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SentaiBrad

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Everything posted by SentaiBrad

  1. I wouldn't be surprised if we could use the command line parameters to launch a bat which opens the PDF's... but If you have guides and PDF's in the correct LB folder named properly, right clicking the games entry will have a context menu item to open that PDF. There has been talk of expanding it to more than one because a lot of games have more than one and opening it up more to more than PDF's, so a user can assign all the extra materials to a game. If you go to the BitBucket page at the top "Report Issue / Feedback" and search up PDF's it will tell you if there is an enhancement post for this, if not you are more than welcome to create one if you also want to see it expanded past 1. Users can vote on it too and the more votes the better chance it has of making it in faster.
  2. SentaiBrad

    RocketLauncher

    Ah, I didn't realize you were the developer, not that it changes my stance on the software but I hope I didn't offend you.
  3. MobyGames is being worked on and Jason is actually helping to make the API (or consulting) and GiantBomb is being looked at. We both agree that these two places are two of the best.
  4. It happens. :P Just know you're not gonna break anything and if you are afraid you are going to you can always make a backup of your LB folder (provided its not gigantic like mine) or you can backup your LaunchBox XML if it is settings related.
  5. SentaiBrad

    RocketLauncher

    A lot of that list honestly doesn't sway me. Most of that isn't really convenience except for the multiple controllers, but I only use 1 at a time so... I've had a lot of people tell me what it can do, and read on other stuff it can do and still I see no point. Unless you are seriously low on space the game compression thing is a joke to me still, that wont change. Regardless, if you've been using it and are set up in it that is totally fine. Anyone who wants to use it please keep using it but there isn't anything (except the thing I mentioned previously) that it does that warrants the extra layer of setup for me. Edit: I also don't fullscreen any of my emulators on purpose.
  6. I would say just import it and leave it at TurboGrafx 16 (or what ever the official name is) because it can lead to some issues. Say you do import, change the name then run the metadata tool again later. If a game is found with the other platform it will change the name back to the name convention they are using (and honestly quite common). As well, the platform name under Associated Platforms needs to be the same as the name in the left pane (What you name that system) or it can break emulators and some wont launch. Retro Arch needs them to be the same because of the command line parameters.
  7. Stop jumping the gun! ;) This is all stuff that we are actually planning for a LaunchBox Shop... shhhhhh. ;)
  8. Then does the name of the system under Associated Platform match the name in the left pane of LaunchBox? Both names need to match.
  9. Do you have a custom config to be loading? If not it's trying to load nothing and that will break it, and does it require BIOS? Are they in your system folder in your RA folder?
  10. Some Japanese games will use multiple bin's for audio tracks, sometimes they're mp3's or other files instead of bin's. Look up Dance Dance Revolution on Dreamcast and PS1 for example. I have really only seen this with some Japanese games though, the rest are usually 2 files, sometimes 3.
  11. SentaiBrad

    RocketLauncher

    fromlostdays said RL also doesn't just decompress a game. For instance, when I launch a PS1 game, RL puts a fade in progress bar on my screen to track the percentage, unzips the bin/cue onto a flash drive, if it is a multi disk game generates an m3u file and launches that through RA so I can swap disks within the emulator. It could delete the bin/cue/m3u file afterwards if I told it to. (I'm not very computer savvy but I wanted to spare my hard drive the writes and rewrites.) To me that is performance loss though. If the game takes 2 to 10 min to load (depending on size and drive speed) isn't that considered a loss? Not to mention decompression takes drive writes each time too. So why not eat the slightly extra space (can also depend on the game) and cut out the middle man? If you are super super pressed on space I could get that though. This is ignoring the pause and bezels which I personally know I can do without. The only compression I do is .cso's for PSP and PS2 games but they don't require decompression. Yea making the transition makes sense, but booting RL up out of the blue seems like it's not going to add much if anything to make the time worth it. Also please do post the tutorial, don't ever feel like you can't post something like that here. :P
  12. If you have multiple bin's load the master cue sheet. Load them with Notepad++ and the cue sheet that has all of the tracks or shows all the excess files would be considered the "master" cue sheet. Load this one.
  13. Yea, episodic content and DLC gets dated on It's release not the games. Yea it's kind of confusing, cause I know IGN reviews them at the time they come out then again the entire thing if it is relevant but won't consider it for Game of The Year until all of it is out. So if a game came out December 2014, but it all finished in 2015 they'd count it for GoTY 2015. It's... odd. Personally (and I love Telltale Games) Publishers need to stop doing episodic stuff, it is annoying... I'm looking at you Square Enix. Stop.
  14. SentaiBrad

