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C-Beats

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Everything posted by C-Beats

  1. Would help if you posted up a picture of the error you are seeing. Also what operating system are you using?
  2. I'd try installing the Visual C++ runtime that can be found here
  3. Is Game Details stating "Unavailable" or are you getting errors when attempting to play? I've tried relative pathing and not had any issue. Where is LaunchBox installed? Also are you attempting to run LB as administrator? Doing so can cause issues with relative pathing so if are please stop.
  4. Make sure you didn't turn off the auto-import functionality in Tools > Manage > Storefronts... Without a Steam API key entered we can only import games installed via the Steam Client. We are reading system files/registry to be able to see what's installed.
  5. Did you update to beta 1? If so you'll want to download beta 2 to resolve that issue.
  6. We have support for a primary screen and a single marquee screen native. There are community plugins that can be used to render to more screens if required LaunchBox has native LEDBlinky support that can be enabled for navigation while in the interface and can start a game's loadout for you. That being said custom per-game lighting still needs set up in LEDBlinky as we don't do it for you. Not via native settings. Most of those things have applications that come with them you need to install. Then in LB you add an "additional application" to the game in question that is set to launch before you launch the game. In that app you'd have it run that application and send it the appropriate command line which makes the change. LB then starts the game.
  7. Sounds like potentially the "Game Discovery Center". It's an option available via the System Menu
  8. Should be able to use Joe's plugin to do so last I recall
  9. You can manually add a game to a playlist without terrorizing your genre field. That being said if you still want to do that just select all your games and press CTRL+E to bring up bulk edit wizard. Press Next to get to the field drop down and select Genre. In the top box that asks what genre's you want to remove just check all the boxes. Once done press next until the wizard completes and then say "Done making changes". Be prepared for the deafening cry of all the metadata focused users who will feel a disturbance in the force after it happens though. Don't say I didn't warn you!
  10. I'd copy it again (or at least the "Core" folder). Sounds like the AV is quarantining/locking that DLL. We've had issues with that specific DLL getting blocked like that a lot lately since it's essential Chrome in DLL form. Lot of AVs block it since it allows the application to open websites and other web related activities.
  11. This thread pretty exclusively talking about genre playlists where we have systems in place that help you create playlist by each genre automatically, you can then use the Genre sidebar filter and select "(NONE)" to see the games that don't have a genre at all. This option may need to be enabled in Options (I can't remember the default value).
  12. Yeah, this solution predates all of these features and may need a revisit at some point. Ideally as we moved towards new solutions on other fronts we will likely move away from some of the sidebar systems in place as they tend to trip over themselves a lot. We have a lot of idea's fleshed out for future projects but it's kind of hard to inject them into LB currently because it'd be a pretty drastic change from the normal. Tagging @faeran so he can mull over what the best course of action is in the more immediate future.
  13. That's been a thing for as long as I've been around. I think it's largely because most of the events that create playlists create a PRETTY large number of them with names that aren't always pretty. There were concerns it'd bloat that view with playlist names that made knowing what you were looking at pretty difficult. I'm referring to things like auto-generated genre child playlists. Due to this I think the logic was to hide them so only the ones you manually created yourself were shown and not lost in the sea of the other stuff.
  14. DON'T YOU DO IT!!! Stick to your guns! Don't let them suck you into that damned abomination of an image type.... (kidding of course... well kinda)
  15. You got a screenshot of what you're referring to? Want to see if we're talking 3D Box Images or the 3D Box Model
  16. I'm not entirely sure what the end goal here is but there seems to be some confusion regarding the difference in the 3D Image Type you are using in your game grid, and the 3D Model that you're seeing in the Game Details (on the right). The one on the right is created by the application using a 3D model and procedurally adding the appropriate images to it (Front, Back, and Spines). The one on the left is a single image. The one on the right you can rotate and zoom in/out of, the one of the left is what it is.
  17. Not beta related and as of now working as intended. When removing all games you remove the platform which means we can't be 100% where your image folder for that platform was. We could probably at the very least check the default path, but as of right now I don't believe we do. You could submit a feature request for us to change that logic and see how much traction it gets.
  18. The sidebar on the left. The drop down where you can pick things like "Platform", "Platform Categories", "Genre", etc. There should be one in there called "Games Missing Media". It'll probably ask to scan your library for missing media when you select it. Say yes for the most accurate results.
  19. No I don't believe any of the image controls have logging entries in them that says, "hey this image type was asked of us but we didn't find it". Closest thing to something like that is our Games Missing Media sidebar view in LaunchBox proper that helps you select items in your library based on what image group it has missing
  20. There is a checkbox in the controller section of the options menu within Big Box that says something akin to "Problematic Controller Compatibility". Is that checked? If not check it and let us know if you still see the issue.
  21. When users report they've imported games but don't see them it's almost always because an auto-hide feature is enabled. Inside of LaunchBox go to the View menu and look in the Show/Hide section. Make sure none of the options stating "Hide Games Missing..." is enabled.
  22. LaunchBox files are pretty installation specific. Only file that stands out immediately may be \\LaunchBox\Data\InputBindings.xml which stores the controller bindings for LB/BB. If the bindings are diff per install that may be worthwhile to omit.
  23. Automated imports page, it's the feature that allows LB to automatically scan your drive for new roms and auto-import them.
  24. Take a LaunchBox installer and install it to the same location ensuring the installer doesn't try to install it to a LaunchBox subfolder under the current folder. That error indicates one of the dependencies is missing or corrupt, typically caused by an overzealous AV application.
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