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skizzosjt

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Everything posted by skizzosjt

  1. I'm in mostly the same boat. I too cannot use my custom Startup or Shutdown, as well as Pause Screen I created in CTC in LAUNCHBOX However, these same exact Startup, Shutdown, and Pause screens work fine in Big Box. It took me a min to figure out what was going on. When I would launch a game within LaunchBox and my custom Startup/Shutdown theme is being used, it sat there indefinitely like I didn't click anything. The game wouldn't launch, and the Startup Screen would never pop up. I made a separate LB install piecing it back up to end up discovering it was triggered by adding a CTC made Startup/Shutdown theme. The Pause screen is an empty black screen when I try to use the CTC made Pause screen in LB. So, I use the default theme in LB for Startup/Shutdown and Pause screens. But like your situation they all work in BB. I would def appreciate it if the issue was addressed so they could work in LB too.
  2. really no changes needed in LB. if you for example bought some DLC for a game you already owned on Steam you wouldn't need to change anything. LB is going to launch the game the same way. if it's an emulator game, my experience is you need to configure that within the emulator. as in the emulator needs to know when game X is launched there is DLC A, B, and C "installed". emulator will likely have some "Install DLC" option or some set of instructions to follow regarding where to place the DLC files. but launching it is still going to be same syntax for any emulator I'm familiar with.
  3. yup
  4. use the native feature within the emulator. RPCS3 already can do game specific configs and will load them automatically. all it takes is right clicking on a game in the game list and then saving the type of custom config you want
  5. edit the game, go the Additional Apps tab, highlight which version you want to make default, then click the Make Default button.
  6. it's under Options > General
  7. use the audit feature to see which games don't have a video file associated with them. renaming files or entries would still be part of the process though to fix ones that have no video file associated. that or assigning the video file to the entry within LB, it will automatically rename it to the standardized naming scheme if needed.
  8. Pic1 = Big Box. Pic2 = LaunchBox They cannot be different versions, they always match. So easy to check which version you are on by looking in the About window. I think 13.7 is latest LaunchBox is the management side of things, but can certainly be used as the primary launcher if you prefer But if you paid for premium it's likely because you wanted features within Big Box. which is what most people would use if they have some sort of cabinet or HTPC setup. Custom themes can be applied to both programs. You have one enabled for Big Box. LaunchBox looks default though. Marquees Should be under Options > General which is where you can set primary display and marquee display. you mention a third screen? if so, go download a plugin called something like "third screen" because three screens is not supported OOTB.
  9. i'm sitting here wondering why a virtualized disk is even being talked about. this is not how I would imagine these services to operate. mind blown 💥 I would bet the problem is using anything virtualized. you wouldn't have that specific issue if you are were launching files from a real local directory. with that said you should try changing your Google Drive for Desktop settings to have files stored locally too using mirrored setting. surprised this wouldn't be the default. frontend needs access to these files even if you're not online your posts give me the impression you're running the frontend from the cloud? if this is the case, it offers an explanation. makes total sense why LB immediately crashes if the service is shutdown. it's no different than ripping a SATA disk out of your PC case, if said program was on that disk it's going to crash.
  10. I would assume you have configured your encoders to be in key mode rather than xinput or dinput, so you need to make adjustments in keyboard mapping
  11. you do not have platform videos. download them from the link available on first page of this thread or from within LB via Tools > Download > Platform/Playlist/Category Theme Videos files need to be in \LaunchBox\Videos\Platforms or if you want them only theme specific and not global \LaunchBox\Themes\<THEME NAME>\Videos\Platforms
  12. if this is the case, then folks could use LaunchBox's Startup Application feature to run a script that would either pause or exit the cloud syncing service when the frontend boots. Further, resume/start the cloud syncing service upon the frontend's exit. I don't use any of those cloud syncing tools to test with, but it sounds easy enough.
  13. zip files, and 7-zip files are fine and you don't need to extract them I would make sure the .7z file even works if you load it directly from within Retroarch's UI. If it works, then we know you have a wrong setting in LB. If you have the checkbox enabled to extract archives for Retroarch then can try unchecking that
  14. it's called "Sort Title" in the edit window. If empty it's going to use the entries standard Title to sort it found on the main Metadata window. so if you wanted "Gears 5" to show up after "Gears of War 4" for ex, you would want to enter "Gears of War 5" here. The game title will still display as "Gears 5" if you left it as such in the Title field, but now it is going to be sorted by your Sort Title value
  15. Give it a try again. It does work. For example, I have a custom field called "Aspect Ratio" shown here in Auto Populate There is a quirk where you need to actually add a VALUE to the custom field. If you only added the "Name" but left "Value" empty then the Custom Field was never really created/saved and would not show up in another drop downs for use. If you opened the Edit > Custom Fields window up again for the game where only a Name was entered you would notice that whatever you entered into Name is no longer there due to no value was assigned At least one entry needs to have a value assigned to the custom field for the custom field to exist for use. Note those other three above it exist OK because there are other games that have values assigned to them
  16. You should be entering the intended platform like "Sega Dreamcast" in the "Platform" field instead of "All" If you have more entries setup like that, they would need the same edit
  17. yea the icon changing is bizarre. I think it would be worth looking in the icon images folder too in order to see if the files are being renamed or created with a different file name. for ex, did it take the Sega Dreamcast icon and rename it to All (in the end basically deletes having an icon named Sega Dreamcast), or did it create a new All file that happens to use the Sega Dreamcast icon image? (Sega Dreamcast icon still exists in this case, and it would look like there are two icon images for Sega Dreamcast, but one would be properly named Sega Dreamcast, and the other would be All)
  18. even weirded is that they both have a Nintendo Switch platform icon! wouldn't they have had to gone out of their way to duplicate and/or rename the specific image file to "all.png" (or whatever extension it is) for that to link up?
  19. skizzosjt

