-
Posts
4,498 -
Joined
-
Last visited
-
Days Won
14
Content Type
Profiles
Forums
Articles
Downloads
Gallery
Blogs
Everything posted by C-Beats
-
Mini Console Nostalgia - Form over Function (WIP)
C-Beats replied to Saieno's topic in Big Box Custom Themes
Welcome to the wild world of Big Box theming! Your theme looks pretty awesome! I'd echo what @bundangdon was saying, themes like yours look GREAT when you have the supporting artwork, but tend to fall apart really quickly if you have a platform you haven't made a view for, you're missing artwork, or the artwork in that platform utilizes drastically different artwork between regions (ie SNES). I'd do what you can to mitigate that. Outside of that the only thing I found somewhat "off' was a few of the bezels looked a bit out of place because of the placement of the control elements. For example in the DS image the controls (D-Pad and face buttons) were smushed in really close in the middle leaving a lot of empty space on the left/right. Think it'd look a tad better spaced out. I admit though this is being ridiculously picky though and as I said before overall I can see your theme being enjoyed by many should you choose to publish it. -
Typically these are just added as additional applications
-
Hey all! I teamed up with @JoeViking245 to make a plugin that would help users share metadata between builds (found here). With what little spare time I have I've been manually going through my game collection platform by platform and adding the following metadata to all my games: Series Genre / Sub-Genre pair (similar to MAME) (All games have a SINGLE pair assigned) Custom Field: Based On (for games that are based on another type of media like a movie or TV series) Custom Field: Franchise I know others in the community have expressed the desire to do something similar and so I figure I'd share mine as a basis for those looking for a good place to start. Please note that I'm actively working on the collection and while the platforms included in the download are "done" there may be some data that could use corrected as my methodologies have evolved over the course of the project. I've attached two files (that I'll keep up to date as I complete a platform). The first is "All_Data" and has all my non-settings data files so you if you wanted to take a look inside of your own build and check out not only the data, but how I structure the platform categories you can. The second is "Platform_Data_Only" and has JUST the platform data files you'd need to use Joe's plugin. This collection has the following platforms done (these are 1G1R sets with the exception of Windows which contains multiple versions if I had them on multiple storefronts): Atari 7800 Atari Jaguar Atari Jaguar CD Atari Lynx Microsoft Xbox NEC TurboGrafx-16 NEC TurboGrafx-CD Nintendo 64 Nintendo Entertainment System Nintendo Game & Watch Nintendo Game Boy Advance Nintendo Game Boy Color Nintendo Game Boy Nintendo GameCube Nintendo Virtual Boy Nintendo Wii U Sega 32X Sega Dreamcast Sega Game Gear Sega Genesis Sega Master System Sega Saturn SNK Neo Geo Pocket Color SNK Neo Geo Pocket Sony Playstation Sony Playstation 2 Super Nintendo Entertainment System Tiger Electronic Handhelds Watara Supervision Windows In the future I plan to add other custom fields, but want to get most of the major platforms done before doing so. I will update the files as I get them done, but don't expect anything too soon as it takes time to hit EVERY game in a platform and I'm down to the BIG libraries so it's going to take a while to get through them. Platform_Data_Only.zip All_Data.zip
-
Cool sounds like you have a pretty decent plan of attack then.
-
If you don't have a non-merged MAME set deleting files like you're describing can cause some pretty nasty instability in your collection as you can be possibly deleting a dependency another file needs. If you want to be able to remove ROMs for games/apps you don't want to play you'll want to grab a non-merged set and then do so.
-
Would like to state that our official support team do not do generic PC support. You've already indicated that your problems in the past have been system issues not related to LaunchBox and well outside what our support can really handle. Feel free to ask on the forums for community help as you have been, but I'm not sure how much everyone will be able to help outside of being able to point you to potential OS settings that may help alleviate your issues.
-
The answer to this question depends on how you have your installation built. If you have everything in the LB folder you just copy that folder over to the device. What I'd recommend is to copy the entire LB folder to the device, then for any platform that has a broken file path you can select all the games in that platform then use the item in Tools > File Management to change all the rom paths to point to the new folder and it'll update the paths for you. Then you'd want to go to Tools > Manage > Emulators and change any paths that need changed there. If you're feeling brave you could do this all with a find and replace in your data files as well. Your license is good for any number of devices you personally own, so no you will not need another license for your Ally.
-
I whipped up some box art for Grimace's Birthday on Game Boy
C-Beats commented on Orionsangel's file in Nintendo Game Boy Advance
-
Can you provide a link to the LaunchBox Games DB page it's getting linked to now, and a link to the page you think it belongs on?
-
Forgot my password email isn't coming through
C-Beats replied to ChinaRider's topic in Troubleshooting
Your best bet is to email support@unbrokensoftware.com. No one on the forum will be able to really help you with this issue. -
LaunchBox for Android is a direct download and not available on the Play Store (we were having issues with it in the apps past life and weren't willing to deal with them the 2nd time around). You get the apk file the same way you get the installer for LB for Desktop. Go to the website and request it and we send it to you via email.
-
At the moment the short answer is you can't. This is noted internally as something we need to get fixed and is on the pile.
-
Hiring for Two New Positions for LaunchBox
C-Beats replied to Jason Carr's topic in News and Updates
I'm not as involved in this process but I believe at the moment the primary concern is the Xamarin Developer, but feel free to send your resume to support@unbrokensoftware.com. Always nice to know what options are available. -
Yeah, then I'd assume you're running into the issue where the process we launch, and the main game process aren't the same and so time tracking isn't able to function properly. This typically happens with any game launching a third party launcher, or a splash screen.
-
Believe EmuMovies had an issue with their API over the weekend as I couldn't log in via LB yesterday at first, then 20m later could.
-
What storefront is that game on?
-
I'd have to look into the code for the order things happen to see if something is getting changed after the fact. To start off with though we grab the game title directly from MAME and then that's used in the match process. For the games you are mentioning aren't scraping correctly could you tell me what it's scraping to now, and what you feel it should be scraping to?
-
I believe @faeran has confirmed the bug and it's on the list of things to look into for 13.6
-
Moved your conversation to it's own topic @izzishor @Retro808 as this issue doesn't pertain to the beta at all.
-
Launchbox says it has 200 media files to download. Downloads 5 instead
C-Beats replied to jmandmc's topic in Troubleshooting
If you have media limits enabled this is to be expected. You had 200 images you COULD have gone through but hit your limit after 5 -
Tools > Manage > Manage Platforms, or if you're using a sidebar filter that shows the platform can just right click it and press Edit there
-
I think you may be getting a tad confused. There are 3D Box IMAGES like what you linked to, and then there is the 3D Box MODEL which uses Front, Back, Spine, and Logo IMAGES to make a 3D model of the box the game came in. This pack won't change the box MODEL in anyway, and there is no way to change the box IMAGE outside of creating your own or grabbing a different set. To change the MODEL you can edit the Dreamcast platform and change the model settings in there. This can also be done on a per game basis if you have only a certain number of games you want to use that version of the model.
-
I'm not real great with Android, but in the Android App settings can you go to LaunchBox and see if there are any permissions not granted in that menu that can be turned on (namely file access)?