish to check that support level of.
  2. LaunchBox completes closes without an error window? If so could you go to Event Viewer and look in the Application error logs. There should be a record in there as to what is causing it. I would also run the installer again over your current setup. This DOES NOT override your data and is safe to do. This would potentially fix any issue with a dependency getting corrupted or incorrectly quarantined by some over zealous AV app.
  3. I have an Odin Pro and saw this issue after the latest OTA firmware update. All you need to do is push the button that is ghosting once and it should stop. I've never had it happen AFTER doing that. I've also seen this behavior both in LaunchBox and in games I've been playing so it definitely isn't just a LB issue on my device.
  4. Look in Big Box Sound Options, we have options in there that is the volume level while in attract mode or the themes demo. I think it defaults to a pretty low value, if you want to hear it better crank it up
  5. I know BIg Box is ran on laptops by quite a large number of people (myself included) and they don't have issues. I'd make sure to check your settings inside of the Nvidia Control Panel and make sure your system is using the dedicated graphics card to run Big Box and isn't rendering it with your CPUs integrated GPU for some reason. I've heard of users in the past having a issue similar to that and it causing issues.
  6. I've not used the theme enough to know what wheel/view you're referring to but if you look in the XAML file there is probably a "DoubleAnimation" changing the opacity from 1 to 0 and vice versa. Would just need to search for said animation then change the number to what you want.
  7. Probably easiest to just re-import the ROMs. If you're not using the full set import make sure in the ROM import wizard you check the "Force use MAME metadata" and it should scrape the names correctly
  8. When this happens can you hold alt down and press tab (leave alt held so the UI doesn't disappear) so see which window is displaying the black screen?
  9. I was able to locate the cause of this issue and it's corrected internally. I'm hoping to get it into the next beta release. Thanks all for the in depth repro steps, it really helped in identifying the issue
  10. No you use the Export to Android tool, but you use the zip it creates on your PC. You don't have to use it on an Android device
  11. The way it works is that the image will now always take up the entire screen. To make that happen the image is stretched or shrunk until is big or small enough to fit on the entire screen. If the host machine's ratio is different than the image ratio (I assume 16:9) then yeah the image will look zoomed in compared to 16:9 users. Otherwise you'd either have to distort the image or have letterboxing. If you want it to exactly match what you're doing in SystemView you'd just need to change the alignments from Stretch/Stretch to Top/Left and it'd be the same exact thing you have there.
  12. Try using the Export to Android feature to export that game to a directory. Then try using the zip file that process creates in the "Games" folder in the directory you pointed it to and see if you have the same issue there. I'm fairly sure I've ran that game successfully on that core with my Odin so do believe it's possible. You don't need to use that zip on an Android device, that export process has logic in it to help zip things up in a way that works better with that core though so worth trying the file it creates vs the zip file you're using now. If using ExoDos collection you will want to ensure the game is installed before using that tool though.
  13. Not real sure how it's done via CTC but if you do the following the background should display correctly: Open \\LaunchBox\Themes\Neon Arcade Deluxe\Views\OptionsView.xaml Locate the image control who's source is backgroundoptions.jpg (was line 98 in my file) Replace Width="2194" with Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}" Save changes
  14. The file you're referencing is a .NET Framework file which what LaunchBox is built with anymore. You can attempt to add the line to LaunchBox.runtimeconfig.json found in \\LaunchBox\Core\ but I honestly have no idea if it will do what you want it to do as I've never needed that flag to be set for any application I've used or developed for.
  15. I've never used RocketLauncher but the reasons you give for having it can be done in the emulators or with LB/BB themselves. Bezel support is built into MAME and RetroArch both and can be done without RocketLauncher. If you want to hide the emulator loading screen you can enable startup screens in your LB/BB setup and they will display while your emulator is loading. LB/BB simply open the emulator via command line. We don't alter any emulator settings, or reconfigure how the machine handles controller input so LaunchBox shouldn't be affecting input at all.
  16. Yeah, it's suggesting that you need to install the .NET Core 3.1 runtime still. If you have done that I'd recommend opening command prompt (as administrator) and run the "sfc /scannow" (without quotes) command and then restarting your computer and see if that helps.
  17. It's an issue within LaunchBox code. Looks like could be caused by your data files not matching what we expect they should. I have modified the code to be a bit more resilient and have adding logging to the process so if the changes don't correct it, we can at least get more pertinent information from your log files.
  18. Yeah. Least points me to the right section of code. Nothing immediately jumped out as being wrong, but gives me a good start point. Thanks.
  19. There should be two logs. One is a generic "the app failed" and the other is the reason for the failure. You can try updating your .NET install but you don't want .NET Framework (4.8 you referenced). You'll want to download the .NET Core 3.1 Desktop Runtime from here
  20. Could you open up Windows Event Viewer and look in the application error logs and see if you can find in there what is causing the application to crash?
  21. Hmm interesting. Didn't realize we had any popups that acted like that.
  22. Errors pop up with both the error thrown and the stack trace (if you're referring to the error window popup). I need the whole text in that window since the stack trace will show where in the code the error was thrown and allow me to fix it. Without it there isn't much I can do until I replicate the issue.
  23. Can you paste the whole thing here?
  24. If you don't have the "Remove Rough Image Matches" checked when doing this then yes. EmuMovies tends to have a lot of images that look the same to ours but are different files (their file hashes don't match ours). Because of this you will often see you grabbing several images that look the same but file size is a byte or two different. The "Remove Rough Image Matches" button will attempt to look at both images and remove files that similar in content to one another to help eliminate this issue. Another thing that could help would be to set media limits on your download, this will stop you from grabbing as many files and thus the number of potential duplicates you're grabbing.
  25. Yeah, that is caused because of your additional application's name not being the same as what we default now.
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