    Carnival King

    The greyed out lines are indicators that this line has changed from its default value(s) So, all the other ones not greyed out indicate they are default values It's normal behavior to help visualize what has been edited
  20. what kind of controller are you using? Xbox 360 controllers will be able to use hotkeys like that. All other xinput controllers lose this functionality unless one of the script's windows is the active window which def is not the case here. Additionally, you might not be using the right "XJoy" value. For ex, even if only a single controller is connected to your PC it could come up as a different number than you expect such as "3Joy". Have you checked and confirmed it is #1 with AHK's official controller script? I've never had any other dinput controllers to test/confirm this with, but, I think if the controller uses dinput it should have same behavior as a Xbox 360 controller. As in the hotkeys work even if a script window is not the active window. another way to test it to make some obvious action with the hotkey, like a msgbox. for ex 1Joy4:: MsgBox, check check is this mic on? Return You should see a message box prompt pop up. If you don't then the hotkey doesn't work for one of the above reasons. Assuming you have access to the controller mapping feature, I second that suggestion from Joe. It is the fastest and easiest way to implement your goal of closing an emulator, game or otherwise any window, using a controller.
  21. use the Additional Apps feature to launch a script, or anything, prior to launching the main app (the emulator/game) assuming you wrote the script properly, losing the Startup and Shutdown screens is a bunch of baloney. they work with use of scripts and scripts can used to get Startup/Shutdown Screens working when they otherwise would not work! for ex, with Steam games
  22. I do my best to try to teach someone to fish. I also try my best to not hand them a fish. no one learns anything that way. Using AlwaysOnTop requires different syntax. Use WinGet. If you want to find stuff on AHK their docs are very easy to navigate https://www.autohotkey.com/docs/v1/lib/WinSet.htm#AlwaysOnTop omg you don't even have a clue what you're talking about. 🤦‍♂️ AlwaysOnTop has been there since the beginning. lol
  23. it's sound advice. just try google first. who wants wants to help people who aren't trying themselves? it's a forum faux pa
  24. here would be my approach to it. Run, CHRONOCROSS_LAUNCHER.exe WinWait, ahk_exe CHRONOCROSS_LAUNCHER.exe ControlSend, [control], {Enter}, ahk_exe CHRONOCROSS_LAUNCHER.exe WinWait, ahk_exe CHRONOCROSS_GAME.exe WinWaitClose, ahk_exe CHRONOCROSS_GAME.exe WinWait, ahk_exe CHRONOCROSS_LAUNCHER.exe WinClose, ahk_exe CHRONOCROSS_LAUNCHER.exe idk what the actual game exe is, so change out "CHRONOCROSS_GAME.exe" appropriately change the control parameter to the control (button) on the launcher, assuming said launcher actually has a name for the play control (button). you can get this info with WinSpy. if the controls have no name, then leave that parameter empty and it would work just the same as regular Send. If that is the case this plan would only work if you can prove it works though. That would mean you open the launcher and then press enter or even spacebar on your keyboard. Does it do what you want it to? that being close the launcher and launch the game? if so, this is automating that. mouse clicks is a bad way to go. only in a last resort would I do that. and you need more because it only would work if it's the top most window. you can put the window on top prior to the click. use AlwaysOnTop, not WinActivate if there are no name for the controls you might need to put the launcher AlwaysOnTop even for a Send command to work I think you're going at it wrong. the game already has native methods for exiting via keyboard and a controller! don't try and come up with some new method there. the only part that would need automation is hitting play on the launcher, and then closing the launcher at exit of the game. I will say, a launcher at the start of a game is very normal. A launcher popping back up after exiting, is very abnormal. That's on the game's devs.
  25. @Jayinem you should read up on what SetTitleMatchMode is. you put it into mode 2 for every thing you post, but nothing you post requires it. every time you have ended up referring to something through a WinTitle you are using ahk_criteria specifically ahk_exe the exe is not impacted by SetTitleMatchMode. an exe is not a window title! SetTitleMatchMode is only useful to adjust (and that is, if only needed to adjust from default mode 1) if you are referring to the window's window title! you cannot! make sure to try Google before posting questions because I found this out in 1 min after a single search on their Steam forum! devs designed the game/launcher to work like this.
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