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Everything posted by C-Beats
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I think you may be misunderstanding how MAME loads the file we pass it. We tell it "tmntu" because you chose to prioritize North American clones. MAME then internally looks in your folder for tmntu file, if you don't have it (because you're running merged set) it then automatically looks in the parents file "tmnt" and uses the files in there to load the tmntu clone files that are nestled inside of it. Typically LaunchBox DOES check if a file exists or not before starting the game, but if you'll notice we don't when MAME is your emulator. This MAME logic is why we don't. Just because the file name you pass MAME doesn't exist, doesn't mean it can't figure it out on it's own.
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Mini Consoles Theme - RetroSai Nostalgia - Form over Function
C-Beats replied to Saieno's topic in Big Box Custom Themes
No need for apologies. Take the time to take care of yourself and get better. Wish ya a speedy recovery! -
Yeah. I'm seeing the issue creep into my build over the weekend as well. I'll have to see if I can find the cause of this one as well. Basically having issues with the scrollbar not being able to decide if it should appear or not...
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Multi Disk Support (Seperate from additinal apps)
C-Beats replied to darreldearth's topic in Features
Unless I'm misunderstanding you the thing you're requesting is already built into our additional app feature. You can set the disk number on the app. We can build a m3u file for you and pass it to the emulator if you have that option disabled. We also have the ability to change disc in the pause menu when doing so. The only thing NOT asked is what disc you want to load, you do have to pick the disc through the versions menu on either LaunchBox or Big Box -
Can you throw your entire data folder into a zip file and then send me the zip? Sounds like your have something going on in your data files and would make it much easier to attempt to resolve if I had them.
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@Rlad Can you confirm this beta corrects the issue you've reported regarding the Wheel/Yoke controls in the on-the-fly filter not behaving correctly?
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All your data is stored in the \\LaunchBox\Data folder and as long as the paths used by your ROMs and Emulators are the same relative path in both then you should be able to simply sync that folder between builds. Media is by default in the Images and Videos subfolder and should be able to be synced as well.
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LaunchBox Not Downloading All Images,why?
C-Beats replied to EdgarLDSantos's topic in Troubleshooting
You can run the tool multiple times. Set the limit to grab the ones you want limited, then run it again and tell it to download all. We don't download images you already have and so you don't have to worry about getting duplicates doing things this way. -
LaunchBox Not Downloading All Images,why?
C-Beats replied to EdgarLDSantos's topic in Troubleshooting
Can't see much in what you're doing (or what is being done) with the download prompt when selecting a single game, but if you check the box for the items you want and press download you should see them in the images tab once it completes. You DO need to press OK on the Edit Game window for those images to be saved though, if you press cancel we discard them. Regarding your download metadata settings when selecting multiple games, you'll notice at the top is a media limit setting. Your setting is telling us you don't want more than 1 image per image group, regardless of the number of images the game actually has. If you want all of them push the down arrow so it says "No Limit" and then run the task. To your last point Flyers aren't an image group and so can't be selected. If you want to use Flyers in your Boxes group you can do so by changing image priority settings in the Options window (found under Tools). Check the "Advertisement - Flyer (Front)" box and then move it up or down in priority where you want them. -
I don't remember doing anything differently with the control in this theme than Old Default so I'd have to look into why you're experiencing that issue in it
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1G1R per platform is the way. 1 Box Front image, 1 Clear Logo, no more than 5 screenshots or backgrounds, and a single video (if you're into those and have premium). Anything more and you're causing WAY more bloat then you need for games/versions you will never play. LaunchBox of course supports hoarders and all their endeavors (and you sure help keep life interesting) but a more focused build like this makes maintaining the library far simpler and lets you spend more time playing the games in your collection and less time fiddling with various settings and options.
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If the theme uses the settings it can be changed via Tools > Options > Visuals > Boxes > Spacing. That being said the gap between your grid items is actually depicted in the left most pair and NOT where you're red arrows are. The gap is the difference between that highlight you see around the top and bottom item and NOT the gap between images.
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Believe the only performance setting we have is at the control level and that is a setting that says whether or not to use cached images or the raw images. We don't have any setting that would change the model or the scene lighting. You can also just turn off the models entirely via settings.
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I've not heard of people running into much issue while utilizing Stream Deck but if that's the only difference then I'd at least take the time to eliminate it. Unplug the Stream Deck and see if it still happens. I've heard of USB device polling causing system issues in the past. I know mouse polling (especially on razer mouses) can cause some pretty nasty issues as well.
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Very High GPU Usage With New Launchbox Update (13.7 and 13.8)
C-Beats replied to Wonderboy's topic in Troubleshooting
Nothing visually has changed and so I'm not entirely sure what would cause you to see any difference. Out of curiosity, what video card are you using and have you tried to update drivers? Also what theme are you using, and are you using the same theme in all versions? I could see different themes needing more GPU power depending on how many elements they render. -
If you other PC can't even see the drive when you plug it in there isn't much we can do. I'd see if you have another USB device you can check, also plug the USB drive back in the first computer and make sure IT can still see it. If you pull the drive while it's in use it's possible to corrupt the drive. The PC would still SEE the drive, just wouldn't be able to open it. If you're computer isn't even recognizing that it's plugged in you may have a dead or disabled PC port
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Very High GPU Usage With New Launchbox Update (13.7 and 13.8)
C-Beats replied to Wonderboy's topic in Troubleshooting
Simply stating that we don't have much control over what is being used. To be honest I've never looked. It would also greatly depend on hardware and so my experience probably wouldn't line up with yours. Some things you could try are to use bigger grid images to see if it lessens the load. Could also swap to List View and see if it decreases. One thing to note is that any resource sitting on the GPU I'm fairly certain is released or offloaded once the app is no longer active and so shouldn't have much impact on your ability to play games launched from it. -
We have been actively developing a process that automatically imports and manages this connection. It isn't complete just yet but we are very close. Once implemented the process will handle this automatically.
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Very High GPU Usage With New Launchbox Update (13.7 and 13.8)
C-Beats replied to Wonderboy's topic in Troubleshooting
We don't have any code we run on the GPU. WPF does utilize DirectX to render the app which will use the GPU when possible. How much really depends on what all you have visible. We really don't have much control over how the runtime utilizes that as it's all managed by the .NET runtime and isn't called explicitly by us.