    RocketLauncher

    Yea I guess it was a very similar deal with RA. Except RA has clear improvements over some emulators and I do believe the swap there is more practical. I also personally like it all being in one locations. One set of configs, one set of options and the automatic reading of my PS4 controller. The difference in this case though I think is that LaunchBox is already too damn similar to Rocket Launcher and the few "missing" features can easily get added in and will be added in the future.
  15. Yep, this is why they say you don't need a key anymore because its based on hardware. I say this is BS... but I also got W10 for free from an unauthentic W8. :P
  16. SentaiBrad

    RocketLauncher

    The Pause I could see being a cool feature, but of the emulators I do use I don't need it... I do kind of want to like RL because it looks cool.
  17. SentaiBrad

    RocketLauncher

    Also (again sorry) but I do post this knowing that will annoy someone, and that is totally fine. However, I do also think of these forums as a place where we can talk about this stuff and where two people have differing opinions. Derek and I have differed on threads in the past and I would still call us friends. :P With the exception of a few posts recently that have pissed me off because people are dicks for no reason, I do still believe our forums and our community is great in the fact that we are not an A-Typical forum in the vast ether of anon dicks. Edit: I even thanked you, and I never thank anyone! I still think that this has value to people who hell or high water want to make Rocket Launcher work, which again is still fine.
  18. SentaiBrad

    RocketLauncher

    Sorry if I offend anyone with this, but quite honestly no, I do not see any reason Rocket Launcher even needs to be anywhere near LaunchBox. The only thing it does really is do some metadata management (which LaunchBox does and is getting better at) and Archive Decompression (which is also on the list anyways). The decompression is the only thing I see people constantly saying they are missing from Rocket Launcher and I personally and honestly think that is BS. An NES game in an archive is not saving you any reasonable amount of space and is just adding in another layer that can also potentially corrupt or jumble data over time with being compressed, decompressed, recompressed etc. PS2, PS1, DS, Gamecube etc games can benefit from compression but then performance can deteriorate. PSP, PS2, Gamecube and Wii games all have a special compressed container that they all use. On Gamecube and Wii it's less compression and more removing the junk data from a disc so that a 4.9GB ISO is just the size of the game (in the case of Wii) or so a 1.4GB disc (gamecube) is just the size of the game. PSP and PS2 games I hardly find at full disc size so what these two use are compression. I made Dark Cloud 2 go from 4.7GB to 2.6GB. This type of compression is a little different... First It's not being decompressed and recompressed so the chance of losing data is really only the once. Performance can also be improved greatly and the CSO container format doesn't lose that much to performance if any in some cases. The only draw back is that a few games can't be converted to a CSO because they won't function correctly. On PSP, GTA Stories need to stay uncompressed. After that, I see no reason at all why RL should be added as another layer quite honestly. Again, I am sorry if that pisses someone off but adding more points of failure for minuscule and outright dumb "enhancements" is really a bad idea to me. Let me also say that I've been convinced of other programs in the past not seeing why someone would want to use something, and they've convinced me why it is good in their case and if you are totally ok with using Rocket Launcher then more power to you, but I don't see anything it does better over LB.
  19. I haven't used Wii motes on PC but there is no reason why the first one you turn on won't be player 1. As far as I know if you can rename devices in Windows it is not easy at all. Their names might be on a driver or hardware level that we can't change. Their Hardware ID's should be different, but it is hard to tell just from cursory glances.
  20. podologo24 said SentaiBrad said They also have an old site (that is stupidly still up because searching for it is the first result...) so I want to post this to make sure you have the latest builds from the correct source. https://dolphin-emu.org/download/?ref=btn It is also worth noting about the Dolphin fork listed on their forums: https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version I've deleted All and I've reinstalled . Continuing the error appeared . The version I use is dolphin 2.0. It is the only version that lets me play on my computer gamecube Do I have to look for a newer version then? Yes! You are on a 5 year old build! This is exactly why I made my post pointing to the correct website. Get the latest version.
  21. I've had 0 issues with emulation and Windows 10. Actually, Windows 10 out performs 7 (8 a little too) by so much for me that the small issues I did have (and turned off) didn't make me go back to 8.
  22. Try loading from the shaders_glsl folder. This is the only place I load shaders from and CRT's are working for me. With CRT Geom: https://i.imgur.com/QXTXo5N.png Without: https://i.imgur.com/gnV1Zv9.png
  23. I'm afraid it won't handle the PS3 or 360 Emulators, but by the time they are finally ready to go we'll be a lot farther in GPU power.
  24. Stick with the Nvidia stuff please. ;P Either way I feel bad about you trying to post from your phone, lesson learned. :P
  25. They also have an old site (that is stupidly still up because searching for it is the first result...) so I want to post this to make sure you have the latest builds from the correct source. https://dolphin-emu.org/download/?ref=btn It is also worth noting about the Dolphin fork listed on their forums: https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version
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